Lua Error: /engine/utils.lua:1726: /data/talents/psionic/finer-energy-manipulations.lua:97: ')' expected near '='
At [C]:-1
At [C]:-1 error
At /engine/utils.lua:1726 loadfilemods
At /engine/interface/ActorTalents.lua:31 loadDefinition
At /engine/interface/ActorTalents.lua:39 load
At /data/talents/psionic/psionic.lua:187 f
At /engine/interface/ActorTalents.lua:42 loadDefinition
At /engine/interface/ActorTalents.lua:39 load
At /data/talents.lua:75 f
At /engine/interface/ActorTalents.lua:42 loadDefinition
At /mod/load.lua:216
At [C]:-1 require
At /engine/Module.lua:158 load
At /engine/Module.lua:812 instanciate
At /engine/utils.lua:2094 showMainMenu
At /engine/init.lua:156
At [C]:-1 dofile
At /loader/init.lua:196
stack traceback:
/mod/class/Actor.lua: in function 'onTakeHit'
/mod/class/NPC.lua:304: in function 'onTakeHit'
/mod/class/interface/ActorLife.lua:40: in function 'takeHit'
/mod/class/Actor.lua:2591: in function 'takeHit'
/data/damage_types.lua:432: in function 'defaultProjector'
/data/damage_types.lua:687: in function 'projector'
/data/damage_types.lua:1242: in function 'projector'
/engine/interface/ActorProject.lua:198: in function 'project'
/data/talents/psionic/projection.lua:444: in function 'deactivate'
/engine/interface/ActorTalents.lua:207: in function </engine/interface/ActorTalents.lua:181>
Lua Error: /engine/interface/GameTargeting.lua:118: /mod/class/Actor.lua:2399: attempt to compare nil with number
At [C]:-1
At [C]:-1 error
At /engine/interface/GameTargeting.lua:118 fct
At /engine/interface/GameTargeting.lua:124 targetMode
At /engine/interface/GameTargeting.lua:185
At /engine/KeyBind.lua:229
What is the overall feeling about the power and usefulness of the Psi-Fighting category?
I'm wondering if I've put too many good things in it, and then piled all the attack talents into Telekinetic Combat.
My feedback meter decays into coding. Give me feedback and I make mods.
Sorry about disappearing for about a week when you guys were working hard on this, real life stuff got in the way. Is the 1.2 beta up to date with all the most recent updates? If so, I've noticed the Kinetic Leech gives far less psi than listed on the tooltip and the other Leeches appear to give very low psi by looking at their tooltips, but I'm not sure if they're accurate. Also Dream Forge shouldn't be a level 10 category anymore if it's locked. Other than that it looks good so far, I'm worried it might be too strong with Quick as Thought though.
If someone can confirm whether or not the 1.2 beta is up to date, I'll try to test the most recent version of this for any bugs/balance issues. I'm testing it on Nightmare since that's a fairly moderate difficulty that requires building your character tactically rather than Normal where you can win with sub-optimal builds, so I'll be able to distinguish what is overpowered and underpowered.
My wiki page, which contains a guide and resource compilation and class tier list.
Darkgod, if you're reading this, it might be a good idea to merge the changes into beta 11 so that we can get balance feedback from more people. It's hard to tell what's really powerful/weak and what's just a subjective, playstyle thing.
I have some concerns about the balance of Insane in general (and posted in the beta thread to that effect), so it's hard to determine whether it's the new Mindslayer that makes the game feel so easy now, or just the new Insane. I think that if I were encountering enemies that actually did any significant amount of spike damage, the class's toned-down defenses might be a problem. As it is, I'm just skating through Insane, one-shotting rares.
I haven't touched Psi-Fighting at all.
The numbers on the advanced electric tree seem really, REALLY low. I unlocked the tree at level 10, but I'm pretty sure the only time I've ever used any of the talents was to check if they caused LUA errors.
Fake edit: Bpat, Beta 10 is not remotely up to date. Use the version in this thread, a few posts up.
Parcae2 wrote:Fake edit: Bpat, Beta 10 is not remotely up to date. Use the version in this thread, a few posts up.
Thanks, I'll try to test it if I have time tomorrow. Unfortunately school is keeping me pretty busy so I won't have time to test everything, so is there anything in particular I ought to test out for either balance or bugs?
My wiki page, which contains a guide and resource compilation and class tier list.