[1.3.0] UI Mod - Bigger fonts, ambient sound toggle, etc.
Moderator: Moderator
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
For 1.2 testing only, use the following version: http://te4.org/games/addons/tome/marson-ui-test
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- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
- Location: Ambush!
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
You are so awesome.
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
*slips Doctornull a fiver*Doctornull wrote:You are so awesome.
Chat font is fixed in test version. As far as I know, that's the last issue.
(I'm still looking at that shader issue to see if it's me or not.)
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- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
- Location: Ambush!
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
It often happens when your UI mod is loaded.Marson wrote:(I'm still looking at that shader issue to see if it's me or not.)
It never happens when your UI mod is not loaded.

Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
For the 1.2.0 Test version only. Unless a critical bug pops up, 1.1.5 development is likely frozen.
+ 'Limit terrain height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) It's not as pretty, but it's easier to see where you can walk.
+ Fixes a stock(?) ToME double-bug that would prevent certain entity icons from fading in the combat log, which would then apply the shader from that icon to UI elements. (I didn't get the shader bug until I updated my graphics driver to the latest version. Go figure.)
+ 'Limit terrain height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) It's not as pretty, but it's easier to see where you can walk.
+ Fixes a stock(?) ToME double-bug that would prevent certain entity icons from fading in the combat log, which would then apply the shader from that icon to UI elements. (I didn't get the shader bug until I updated my graphics driver to the latest version. Go figure.)
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- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
- Location: Ambush!
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
Seems to be working! No more color blocks over the chat area.Marson wrote:+ Fixes a stock(?) ToME double-bug that would prevent certain entity icons from fading in the combat log, which would then apply the shader from that icon to UI elements. (I didn't get the shader bug until I updated my graphics driver to the latest version. Go figure.)
Thanks!
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
For 1.2.0 version:
- Removed shader workaround as DG implemented bugfix in TEST 9.
+ Compatible with v1.2.0 TEST #9
- Removed shader workaround as DG implemented bugfix in TEST 9.
+ Compatible with v1.2.0 TEST #9
Glad it worked for your system. DG implemented a more permanent fix into TEST 9, so it shouldn't be popped up elsewhere either.Doctornull wrote:Seems to be working! No more color blocks over the chat area.
Thanks!
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
For 1.2.0 version:
+ Compatible with v1.2.0 TEST #10
+ Compatible with v1.2.0 TEST #10
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
Test version updated for TEST 11, plus a few tweaks to things that didn't make the transition from 1.1.5 correctly.
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
1.2.0 Test version
+ Bugfix: bold text in inventory
+ Bugfix: bold text in inventory
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
1.2.0 Test version
+ Tweaked character sheet font scaling algorithm (again)
+ Fixed several font and dialog issues that skewed when forking to 1.2
+ Cleaned up some of the underlying dialog scaling code
+ Compatible with v1.2.0 TEST #12
+ Tweaked character sheet font scaling algorithm (again)
+ Fixed several font and dialog issues that skewed when forking to 1.2
+ Cleaned up some of the underlying dialog scaling code
+ Compatible with v1.2.0 TEST #12
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
Test 12 version is compatible with Test 14. No need to update.
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
1.2.0 Test version
(Compatible with v1.2.0 TEST #14)
+ Added 'Tooltip Location' option: each of the four corners, at mouse cursor, and opposite corner from mouse.
(Compatible with v1.2.0 TEST #14)
+ Added 'Tooltip Location' option: each of the four corners, at mouse cursor, and opposite corner from mouse.
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
This is another addon I wish to integrate into Veins as soon as the uni year ends.