Comprehensive Mindslayer rework

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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HousePet
Perspiring Physicist
Posts: 6215
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Re: Comprehensive Mindslayer rework

#121 Post by HousePet »

DarkGod is whipping me to finish this so that he can merge it into the 1.2 beta.

I'd like to write Resonant Focus and do something with Telekinetic Assault tonight, then I think its done except for balance tweaks.
Do others agree with that assessment? I may have overlooked something?
My feedback meter decays into coding. Give me feedback and I make mods.

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Comprehensive Mindslayer rework

#122 Post by HousePet »

Updated: Much choppage.

Frenzied Focus isn't completed but I think everything else it.
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tome-mindslayer.rar
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My feedback meter decays into coding. Give me feedback and I make mods.

Parcae2
Uruivellas
Posts: 709
Joined: Sat Jan 14, 2012 12:02 am

Re: Comprehensive Mindslayer rework

#123 Post by Parcae2 »

I love these changes. Getting rid of Reach strengthens melee slayers in relative terms, as you'll be in near-melee range anyway just to use your leeches. The boost to Thermal Mastery now makes it the second best tree, after Charged.

Again, I think that this version needs to be incorporated into Beta 11. It's more stable, more interesting and more balanced than the existing version.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Comprehensive Mindslayer rework

#124 Post by HousePet »

DarkGod keeps whipping me to finish it before he merges it.
I just need to fix up Resonant Focus and finish Frenzied Focus then its done.
Unless anyone finds anything else to do?
My feedback meter decays into coding. Give me feedback and I make mods.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Comprehensive Mindslayer rework

#125 Post by Doctornull »

HousePet wrote:Unless anyone finds anything else to do?
Get rid of the Auras tree.

Fold them all into one talent, Conduit perhaps.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Comprehensive Mindslayer rework

#126 Post by HousePet »

What for?
My feedback meter decays into coding. Give me feedback and I make mods.

ZyZ
Thalore
Posts: 141
Joined: Wed Jan 08, 2014 4:56 pm

Re: Comprehensive Mindslayer rework

#127 Post by ZyZ »

1) Infinite bug spam in projection.lua 331 : getSpikedRange. Mob has no targets in sight
2) Can't start as yeek mindslayer

HousePet
Perspiring Physicist
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Re: Comprehensive Mindslayer rework

#128 Post by HousePet »

Can you elaborate on Yeek Mindslayer please?

Edit: Nevermind, I see the problem.
My feedback meter decays into coding. Give me feedback and I make mods.

HousePet
Perspiring Physicist
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Re: Comprehensive Mindslayer rework

#129 Post by HousePet »

This should be the final version I'm posting here.
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tome-mindslayer.rar
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My feedback meter decays into coding. Give me feedback and I make mods.

Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Re: Comprehensive Mindslayer rework

#130 Post by Suslik »

Oh god I'm so afraid to test the new mindslayers =( Even though they did need rework I loved them so much =(

Particularly afraid that their defense(shields, stun resistance and deflection) will get nerfed, can't even pull myself together to test.

Dhurke
Higher
Posts: 62
Joined: Thu Apr 11, 2013 4:41 pm

Re: Comprehensive Mindslayer rework

#131 Post by Dhurke »

Augmentation does increase stats (13->16) but won't let me spec armor training at 16 och wield weapons with req 16 str.

HousePet
Perspiring Physicist
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Re: Comprehensive Mindslayer rework

#132 Post by HousePet »

Dhurke, that is a rounding issue. Your strength is actually a tiny bit less than 16.
My feedback meter decays into coding. Give me feedback and I make mods.

Parcae2
Uruivellas
Posts: 709
Joined: Sat Jan 14, 2012 12:02 am

Re: Comprehensive Mindslayer rework

#133 Post by Parcae2 »

Code: Select all

Lua Error: /engine/interface/ActorTalents.lua:82: talent already exists with id T_PERFECT_CONTROL
	At [C]:-1 
	At [C]:-1 assert
	At /engine/interface/ActorTalents.lua:82 newTalent
	At /engine/interface/ActorTalents.lua:37 newTalent
	At /data/talents/psionic/finer-energy-manipulations.lua:254 f
	At /engine/interface/ActorTalents.lua:42 loadDefinition
	At /engine/interface/ActorTalents.lua:39 load
	At /data/talents/psionic/psionic.lua:186 f
	At /engine/interface/ActorTalents.lua:42 loadDefinition
	At /engine/interface/ActorTalents.lua:39 load
	At /data/talents.lua:75 f
	At /engine/interface/ActorTalents.lua:42 loadDefinition
	At /mod/load.lua:216 
	At [C]:-1 require
	At /engine/Module.lua:158 load
	At /engine/Module.lua:812 instanciate
	At /engine/utils.lua:2130 showMainMenu
	At /engine/init.lua:156 
	At [C]:-1 dofile
	At /loader/init.lua:196 

ZyZ
Thalore
Posts: 141
Joined: Wed Jan 08, 2014 4:56 pm

Re: Comprehensive Mindslayer rework

#134 Post by ZyZ »

yeach.lua:73 table index is nil (there are multiple references to this talent in many files)

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Comprehensive Mindslayer rework

#135 Post by edge2054 »

ZyZ wrote:yeach.lua:73 table index is nil (there are multiple references to this talent in many files)
I think it's Reach. It's not just NPC files but Mindhook as well.

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