I propose that damage to any of the zoo inhabitants cause zoo inhabitants to go into a 'wander' or 'random walk' behavior if an adjacent mob is damaged even if they cannot see the attacker and allow all zoo inhabitants to be damaged if they are within the AoE of an attack regardless of whether or not they can see the attacker. Thus AoE attacks would work as expected and a level of tactical considerations would be added to the game (stirring up the hornet's nest so to speak).
Thanks and now back to playing!
