Comprehensive Mindslayer rework
Moderator: Moderator
Re: Comprehensive Mindslayer rework
Telekinetic Assault is dull. Will look into improving.
Impale however is a ranged melee attack. Which is enough for me.
Reducing Skate.
So you want Finer Energy Manipulations locked so you can always spend a category point on it?
Impale however is a ranged melee attack. Which is enough for me.
Reducing Skate.
So you want Finer Energy Manipulations locked so you can always spend a category point on it?
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Comprehensive Mindslayer rework
Can't add the mindstar/gem equip effects to Beyond the Flesh, it needs code from 1.2 :/
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Comprehensive Mindslayer rework
Yes.HousePet wrote: So you want Finer Energy Manipulations locked so you can always spend a category point on it?
Finer energy manipulations has more than enough utility in it to justify that. Heal + physical clear and reshape and stun resist plus mental status recovery? It is, and I am not kidding, borderline broken. It covers healing and all the important status conditions with (twice cheaper than before) reshaping as a cherry on top, making it almost the best generic tree in the game.
And you want to give it away for free?
Also, it's never just a simple matter of spending a category point, you have to choose *which* one to spend. If you open it on level 10, you have to run with 3 infusions for another 10 levels. If you want to open the advanced tree at level 20, now you have to wait 16 more. Is it worth going cornac then? Can your awesome generic tree carry you to level 36 with 3 infusions? How long is level 36 going to be with that high XP penalty, Mr. Thalore? Those are all interesting strategic questions.
<darkgod> all this fine balancing talk is boring
<darkgod> brb buffing boulder throwers
<darkgod> brb buffing boulder throwers
Re: Comprehensive Mindslayer rework
I'm just a nice guy.supermini wrote:And you want to give it away for free?

My feedback meter decays into coding. Give me feedback and I make mods.
Re: Comprehensive Mindslayer rework
I think the Reshape talents could easily just be passive, giving the bonus to whatever you're currently using.
Re: Comprehensive Mindslayer rework
Yeah they can be, but adding such effects to items is fiddly, and there are more important things to concentrate on.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Comprehensive Mindslayer rework
Another LUA error for the collection:
How are the new trees coming along?
Code: Select all
[LOG] Brain Puncher deactivates Charged Aura.
[Chain lightning] targetting 39 13 from 35 17
[Chain lightning] looking for more targets 4 at 39 13 radius 10 from Gloriba the sandworm
[Chain lightning] Found targets: 0
[Chain lightning] jumping from 35 17 to 39 13
[MIND CRIT %] 32.621540116604
[PROJECTOR] starting dam 384
[PROJECTOR] after difficulty dam 384
[LOG] #ORANGE#Gloriba the sandworm forges a dream shield to block the attack!
[Forge Shield] blocked 9.5950576508593 lightning damage
[PROJECTOR] res 15 0.85 on dam 374.40494234914
[PROJECTOR] after resists dam 318.24420099677
[PROJECTOR] after flat damage armor 318.24420099677
[PROJECTOR] final dam 318.24420099677
stack traceback:
/hooks/mindslayer/load.lua: in function </hooks/mindslayer/load.lua:41>
[string "return function(l, self, data) local ok=false..."]:1: in function 'triggerHook'
/data/damage_types.lua:418: in function 'defaultProjector'
/data/damage_types.lua:684: in function 'projector'
/data/damage_types.lua:1239: in function 'projector'
/engine/interface/ActorProject.lua:198: in function 'project'
/data/talents/psionic/projection.lua:465: in function 'deactivate'
/engine/interface/ActorTalents.lua:207: in function </engine/interface/ActorTalents.lua:181>
Lua Error: /engine/interface/GameTargeting.lua:118: /hooks/mindslayer/load.lua:49: attempt to call field 'ff_on_damage' (a nil value)
At [C]:-1
At [C]:-1 error
At /engine/interface/GameTargeting.lua:118 fct
At /engine/interface/GameTargeting.lua:124 targetMode
At /engine/interface/GameTargeting.lua:185
At /engine/KeyBind.lua:229
Re: Comprehensive Mindslayer rework
Oops, left the hook code there when I changed it to a callback.
New trees are all coded.
I'm just doing a little shuffling.
New trees are all coded.
I'm just doing a little shuffling.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Comprehensive Mindslayer rework
I might have to wait until that gets fixed, since all my attacks against that boss result in a LUA error 

Re: Comprehensive Mindslayer rework
This should fix it.
Two new categories, Thermal Mastery and Charged Mastery.
Force renamed to Kinetic Mastery.
Absorption Mastery replaced with Forcefield.
Forcefield replaced with Transcendent Telekinesis.
Projection Mastery replaced with Reach.
Reach replaced with Iron Will.
Iron Will replaced with nothing. New talent not coded. (But SageAcrin has suggested Focus Resonance, which boosts the effects of your TK wielded item)
Probably a few other things I've forgotten.

Two new categories, Thermal Mastery and Charged Mastery.
Force renamed to Kinetic Mastery.
Absorption Mastery replaced with Forcefield.
Forcefield replaced with Transcendent Telekinesis.
Projection Mastery replaced with Reach.
Reach replaced with Iron Will.
Iron Will replaced with nothing. New talent not coded. (But SageAcrin has suggested Focus Resonance, which boosts the effects of your TK wielded item)
Probably a few other things I've forgotten.
- Attachments
-
- tome-mindslayer.rar
- (72.32 KiB) Downloaded 127 times
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Comprehensive Mindslayer rework
Just downloaded the new version, and I absolutely love it. I can't comment as to balance because I haven't had a chance to play it yet, but here are some uninformed musings:
1. I still think that TK Combat needs something more. It's still basically a bunch of damage talents. I can't see myself ever taking it, unless the damage is hilariously unbalanced - especially with so many other tasty uses of cat points now available. Again, Reach seems like something that's powerful enough to make people consider unlocking a tree, while at the same time being skippable enough that you don't NEED to take the tree.
2. I still think Forcefield discriminates against melee Slayers. Maybe convert it to drawing enemies in instead of pushing them away? Or just dump that effect altogether.
3. Of the three new trees, I would say that the electrical one is the strongest (Heartstart), followed by the physical one and then finally the thermal one. The thermal tree applies Flameshock instead of Sleep or Confusion, which is a problem because far more enemies resist stun than either of the other effects. The rest of the talents are either just damage, or the infliction of anti-melee effects (and Slayers have much better ways of handling melee opponents). I would suggest finding some excuse to move Matter is Energy into that tree.
4. I still like the idea of moving shield spiking to the locked trees.
Overall, though, this is going to make the class way more fun to play.
Edit: Also, unless I missed it, Dream Forge doesn't seem to be there any more.
1. I still think that TK Combat needs something more. It's still basically a bunch of damage talents. I can't see myself ever taking it, unless the damage is hilariously unbalanced - especially with so many other tasty uses of cat points now available. Again, Reach seems like something that's powerful enough to make people consider unlocking a tree, while at the same time being skippable enough that you don't NEED to take the tree.
2. I still think Forcefield discriminates against melee Slayers. Maybe convert it to drawing enemies in instead of pushing them away? Or just dump that effect altogether.
3. Of the three new trees, I would say that the electrical one is the strongest (Heartstart), followed by the physical one and then finally the thermal one. The thermal tree applies Flameshock instead of Sleep or Confusion, which is a problem because far more enemies resist stun than either of the other effects. The rest of the talents are either just damage, or the infliction of anti-melee effects (and Slayers have much better ways of handling melee opponents). I would suggest finding some excuse to move Matter is Energy into that tree.
4. I still like the idea of moving shield spiking to the locked trees.
Overall, though, this is going to make the class way more fun to play.
Edit: Also, unless I missed it, Dream Forge doesn't seem to be there any more.
Re: Comprehensive Mindslayer rework
TK Assault needs to be redone/replaced to make it more interesting.
If you need damage reduction enough to pay the huge psi cost of Forcefield, I'm not sure you want to draw enemies towards you. But the repel could be removed.
Brainfreeze could be a better disabler.
Dream Forge was removed for not really fitting the theme. We'll see how it goes.
If you need damage reduction enough to pay the huge psi cost of Forcefield, I'm not sure you want to draw enemies towards you. But the repel could be removed.
Brainfreeze could be a better disabler.
Dream Forge was removed for not really fitting the theme. We'll see how it goes.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Comprehensive Mindslayer rework
Code: Select all
[LOG] Racist Eskimo uses Transcendent Electrokinesis.
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:135>
Lua Error: /engine/interface/ActorTalents.lua:175: /engine/interface/ActorTalents.lua:153: /data-mindslayer/talents/psionic/charged-mastery.lua:36: table index is nil
stack traceback:
/data-mindslayer/talents/psionic/charged-mastery.lua:36: in function </data-mindslayer/talents/psionic/charged-mastery.lua:29>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:175 useTalent
At /engine/interface/PlayerHotkeys.lua:169
At /engine/interface/PlayerHotkeys.lua:161 activateHotkey
At /engine/HotkeysIconsDisplay.lua:334 onMouse
At /mod/class/uiset/Minimalist.lua:1911 fct
At /engine/Mouse.lua:56
Also, this is probably an old bug, but charged aura spike respects range for the first target but not subsequent targets, at least as far as I can tell. I think it might hit around corners too.
Re: Comprehensive Mindslayer rework
I was just one-shotted by a solipsist amid a string of lua errors:
Code: Select all
[LOG] Porelrath the rattlesnake uses Sleep.
[MIND CRIT %] 17.3
checkHit 23.3 35.8
=> chance to hit 19
[LOG] Racist Eskimo has been put to sleep.
[SOUND] loading from /data/sound/talents/dispel.ogg :=: sound "/data/sound/talents/dispel.ogg" : <static>
Loading tile talents/sleep.png
[LOG] Racist Eskimo is suffering from insomnia.
Loading tile effects/insomnia.png
[LOG] Porelrath the rattlesnake uses Inner Demons.
[MIND CRIT %] 17.3
[MIND CRIT %] 17.3
checkHit 23.3 35.8
=> chance to hit 19
[LOG] #F53CBE#Racist Eskimo is plagued by inner demons!
[SOUND] loading from /data/sound/talents/arcane.ogg :=: sound "/data/sound/talents/arcane.ogg" : <static>
Loading tile talents/inner_demons.png
[LOG] Ememissra the large white snake uses Frenzy.
[LOG] Porelrath the rattlesnake uses Mind Sear.
[MIND CRIT %] 17.3
checkHit 35.8 23.3
=> chance to hit 82
[LOG] Racist Eskimo resists the mind attack!
[PROJECTOR] starting dam 77.161785265912
[PROJECTOR] after difficulty dam 77.161785265912
[PROJECTOR] res 12 0.88 on dam 77.161785265912
[PROJECTOR] after resists dam 67.902371034003
[PROJECTOR] after flat damage armor 67.902371034003
[PROJECTOR] final dam after static checks 67.902371034003
[PROJECTOR] final dam after hooks and callbacks 67.902371034003
[LOG] Racist Eskimo's Inner Demon is no longer sleeping.
[LOG] Racist Eskimo's Inner Demon is freed from the demons.
[PARTY] New member, add after Racist Eskimo's Inner Demon Racist Eskimo
Adding entity 5727 after 1940
Added unique mod.class.NPC/player :: 1
[LOG] #F53CBE#Racist Eskimo's Inner Demon manifests!
[PROJECTOR] starting dam 23.805800070208
[PROJECTOR] after difficulty dam 23.805800070208
[PROJECTOR] res 5 0.95 on dam 25.23414807442
[PROJECTOR] after resists dam 23.972440670699
[PROJECTOR] after flat damage armor 23.972440670699
[PROJECTOR] final dam after static checks 23.972440670699
[PROJECTOR] final dam after hooks and callbacks 23.972440670699
[LOG] #UID:1940:0##fbd578#Racist Eskimo#LAST# hits Racist Eskimo's Inner Demon for #SLATE#(24 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG] #UID:4544:0#Porelrath the rattlesnake hits #fbd578#Racist Eskimo#LAST# for #SLATE#(68 absorbed)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
AI took for target 4329 Ememissra the large white snake :: 1940 Racist Eskimo 81 < 100
[LOG] Porelrath the rattlesnake uses Vault.
[PROJECTOR] starting dam 28.839403879159
[PROJECTOR] after difficulty dam 28.839403879159
[PROJECTOR] res 5 0.95 on dam 16.150066172329
[PROJECTOR] after resists dam 15.342562863713
[PROJECTOR] after flat damage armor 15.342562863713
[PROJECTOR] final dam after static checks 15.342562863713
[PROJECTOR] final dam after hooks and callbacks 15.342562863713
[LOG] Racist Eskimo's Inner Demon uses Kinetic Leech.
checkHit 10.5 35.55
=> chance to hit 0
[LOG] Racist Eskimo slows down.
[LOG] #UID:5727:0#Racist Eskimo's Inner Demon hits #fbd578#Racist Eskimo#LAST# for #SLATE#(15 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
Loading tile talents/slow.png
[PROJECTOR] starting dam 23.805800070208
[PROJECTOR] after difficulty dam 23.805800070208
[PROJECTOR] res 5 0.95 on dam 25.23414807442
[PROJECTOR] after resists dam 23.972440670699
[PROJECTOR] after flat damage armor 23.972440670699
[PROJECTOR] numbed dam 20.376574570094
[PROJECTOR] final dam after static checks 20.376574570094
[PROJECTOR] final dam after hooks and callbacks 20.376574570094
[LOG] #UID:1940:0##fbd578#Racist Eskimo#LAST# hits Racist Eskimo's Inner Demon for #SLATE#(20 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
AI took for target 4329 Ememissra the large white snake :: 1940 Racist Eskimo 81 < 100
[LOG] Porelrath the rattlesnake uses Vault.
[PROJECTOR] starting dam 28.839403879159
[PROJECTOR] after difficulty dam 28.839403879159
[PROJECTOR] res 5 0.95 on dam 16.150066172329
[PROJECTOR] after resists dam 15.342562863713
[PROJECTOR] after flat damage armor 15.342562863713
[PROJECTOR] final dam after static checks 15.342562863713
[PROJECTOR] final dam after hooks and callbacks 15.342562863713
[LOG] Racist Eskimo's Inner Demon uses Thermal Leech.
[PROJECTOR] starting dam 31.5817462508
[PROJECTOR] after difficulty dam 31.5817462508
[PROJECTOR] res 19 0.81 on dam 17.685777900448
[PROJECTOR] after resists dam 14.325480099363
[PROJECTOR] after flat damage armor 14.325480099363
[PROJECTOR] final dam after static checks 14.325480099363
[PROJECTOR] final dam after hooks and callbacks 14.325480099363
checkHit 10.5 35.55
=> chance to hit 0
[LOG] Racist Eskimo is encased in ice!
Loading tile npc/snowman01.png
Loading tile npc/iceblock.png
[LOG] #UID:5727:0#Racist Eskimo's Inner Demon hits #fbd578#Racist Eskimo#LAST# for #SLATE#(15 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #SLATE#(14 absorbed)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
Loading tile talents/freeze.png
[LOG] Porelrath the rattlesnake uses Vault.
AI took for target 4329 Ememissra the large white snake :: 1940 Racist Eskimo 64 < 100
[LOG] Racist Eskimo's Inner Demon is no longer suffering from insomnia.
[PROJECTOR] starting dam 28.839403879159
[PROJECTOR] after difficulty dam 28.839403879159
[PROJECTOR] res 5 0.95 on dam 16.150066172329
[PROJECTOR] after resists dam 15.342562863713
[PROJECTOR] after flat damage armor 15.342562863713
[PROJECTOR] final dam after static checks 15.342562863713
[PROJECTOR] final dam after hooks and callbacks 15.342562863713
AI took for target 5727 Racist Eskimo's Inner Demon :: 1940 Racist Eskimo 1 < 49
[LOG] Racist Eskimo's Inner Demon uses Brain Storm.
[MIND CRIT %] 16.1
[PROJECTOR] starting dam 101.01816938161
[PROJECTOR] after difficulty dam 101.01816938161
[PROJECTOR] res 5 0.95 on dam 56.570174853701
[PROJECTOR] after resists dam 53.741666111016
[PROJECTOR] after flat damage armor 53.741666111016
[PROJECTOR] final dam after static checks 53.741666111016
[PROJECTOR] final dam after hooks and callbacks 53.741666111016
checkHit 35.55 23.3
=> chance to hit 81
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:135>
Lua Error: /engine/interface/ActorTalents.lua:175: /engine/interface/ActorTalents.lua:153: /data-mindslayer/damage_types.lua:53: attempt to index global 'self' (a nil value)
stack traceback:
/data-mindslayer/damage_types.lua:53: in function 'projector'
/engine/interface/ActorProject.lua:198: in function 'project'
/data/talents/psionic/focus.lua:125: in function </data/talents/psionic/focus.lua:118>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:175 useTalent
At /mod/ai//tactical.lua:382 runAI
At /mod/ai//tactical.lua:408 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1175
---------------- Stack Dump ----------------
2: table // 2b75f18
1: table // 2b75f18
--------------- Stack Dump Finished ---------------
[LOG] Racist Eskimo is no longer sleeping.
[LOG] Racist Eskimo is free from the ice.
[PROJECTOR] starting dam 23.805800070208
[PROJECTOR] after difficulty dam 23.805800070208
[PROJECTOR] res 5 0.95 on dam 25.23414807442
[PROJECTOR] after resists dam 23.972440670699
[PROJECTOR] after flat damage armor 23.972440670699
[PROJECTOR] final dam after static checks 23.972440670699
[PROJECTOR] final dam after hooks and callbacks 23.972440670699
[LOG] Racist Eskimo's Inner Demon uses Brain Storm.
[MIND CRIT %] 16.1
[PROJECTOR] starting dam 101.01816938161
[PROJECTOR] after difficulty dam 101.01816938161
[PROJECTOR] res 5 0.95 on dam 56.570174853701
[PROJECTOR] after resists dam 53.741666111016
[PROJECTOR] after flat damage armor 53.741666111016
[PROJECTOR] final dam after static checks 53.741666111016
[PROJECTOR] final dam after hooks and callbacks 53.741666111016
[LOG] Your shield crumbles under the damage!
[LOG] The shield around Racist Eskimo crumbles.
checkHit 35.55 23.3
=> chance to hit 81
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:135>
Lua Error: /engine/interface/ActorTalents.lua:175: /engine/interface/ActorTalents.lua:153: /data-mindslayer/damage_types.lua:53: attempt to index global 'self' (a nil value)
stack traceback:
/data-mindslayer/damage_types.lua:53: in function 'projector'
/engine/interface/ActorProject.lua:198: in function 'project'
/data/talents/psionic/focus.lua:125: in function </data/talents/psionic/focus.lua:118>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:175 useTalent
At /mod/ai//tactical.lua:382 runAI
At /mod/ai//tactical.lua:408 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1175
---------------- Stack Dump ----------------
2: table // 2b75f18
1: table // 2b75f18
--------------- Stack Dump Finished ---------------
[LOG] Racist Eskimo's Inner Demon uses Brain Storm.
[MIND CRIT %] 16.1
[PROJECTOR] starting dam 101.01816938161
[PROJECTOR] after difficulty dam 101.01816938161
[PROJECTOR] res 5 0.95 on dam 56.570174853701
[PROJECTOR] after resists dam 53.741666111016
[PROJECTOR] after flat damage armor 53.741666111016
[PROJECTOR] final dam after static checks 53.741666111016
[PROJECTOR] final dam after hooks and callbacks 53.741666111016
checkHit 35.55 23.3
=> chance to hit 81
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:135>
Lua Error: /engine/interface/ActorTalents.lua:175: /engine/interface/ActorTalents.lua:153: /data-mindslayer/damage_types.lua:53: attempt to index global 'self' (a nil value)
stack traceback:
/data-mindslayer/damage_types.lua:53: in function 'projector'
/engine/interface/ActorProject.lua:198: in function 'project'
/data/talents/psionic/focus.lua:125: in function </data/talents/psionic/focus.lua:118>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:175 useTalent
At /mod/ai//tactical.lua:382 runAI
At /mod/ai//tactical.lua:408 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1175
---------------- Stack Dump ----------------
2: table // 2b75f18
1: table // 2b75f18
--------------- Stack Dump Finished ---------------
[LOG] Racist Eskimo's Inner Demon uses Brain Storm.
[MIND CRIT %] 16.1
[LOG] #{bold}#Racist Eskimo's Inner Demon's mind surges with critical power!#{normal}#
[PROJECTOR] starting dam 151.52725407241
[PROJECTOR] after difficulty dam 151.52725407241
[PROJECTOR] res 5 0.95 on dam 84.855262280552
[PROJECTOR] after resists dam 80.612499166524
[PROJECTOR] after flat damage armor 80.612499166524
[PROJECTOR] final dam after static checks 80.612499166524
[PROJECTOR] final dam after hooks and callbacks 80.612499166524
checkHit 35.55 23.3
=> chance to hit 81
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:135>
Lua Error: /engine/interface/ActorTalents.lua:175: /engine/interface/ActorTalents.lua:153: /data-mindslayer/damage_types.lua:53: attempt to index global 'self' (a nil value)
stack traceback:
/data-mindslayer/damage_types.lua:53: in function 'projector'
/engine/interface/ActorProject.lua:198: in function 'project'
/data/talents/psionic/focus.lua:125: in function </data/talents/psionic/focus.lua:118>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:175 useTalent
At /mod/ai//tactical.lua:382 runAI
At /mod/ai//tactical.lua:408 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1175
---------------- Stack Dump ----------------
2: table // 2b75f18
1: table // 2b75f18
--------------- Stack Dump Finished ---------------
[LOG] Racist Eskimo's Inner Demon uses Brain Storm.
[MIND CRIT %] 16.1
[LOG] #{bold}#Racist Eskimo's Inner Demon's mind surges with critical power!#{normal}#
[PROJECTOR] starting dam 151.52725407241
[PROJECTOR] after difficulty dam 151.52725407241
[PROJECTOR] res 5 0.95 on dam 84.855262280552
[PROJECTOR] after resists dam 80.612499166524
[PROJECTOR] after flat damage armor 80.612499166524
[PROJECTOR] final dam after static checks 80.612499166524
[PROJECTOR] final dam after hooks and callbacks 80.612499166524
checkHit 35.55 23.3
=> chance to hit 81
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:135>
Lua Error: /engine/interface/ActorTalents.lua:175: /engine/interface/ActorTalents.lua:153: /data-mindslayer/damage_types.lua:53: attempt to index global 'self' (a nil value)
stack traceback:
/data-mindslayer/damage_types.lua:53: in function 'projector'
/engine/interface/ActorProject.lua:198: in function 'project'
/data/talents/psionic/focus.lua:125: in function </data/talents/psionic/focus.lua:118>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:175 useTalent
At /mod/ai//tactical.lua:382 runAI
At /mod/ai//tactical.lua:408 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1175
---------------- Stack Dump ----------------
2: table // 2b75f18
1: table // 2b75f18
--------------- Stack Dump Finished ---------------
[LOG] Porelrath the rattlesnake uses Vault.
[LOG] Racist Eskimo's Inner Demon uses Brain Storm.
[MIND CRIT %] 16.1
[LOG] #{bold}#Racist Eskimo's Inner Demon's mind surges with critical power!#{normal}#
[PROJECTOR] starting dam 151.52725407241
[PROJECTOR] after difficulty dam 151.52725407241
[PROJECTOR] res 5 0.95 on dam 84.855262280552
[PROJECTOR] after resists dam 80.612499166524
[PROJECTOR] after flat damage armor 80.612499166524
[PROJECTOR] final dam after static checks 80.612499166524
[PROJECTOR] final dam after hooks and callbacks 80.612499166524
[PROFILE] filtering save of deaths to profile online
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] filtering save of scores to profile online
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[USERCHAT] channel talk pfhyyhtsche tome Ice Wall. it's amazing
[COROUTINE] registering savefilepipe thread: 0x0f2b0300
Saving JSON true
[LOG] Saving game...
[SOUND] loading from /data/sound/actions/death.ogg :=: sound "/data/sound/actions/death.ogg" : <static>
checkHit 35.55 23.3
=> chance to hit 81
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:135>
Lua Error: /engine/interface/ActorTalents.lua:175: /engine/interface/ActorTalents.lua:153: /data-mindslayer/damage_types.lua:53: attempt to index global 'self' (a nil value)
stack traceback:
/data-mindslayer/damage_types.lua:53: in function 'projector'
/engine/interface/ActorProject.lua:198: in function 'project'
/data/talents/psionic/focus.lua:125: in function </data/talents/psionic/focus.lua:118>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:175 useTalent
At /mod/ai//tactical.lua:382 runAI
At /mod/ai//tactical.lua:408 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1175
---------------- Stack Dump ----------------
2: table // 2b75f18
1: table // 2b75f18
--------------- Stack Dump Finished ---------------
[SAVEFILE PIPE] new save running in the pipe: Racist Eskimo game :: game.teag :: table: 0x0a59b268 => table: 0x0b43bfd8 (2834)
Loading savefile /save/racist_eskimo/
[LOG] #UID:5727:0#Racist Eskimo's Inner Demon hits #fbd578#Racist Eskimo#LAST# for #SLATE#(15 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #SLATE#(54 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #SLATE#(29 absorbed)#LAST#, #ROYAL_BLUE#25 lightning#LAST#, #ROYAL_BLUE#54 lightning#LAST#, #{bold}##ROYAL_BLUE#81 lightning#{normal}##LAST#, #{bold}##ROYAL_BLUE#81 lightning#{normal}##LAST#, #{bold}##ROYAL_BLUE#81 lightning#{normal}##LAST# (320 total damage).
[LOG] #UID:1940:0##fbd578#Racist Eskimo#LAST# hits Racist Eskimo's Inner Demon for #SLATE#(24 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG] #{bold}#Racist Eskimo the level 12 cornac mindslayer was electrocuted to death by Racist Eskimo's Inner Demon on level 3 of Norgos Lair.#{normal}#
[LOG] #{bold}##UID:5727:0#Racist Eskimo's Inner Demon killed #fbd578#Racist Eskimo#LAST#!#{normal}#
[SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x0c4c11a8 => table: 0x0f2b0700 (1)
Loading savefile /save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/racist_eskimo/game.teag.tmp
Saved zipname /save/racist_eskimo/game.teag.tmp
Saved zipname /save//world.teaw.tmp
Re: Comprehensive Mindslayer rework
PS: Darkgod wants to incorporate the new trees once they are stable and balanced. He says to whip you.