I like classes with a variety of options but there is a conflict with tightness. I am well aware that the talent bar can be expanded but my point is that this will cut into your main space and limit north-south vision below 10 tiles on many setups, requiring either a tile size reduction (not desirable on the main map) or moving the talent bar so that it sits to the side (not comfortable). Business is a problem. I'd rather a class that made you choose very carefully how to build the character rather than choose which of a million talents to use at a given moment. You are right that we are entitled to different opinions but tracking this level of cooldown information is a bit of a chore from my perspective. The general idea of making a few roughly interpenetrating builds in a single class seems quite good to me. There's a reason why doomed and cursed are popular, because they accomplish this quite well.Salo wrote:Clearly spacetime tuning getting faster would solve the main problems (all problems?) people have with paradox management. Maybe you can make it go faster the longer you wait, so it's not much better in fights but much faster when resting.
Why do you think this? I could not disagree more to be honest. The most fun part about classes like PM is that they're very busy. Spending time swapping weapons, carefully using many different spells and abusing your great mobility is great. You should keep in mind many people play like to use many varied spells and that you can expand your toolbars. Some emphasis on increasing your versaility and allowing more diverse builds would be great, so there's less reliance on only a few good spells.The unfun part about classes like PM is not so much that they aren't neat, but that they are too busy. Spending time swapping weapons, painstakingly aiming TBTC, and instablinking is boring but tolerable, but you should also bear in mind that not everyone plays with enough room for many actions to fit on one page. Some slightly better emphasis on tighter builds would be good, generally speaking, so there's less reliance on sprawling use of talents.
Like, it's okay to have a different opinion, but we're discussing actually changing the base class and there's no reason why we need more classes that have tight builds.
It seems to me that we have plenty of classes with sprawling builds and since the creeping tendancy is to add trees, we'll get more sprawly with time. I may have the better mirror argument in saying that we don't need more classes with loose builds. Note that we can still have a tactical class based around low-cooldown teleports, swift hands and talents that incorporate various tricks, without sprawling all over the place in terms of the way a player builds their char.