Sun Paladin skill tree idea: Solar Form

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A Meat
Wayist
Posts: 17
Joined: Mon Dec 23, 2013 8:16 am

Sun Paladin skill tree idea: Solar Form

#1 Post by A Meat »

What better way to harness the power of the sun than to become (a cheap imitation of) the sun? This way you can become an actual sun before becoming utterly Irresistible. The main idea is that Sun Paladins should be capable of opting to become more of a heavily armored mage that might wield a staff instead of a sword and board. This would be a locked level 10 skill tree that requires magic to unlock skills.

Celestial/Solar form:
Solar Form -Sustain, low Positive energy cost, drains high amounts of positive energy per turn, long-medium cooldown. You take upon yourself to become a manifestation of the sun, becoming immobile and rapidly burning through your positive energy supply. While channeling the form of the sun you deal +X% light damage and gain +Y% light resistance. Enemies in a 2 radius that attack you have an X% chance to have to have to roll against your Spellpower or be blinded for X turns. Moving breaks this sustain and puts in on cooldown.

Orbital Jump: Spell, takes a turn and positive energy to cast, does not break Solar Form, medium cooldown. Target an enemy within a radius of X, you then teleport to a square of your choice as many squares away from your target as your were from them (e.g. you use this on a snake three squares from you, you then choose an empty square exactly three squares from that snake and teleport there). Deals some light damage and may stun for a turn in radius 1 upon landing. Passive effect - Solar form blind aura radius increased by 1.

Nuclear Fusion - Passive - Enemies defeated within Solar Form's blind aura's radius grant X positive energy and Y life. Cannibalism is okay when they're atomized first, right?

Syzygy - Spell, takes a turn and positive energy to cast, medium cooldown. Fires a beam of light between you and a target square in a radius X dealing medium damage. Enemies take additional damage% for every other enemy hit by the beam. Passive effect - While in Solar form you gain +X% light penetration.

This is just an idea I had for how to make Sun Paladins more interesting and varied, since playing one felt kind of repetitive and bland. And I like the mental image of a tiny sun ricocheting around turning the charred remains of enemies into fuel and shooting laser beams.

Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Re: Sun Paladin skill tree idea: Solar Form

#2 Post by Suslik »

are you sure you have tried 1.2.0 sun pa's? they got way more interesting than before.

The Revanchist
Uruivellas
Posts: 762
Joined: Sun Nov 03, 2013 12:14 am

Re: Sun Paladin skill tree idea: Solar Form

#3 Post by The Revanchist »

I know I haven't, but both sound interesting.

I mean, who can resist the image of a ball of fire and light searing away their enemies with the intensity of a Human-sized sun? :)

ekeron
Cornac
Posts: 39
Joined: Tue Apr 08, 2014 7:01 am

Re: Sun Paladin skill tree idea: Solar Form

#4 Post by ekeron »

I haven't tried the new sun paladin but this sounds like the new radiance skill tree.
What with the whole turning into a ball of glowing light.

I think it's supposed to be like gloom, but with light instead of hate.

A Meat
Wayist
Posts: 17
Joined: Mon Dec 23, 2013 8:16 am

Re: Sun Paladin skill tree idea: Solar Form

#5 Post by A Meat »

I now took a brief look at the 1.2.0 Sun Paladins and I felt that while the new 2-hander tree seemed interesting and varied, the Radiance tree was mostly a support tree that doesn't have you take a different direction from the other two builds. My idea could actually be more of an expansion to the idea of the Radiance tree, where you focus more and more on magic and become a short ranged tank that uses magic to put on the hurt. Having Radiance unlocked from the very beginning would help with that though.

donkatsu
Uruivellas
Posts: 819
Joined: Mon Dec 12, 2011 4:33 pm

Re: Sun Paladin skill tree idea: Solar Form

#6 Post by donkatsu »

A Meat wrote:a short ranged tank that uses magic to put on the hurt
Anorithil wrote:You called?

The Revanchist
Uruivellas
Posts: 762
Joined: Sun Nov 03, 2013 12:14 am

Re: Sun Paladin skill tree idea: Solar Form

#7 Post by The Revanchist »

We have a lot of "Short-range tanks that bring the PAIN", don't we? Even limiting that with "-with MAGIC!". :)

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