The non-consensual cursing was removed from the game, presumably due to complaints like mine. It can be a cool tree but it's very, very niche... unless you wanna add an event which grants ~10 Generic points?Hachem_Muche wrote:Glad you're enjoying the new event.
The idea behind them, of course, is that they're a substitute for the Last Hope Graveyard.
Hence the curse you can be afflicted with acts the same (and I've never heard of a curse that asked your permission before afflicting you).

Maybe there was a path around, I don't recall that. I've seen a grave in a 1-wide corridor but maybe it was at an intersection. I'll look again with that in mind. The path I was trying to take was the most direct, because I was being chased, so using a way around would have meant sucking it up for an attack or two.Hachem_Muche wrote:As for blocking your escape, the graves are placed so that there should always be a path around them. If you did see a problem with them blocking off part of the dungeon, that needs to be addressed. I could certainly change them to not block movement and to offer you a prompt when you step into their square if needed. I did have a reason for them to block movement, however.![]()
Unopened graves do not block ranged attacks, so if npcs are refusing to attack across them, that is a bug. I haven't seen this in testing, though.
The NPC who came out of a grave could not path around a line of graves, and I was able to kill it trivially in ~5 turns with ranged attacks. There was literally 1 tile between us the whole time. That's not good.
I do wish they worked like core game graves in terms of who can walk on what. That seems more intuitive to me. Also IIRC the last hope graveyard coffins NEVER allow you to walk on them, contrary to your graves which allow me to walk on them with one dialog choice but not the other.
Cheers!