Won recently a classic wildfire archmage and now I'm playing a Aether variant. I'm interested in what people consider good archmage builds in 1.1.5 and what are each builds strongpoints. I have a basic grasp of every build (at least I think I do) but I'd like some feedback and simply much more information, really. I've read some guides etc. but not all information is up to date ( I think) and peoples perceptions may change over time.
Widfire: Classic stuff. Damage is not the greatest against single foes (compared to the best casters) but on the other hand, damage + artifacts are plenty and very good (hello Molten Skin). AoE damage is very good as is debilitating effects like stun. Best overall choice.
Aether Damage seems higher than wildfire builds at least on 1:1 encounters. On the other hand, fixed damage stacking artifacts are rarer than + fire equipment. Remember not to blow your self up (i.e. get spellcraft and pay attention while disruption shielding)

Storm My understanding is that this is very good, although mana intensive...until you run into enemies that have stun immunity/high res...
Ice I have zero experience with this. Seems worst on paper, not enough damage talents with good range. Also talents like shatter don't seem very good once you have 90-100 % crit chance. I wouldn't call any archmage build bad (because they are utter powerhouses) but this is as close as it gets.
Earth Earthquake, Earthen missiles, Stone wall and Pulverizing augur are all very good..but is it enough? I'm really interested in the earth/stone build so if someone could give some perceptions on this build particularly it would be great. I've used many of the spells on other builds but I'm lacking a comprehensive view on how all this would play out on an archmage. At least stone skin seems completely useless for this build so that's one talent less to make this build good.
Races I like cornacs on every build because I like getting 5 inscriptions and temporal and meta. Shalore and Thalore are pretty much always good but your Thalore summons will die because of the huge AoE damage faster than on other builds. Skeletons are better than usually too, eventually.