I think expanding the icons would increase the accessibility of the game. In the classic UI, there is a lot of free space above the icons already present. Alternatively a menu system could be included, to make it possible to select every action from the menus (except maybe for movement and talent usage).
A huge list would be bad, but it t could be separated like this:
Important game screens (6):
*inventory
*character sheet
*talents
*levelup
*message log
*map
Inventory actions (5):
*use
*wield/wear
*take off
*drop
*pick up
Other actions (7):
*change level
*auto explore
*swap weapons
*attack
*run
*wait a turn
*rest
Game information (2):
*look around
*show game calendar
Toggle options (4):
*toggle seen creatures
*toggle movement mode
*toggle tactical borders
*toggle automatic talent usage
Auxiliary screens (6):
*game menu (not main menu - main menu is outside the game with addons, credits etc)
*quests
*ingredients
*achievements
*lore
*highscores (needs enabled scrolling)
Miscellaneous (8):
*game options
*video options
*sound options
*key bindings
*take a screenshot
*save
*exit to main menu
*exit game
Adding more icons for actions
All new ideas for the upcoming releases of ToME 4.x.x should be discussed here
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