Suslik wrote:We've discussed things in the irc and made a following conclusions:
1) Spiking passives looks like a class feature. Maybe we should concentrate on these mechanics more.
2) Class currenly has 6 somewhat mirroring each other abilities: kinetic aura-mindlash, thermal aura - pyrokinesis and charged aura - brain storm. Also spiking auras is mostly useful in the beginning when you don't have enough abilities.
3) Since transcendence trees buff only focus abilites and there are plenty offensive abilites overall, from some point you just don't spike auras anymore.
So here comes the proposal:
What if we merge the 2 trees into 1 and make spiking auras' effects equal to current focus abilities? Like spiking kinetic aura should act like a mindlash with all bonuses applied from transcendence, debuffs, and stuff? That'll free a lot of space on the skillbar and eliminating regular active abilities will keep the class unique. Also passive effect of Iron Will can be merged with frenzied focus and cooldowns of auras set to way lower values to allow semi-rotation. Graphics and targetting from focus abilities should be transferred to aura spiking as well.
What do you guys think?
I don't really like the idea of aura spikes being something you just hit as part of your regular rotation. If spiked auras are obsoleted by regular active abilities, then I'd rather they just be buffed so that they're at least worth the turn you spend to spike them. Possibly with a higher cooldown, so that if you spike them too early, the loss in damage over time isn't worth it, but if you spike them close to the conclusion of a fight then they're more effective than your regular actives. They'd be "finishing moves", basically. You could give them the same treatment as shields, where the sustain stores damage over 6 turns and spiking them releases a burst. The main problem with big bursts of damage is on NPCs oneshotting PCs, but the buildup mechanic that shields got would allow PCs to work around it, by forcing them to temporarily back off out of aura range.
Combining trees also means less choices in where to invest your talent points while also making the class stronger, and I don't know if mindslayers really need that kind of buff.