
Please help: 1.2.0 dev test
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Re: Please help: 1.2.0 dev test
Chant auras seem kind of... blobby in test 9.


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- Halfling
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Re: Please help: 1.2.0 dev test
I find it very difficult with the new character borders to tell what is rare at a glance, which means I'll sometimes walk into an unexpectedly strong ant, where before the color would have warned me in time. I expect to die while on autopilot more frequently if these borders go through, which could be frustrating.
milo wrote:Odd. My friendly Inner Demon fearscaped me. Guess that's how they say hi.
Re: Please help: 1.2.0 dev test
TEST-9
On the birther screen, if I click on Ooze first, I'll usually get the shader on the right. If I click on something else like Wyrmic and then come back to Ooze, I'll typically get the shader on the left.
On the birther screen, if I click on Ooze first, I'll usually get the shader on the right. If I click on something else like Wyrmic and then come back to Ooze, I'll typically get the shader on the left.
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- Sher'Tul Godslayer
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Re: Please help: 1.2.0 dev test
Mucus is making square improperly rendered boxes in place of it's normal animation on 1.2.0 test 9. Occurs on multiple PC's, Link to an occurence (not mine) is here: http://i.imgur.com/HlKZaZd.jpg
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
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- Wayist
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Re: Please help: 1.2.0 dev test
This is fixed - you can go to options and bring back the big frames.MarginalMagus wrote:I find it very difficult with the new character borders to tell what is rare at a glance, which means I'll sometimes walk into an unexpectedly strong ant, where before the color would have warned me in time. I expect to die while on autopilot more frequently if these borders go through, which could be frustrating.
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- Graphical God
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Re: Please help: 1.2.0 dev test
And I also reworked the new frames to be (hopefully) more readable between regular enemies and rares.StelasEldrasia wrote:This is fixed - you can go to options and bring back the big frames.MarginalMagus wrote:I find it very difficult with the new character borders to tell what is rare at a glance, which means I'll sometimes walk into an unexpectedly strong ant, where before the color would have warned me in time. I expect to die while on autopilot more frequently if these borders go through, which could be frustrating.
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~
Re: Please help: 1.2.0 dev test
http://te4.org/dl/t-engine/t-engine4-wi ... test10.zip
http://te4.org/dl/t-engine/t-engine4-sr ... 10.tar.bz2
http://te4.org/dl/t-engine/t-engine4-li ... 10.tar.bz2
http://te4.org/dl/t-engine/t-engine4-li ... 10.tar.bz2
http://te4.org/dl/t-engine/t-engine4-wi ... omusic.zip
http://te4.org/dl/t-engine/t-engine4-sr ... ic.tar.bz2
http://te4.org/dl/t-engine/t-engine4-li ... ic.tar.bz2
http://te4.org/dl/t-engine/t-engine4-li ... ic.tar.bz2
http://te4.org/dl/t-engine/t-engine4-os ... test10.zip
test9 was kinda borked, sorry
http://te4.org/dl/t-engine/t-engine4-sr ... 10.tar.bz2
http://te4.org/dl/t-engine/t-engine4-li ... 10.tar.bz2
http://te4.org/dl/t-engine/t-engine4-li ... 10.tar.bz2
http://te4.org/dl/t-engine/t-engine4-wi ... omusic.zip
http://te4.org/dl/t-engine/t-engine4-sr ... ic.tar.bz2
http://te4.org/dl/t-engine/t-engine4-li ... ic.tar.bz2
http://te4.org/dl/t-engine/t-engine4-li ... ic.tar.bz2
http://te4.org/dl/t-engine/t-engine4-os ... test10.zip
test9 was kinda borked, sorry
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Sher'Tul Godslayer
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Re: Please help: 1.2.0 dev test
Is it still advisable to test this inside my GIT checkout, to get all recent Lua commits?
Re: Please help: 1.2.0 dev test
Mucus trails look correct to me now, and the Oozemancer shader is now a circle on the birther screen—but it still swaps between the above two shaders. I hadn't clicked on it very many times earlier, but it looks random to me now. I can click on Oozemancer over and over and it will pick one of the two versions.
Re: Please help: 1.2.0 dev test
Is there a changelog?darkgod wrote:http://te4.org/dl/t-engine/t-engine4-wi ... test10.zip
http://te4.org/dl/t-engine/t-engine4-sr ... 10.tar.bz2
http://te4.org/dl/t-engine/t-engine4-li ... 10.tar.bz2
http://te4.org/dl/t-engine/t-engine4-li ... 10.tar.bz2
http://te4.org/dl/t-engine/t-engine4-wi ... omusic.zip
http://te4.org/dl/t-engine/t-engine4-sr ... ic.tar.bz2
http://te4.org/dl/t-engine/t-engine4-li ... ic.tar.bz2
http://te4.org/dl/t-engine/t-engine4-li ... ic.tar.bz2
http://te4.org/dl/t-engine/t-engine4-os ... test10.zip
test9 was kinda borked, sorry
Re: Please help: 1.2.0 dev test
In Celestial/Sun: Sun's Vengeance's, the desc refers to "Sun Beam", but the talent it impacts is currently named "Sun Ray".
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- Graphical God
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Re: Please help: 1.2.0 dev test
Was playing around with yesterday's (18.05.) git latest Sun Pally and at some point the magical items got weirdly borked:

The game started normally and after I cleared the Fens and went to the Gates to spend some money this happened.
Log and savefile can be provided if needed.

The game started normally and after I cleared the Fens and went to the Gates to spend some money this happened.
Log and savefile can be provided if needed.
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~
Re: Please help: 1.2.0 dev test
on beta 10, i can't make a dwarf stone warden
http://i.imgur.com/xuAvrq5.png
other donator features work on char creation
http://i.imgur.com/xuAvrq5.png
other donator features work on char creation
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- Sher'Tul Godslayer
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Re: Please help: 1.2.0 dev test
After using chat briefly, that chat hover tooltip pops up instead of all other tooltips.Re: Please help: 1.2.0 dev test
When on a test version, your profile is unverified. You can't link items in chat, and I believe that will affect Stone Warden and Storage Vault DLC as well.tokariew wrote:on beta 10, i can't make a dwarf stone warden
http://i.imgur.com/xuAvrq5.png
other donator features work on char creation