Arcanum Class Pack v2.3

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Scol
Higher
Posts: 58
Joined: Sat May 31, 2014 10:41 am

Re: Arcanum Class Pack v1.8.2

#346 Post by Scol »

1.2.0 Is out, can't wait for compatible Arcanum Class Pack. :)

Also, I have a little suggestion: make Aegis/Shielding and Force/Shielding exclusive to each other (disable one when you activate the other or make them unusable when the other one is on). Same with Aegis/Arcane shield and Restoration/Arcane shield. Activating all four (on Adventurer or Ghost race) makes way too crazy shields.

Amalec
Low Yeek
Posts: 8
Joined: Mon Jan 20, 2014 4:23 pm

Re: Arcanum Class Pack v1.8.2

#347 Post by Amalec »

HousePet wrote:I've already got a version of this addon ready with all the Alchemist stuff commented out. :(
Any chance you could post it, even if it's not an 'official' update?

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v1.8.2

#348 Post by HousePet »

There have been many changes, and I'll have to go through the addon with a comb to make sure it doesn't make bugs everywhere.
So, it'll take a day or two.
My feedback meter decays into coding. Give me feedback and I make mods.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v1.9.0

#349 Post by HousePet »

Updated for 1.2.0:

Removed Alchemist changes and Enchanter.
Removed Wet effect, since DarkGod managed to steal it without seeing it.
Wardstones are now stocked in Rune shops.
Ritual Blades are now stocked in Dagger shops, but not the Zigur one.
My feedback meter decays into coding. Give me feedback and I make mods.

Amalec
Low Yeek
Posts: 8
Joined: Mon Jan 20, 2014 4:23 pm

Re: Arcanum Class Pack v1.9.0

#350 Post by Amalec »

HousePet wrote:Updated for 1.2.0.
Awesome. Thanks! Love this addon.

pheonix89
Halfling
Posts: 118
Joined: Mon Mar 05, 2012 10:35 pm

Re: Arcanum Class Pack v1.9.0

#351 Post by pheonix89 »

HousePet wrote:Updated for 1.2.0.
Excellent

As a heads-up, your changes to the inscription set-up for Alchemist inscription mastery do not get along with nulltweaks. I'm getting the following error message when I try to right-click myself after going back to angolwen from the abashed expanse.

Code: Select all

Lua Error: ...anum/superload/mod/class/interface/ActorInscriptions.lua:28: unknown inscription RUNE:_ACID_WAVE_1
	At [C]:-1 
	At [C]:-1 assert
	At ...anum/superload/mod/class/interface/ActorInscriptions.lua:28 getInscriptionData
	At /data/talents/misc/inscriptions.lua:802 getTalentRadius
	At ...nulltweaks/superload//data/talents/misc/inscriptions.lua:407 getTalentTarget
	At /mod/dialogs/MapMenu.lua:167 generateList
	At /mod/dialogs/MapMenu.lua:32 init
	At /engine/class.lua:97 new
	At /mod/class/Game.lua:2096 mouseRightClick
	At /mod/class/Game.lua:2028 fct
	At /engine/Mouse.lua:56 

JimmyAxel
Low Yeek
Posts: 7
Joined: Fri Jun 06, 2014 1:28 am

Re: Arcanum Class Pack v1.9.0

#352 Post by JimmyAxel »

I might have missed it along the way, but I was curious on where the Enchanter class went :? I really enjoyed playing as them, even if it was a little quirky :c

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v1.9.0

#353 Post by HousePet »

Eh? What did nulltweaks do to the runes?
My feedback meter decays into coding. Give me feedback and I make mods.

Scol
Higher
Posts: 58
Joined: Sat May 31, 2014 10:41 am

Re: Arcanum Class Pack v1.9.0

#354 Post by Scol »

Another bug report for you:

Code: Select all

Lua Error: /data/chats/angolwen-academy.lua:123: attempt to index local 'tt_def' (a nil value)
	At [C]:-1 __index
	At /data/chats/angolwen-academy.lua:123 generate_basics
	At /data/chats/angolwen-academy.lua:240 f
	At /engine/Chat.lua:41 init
	At /engine/class.lua:39 new
	At /mod/resolvers.lua:289 check
	At /engine/Map.lua:746 checkEntity
	At /mod/class/Player.lua:292 moveDir
	At /mod/class/Game.lua:1621 
	At /engine/KeyBind.lua:229 
Happens when I try to use angolwen academy. It's strange, because it worked on my previous character.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Arcanum Class Pack v1.9.0

#355 Post by Doctornull »

HousePet wrote:Eh? What did nulltweaks do to the runes?
Nulltweaks overloads scroll.lua and overwrote some rune talents via superloading.

Then 1.2 stole my Acid Wave and now I don't need to overwrite that anymore.

There are some new runes in Nulltweaks, and some removals, but that specific Acid Wave thing is fixed.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Digit
Yeek
Posts: 13
Joined: Thu Apr 04, 2013 2:31 am

Re: Arcanum Class Pack v1.9.0

#356 Post by Digit »

Awww I miss the Enchanter too.

I specifically made sure all of my class addons were enabled when I couldn't find it on the creation screen, but no dice.

Now I know why :(
~~~When life gives you lemons, make them combustible~~~

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v1.9.0

#357 Post by HousePet »

Enchanter was disabled as it need rebuilding after the latest update, and I will have to think about it carefully.
So post suggestions and requests for what you would like to see in it.

Arcanum is due for an overhaul, but I'm focussing on getting these addons working in 1.2 first.
So suggestions and requests for the whole addon would be useful really. :D
My feedback meter decays into coding. Give me feedback and I make mods.

pheonix89
Halfling
Posts: 118
Joined: Mon Mar 05, 2012 10:35 pm

Re: Arcanum Class Pack v1.9.0

#358 Post by pheonix89 »

Scol wrote:Another bug report for you:

Code: Select all

Lua Error: /data/chats/angolwen-academy.lua:123: attempt to index local 'tt_def' (a nil value)
	At [C]:-1 __index
	At /data/chats/angolwen-academy.lua:123 generate_basics
	At /data/chats/angolwen-academy.lua:240 f
	At /engine/Chat.lua:41 init
	At /engine/class.lua:39 new
	At /mod/resolvers.lua:289 check
	At /engine/Map.lua:746 checkEntity
	At /mod/class/Player.lua:292 moveDir
	At /mod/class/Game.lua:1621 
	At /engine/KeyBind.lua:229 
Happens when I try to use angolwen academy. It's strange, because it worked on my previous character.
Getting the same error. The higher your magic gets, the more types you can learn at the academy - something from the group that requires 30+ magic is causing it - my char only had the problems after I had mag at that level.

Probably spell/infusion - that doesn't exist anymore.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v1.9.0

#359 Post by HousePet »

I knew what the error was as soon as I read Academy. :mrgreen:
My feedback meter decays into coding. Give me feedback and I make mods.

JimmyAxel
Low Yeek
Posts: 7
Joined: Fri Jun 06, 2014 1:28 am

Re: Arcanum Class Pack v1.9.0

#360 Post by JimmyAxel »

For Enchanter, the one thing that had always irked me was that Channel Staff couldn't apply the Enhancement effects. Kind of useless to have a skill that gives mana on hit when the ideal playstyle is to never be in attack range in the first place. I feel like a custom Staff tree with a new Channel Staff that could apply on hit effects would be nice.

I also absolutely loved the ability to actually "enchant" your equipment, and I would love to see that explored more. Maybe in the form of a custom Talent tree that lets you add elemental damage to your weapons, or add base damage, something along those lines. Give the Enchanter an actual "enchanting" feel. To me, an Enchanter should only know basic magic talents, and should get most of his/her strength from strengthening their weapons and accessories.

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