Suslik wrote:oh wow. since my opponent considers "strategic planning" and "grinding" synonyms, i'm out of arguments.
If you didn't understand that restarting over and over for a lucky early game counts as "grinding", then you didn't have an argument in the first place.
"Lucky early game" may include: good torque in the Zigur store, no hard rares in your first few t1 levels, an artifact you can use from your first t1 boss, and more.
supermini wrote:I've heard this quite a few times over the years but I still don't understand why this is thought of as an actual problem. No one really does it unless they feel like they have to, because it's tedious.
Agree totally. Even if FULL re-spec'ing were allowed EVERY TURN, I wouldn't use it every turn, because that is not the kind of game I want to play.
However I do want to be able to try stuff out and see how I like it, preferably without re-starting or cheating. IMHO a full re-spec once per dungeon or so seems pretty reasonable, and if I really hate my choices then I can go outside and re-spec to something less awful.
Honestly given how important gear choices are I don't really see re-specs as being that common. Sure, you can drop Mind Sear for Distortion, but then all your +% Mind gear is useless. Want to swap back? Great, now your +% Physical gear is useless. That's extra tedium, so I'm not going to re-spec like that very often.
supermini wrote:You don't want to allow that? I restart the game until I can buy a good mindblast torque and use that instead of acidic spray. You solved the imaginary problem of point shuffling and made the game less fun because I'm not using my class abilities.
Which one do you prefer?
Yes, exactly. Preventing re-spec is just encouraging re-start grinding. That's lame and tedious and I don't like it.
grayswandir wrote:I'm with doctornull here. Certainly, you could design the system so it presents interesting choices about balancing between early game and late game - but you could say that about a lot of things, like grinding and hunger and inventory management and etc. And figuring out all of that certainly can be fun. But, if things are more balanced between early and late game, it opens up more character build choices overall, since you won't have to reject talents that only work in the early/late game, and those are a lot of fun too. I'd have fun with either system, but I'd much prefer the second one.
Yeah, I am a fan of choices which are good both early and late. Maybe not all choices are equal, but you should not be punished for experimentation.
Figuring stuff out certainly is part of the fun! Full re-spec is a tool that encourages exactly this kind of experimentation, rather than the current usual, which is to look up a build and follow it mindlessly.