Comprehensive Mindslayer rework
Moderator: Moderator
Re: Comprehensive Mindslayer rework
DarkGod is whipping me to finish this so that he can merge it into the 1.2 beta.
I'd like to write Resonant Focus and do something with Telekinetic Assault tonight, then I think its done except for balance tweaks.
Do others agree with that assessment? I may have overlooked something?
I'd like to write Resonant Focus and do something with Telekinetic Assault tonight, then I think its done except for balance tweaks.
Do others agree with that assessment? I may have overlooked something?
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Comprehensive Mindslayer rework
Updated: Much choppage.
Frenzied Focus isn't completed but I think everything else it.
Frenzied Focus isn't completed but I think everything else it.
- Attachments
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- tome-mindslayer.rar
- (72.28 KiB) Downloaded 134 times
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Comprehensive Mindslayer rework
I love these changes. Getting rid of Reach strengthens melee slayers in relative terms, as you'll be in near-melee range anyway just to use your leeches. The boost to Thermal Mastery now makes it the second best tree, after Charged.
Again, I think that this version needs to be incorporated into Beta 11. It's more stable, more interesting and more balanced than the existing version.
Again, I think that this version needs to be incorporated into Beta 11. It's more stable, more interesting and more balanced than the existing version.
Re: Comprehensive Mindslayer rework
DarkGod keeps whipping me to finish it before he merges it.
I just need to fix up Resonant Focus and finish Frenzied Focus then its done.
Unless anyone finds anything else to do?
I just need to fix up Resonant Focus and finish Frenzied Focus then its done.
Unless anyone finds anything else to do?
My feedback meter decays into coding. Give me feedback and I make mods.
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- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
- Location: Ambush!
Re: Comprehensive Mindslayer rework
Get rid of the Auras tree.HousePet wrote:Unless anyone finds anything else to do?
Fold them all into one talent, Conduit perhaps.
Re: Comprehensive Mindslayer rework
What for?
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Comprehensive Mindslayer rework
1) Infinite bug spam in projection.lua 331 : getSpikedRange. Mob has no targets in sight
2) Can't start as yeek mindslayer
2) Can't start as yeek mindslayer
Re: Comprehensive Mindslayer rework
Can you elaborate on Yeek Mindslayer please?
Edit: Nevermind, I see the problem.
Edit: Nevermind, I see the problem.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Comprehensive Mindslayer rework
This should be the final version I'm posting here.
- Attachments
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- tome-mindslayer.rar
- (74.58 KiB) Downloaded 118 times
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Comprehensive Mindslayer rework
Oh god I'm so afraid to test the new mindslayers =( Even though they did need rework I loved them so much =(
Particularly afraid that their defense(shields, stun resistance and deflection) will get nerfed, can't even pull myself together to test.
Particularly afraid that their defense(shields, stun resistance and deflection) will get nerfed, can't even pull myself together to test.
Re: Comprehensive Mindslayer rework
Augmentation does increase stats (13->16) but won't let me spec armor training at 16 och wield weapons with req 16 str.
Re: Comprehensive Mindslayer rework
Dhurke, that is a rounding issue. Your strength is actually a tiny bit less than 16.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Comprehensive Mindslayer rework
Code: Select all
Lua Error: /engine/interface/ActorTalents.lua:82: talent already exists with id T_PERFECT_CONTROL
At [C]:-1
At [C]:-1 assert
At /engine/interface/ActorTalents.lua:82 newTalent
At /engine/interface/ActorTalents.lua:37 newTalent
At /data/talents/psionic/finer-energy-manipulations.lua:254 f
At /engine/interface/ActorTalents.lua:42 loadDefinition
At /engine/interface/ActorTalents.lua:39 load
At /data/talents/psionic/psionic.lua:186 f
At /engine/interface/ActorTalents.lua:42 loadDefinition
At /engine/interface/ActorTalents.lua:39 load
At /data/talents.lua:75 f
At /engine/interface/ActorTalents.lua:42 loadDefinition
At /mod/load.lua:216
At [C]:-1 require
At /engine/Module.lua:158 load
At /engine/Module.lua:812 instanciate
At /engine/utils.lua:2130 showMainMenu
At /engine/init.lua:156
At [C]:-1 dofile
At /loader/init.lua:196
Re: Comprehensive Mindslayer rework
yeach.lua:73 table index is nil (there are multiple references to this talent in many files)
Re: Comprehensive Mindslayer rework
I think it's Reach. It's not just NPC files but Mindhook as well.ZyZ wrote:yeach.lua:73 table index is nil (there are multiple references to this talent in many files)