Please help: 1.2.0 dev test

Everything about ToME 4.x.x. No spoilers, please

Moderator: Moderator

Message
Author
zephyr7913
Yeek
Posts: 11
Joined: Wed Mar 12, 2014 1:14 pm

Re: Please help: 1.2.0 dev test

#16 Post by zephyr7913 »

Upon entering an area, the game immediatelly saves and returns my characater to the previous zone. And it happens quite often.

Also, the game freezes during the saving process whenever I try to exit the game on Windows 8.1 64bit.
Attachments
te4_log.txt
(122.44 KiB) Downloaded 320 times

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Please help: 1.2.0 dev test

#17 Post by darkgod »

Do you happen to experience sometimes duplicate keypresses in the chat or in the birth dialog name field ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

vadim
Wayist
Posts: 22
Joined: Mon Jun 17, 2013 8:30 pm
Location: Russia

Re: Please help: 1.2.0 dev test

#18 Post by vadim »

darkgod wrote:Do you happen to experience sometimes duplicate keypresses in the chat or in the birth dialog name field ?
Yes, both in the birth dialog name field and in the chat.

phalaris
Cornac
Posts: 37
Joined: Sun Sep 05, 2010 10:00 pm

Re: Please help: 1.2.0 dev test

#19 Post by phalaris »

Not a bug but a comment on the new ammo reload. It disarms for two turns regardless of how many times you reload, and because it doesn't take a turn you will almost always reload to full, so why not just make it automatically reload to full. This will prevent excessive clicking on the reload button. Or change the disarm time to stack so reloading multiple times will have a cost.

dyze
Wayist
Posts: 22
Joined: Sun Mar 09, 2014 1:28 am

Re: Please help: 1.2.0 dev test

#20 Post by dyze »

any patch notes available?

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Please help: 1.2.0 dev test

#21 Post by Doctornull »

Give Mac beta pls!

In trade... kitten picture:
Attachments
cats-animals-kittens-background-us.jpg
cats-animals-kittens-background-us.jpg (209.34 KiB) Viewed 5745 times
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Darkgobbo
Halfling
Posts: 80
Joined: Tue Aug 14, 2012 8:33 pm

Re: Please help: 1.2.0 dev test

#22 Post by Darkgobbo »

I had a problem with the Alchemist, when using amethyst gems if i turn off all my elemental sustains it stops doing arcane damage. don't know if it would stop any other gem effects

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Please help: 1.2.0 dev test

#23 Post by HousePet »

Awww, Kitty. :mrgreen:
My feedback meter decays into coding. Give me feedback and I make mods.

Parcae2
Uruivellas
Posts: 709
Joined: Sat Jan 14, 2012 12:02 am

Re: Please help: 1.2.0 dev test

#24 Post by Parcae2 »

This might be WAD, but Anorithils have Sunlight, not Sun.

Edit: Also, Sun Paladins should probably start with a two-handed weapon in their off-slot.

Edit edit: The new Celestial/Sun talent that reduces spell cooldowns is RIDICULOUS. I cheated a Sun Paladin to 73 spellpower (hardly unattainable for a staff-using Paladin in the late game) and got over 60% cooldown reduction with a category point invested. Add a couple of -10% spell cooldown items and you've got perpetual use of Draconic Will (if you're a Shalore) plus perpetual use of that one two-handed talent that makes you invulnerable for a turn, resulting in a completely unkillable character. This needs to be rethought before release, or Sun Paladins will be the new Oozemancers.

One quick fix would be to make the relevant talent not a spell (so it can't affect its own cooldown) and the effect Other instead of Magical (to avoid Shalore cheese).

Edit edit edit: And possibly also make it scale with talent level instead of spellpower, so that it doesn't get to such ridiculous levels and staff Paladins aren't at such a huge advantage. This goes for a bunch of other talents as well.

Faeryan
Sher'Tul
Posts: 1308
Joined: Wed Jan 07, 2004 5:01 pm
Location: Finland

Re: Please help: 1.2.0 dev test

#25 Post by Faeryan »

Still doing the 32-bit OS, so can't help much until there's a version for it.
Stronk is a potent combatant with a terrifying appearance.

tokariew
Higher
Posts: 63
Joined: Sun Dec 08, 2013 9:16 pm

Re: Please help: 1.2.0 dev test

#26 Post by tokariew »

i don't know if it is a bug, but earlier alchemist bomb don't damage neutral creature, now they do. I kill the list marchant by accident, becouse i think bomb work like earlier

supermini
Uruivellas
Posts: 800
Joined: Tue May 15, 2012 11:44 pm

Re: Please help: 1.2.0 dev test

#27 Post by supermini »

The new screen effect when you get stunned literally makes me nauseous. It's really not a good idea, especially considering how often you get stunned in an average game.

I'd really hate to have to turn off all the graphical effects because of it.
<darkgod> all this fine balancing talk is boring
<darkgod> brb buffing boulder throwers

phalaris
Cornac
Posts: 37
Joined: Sun Sep 05, 2010 10:00 pm

Re: Please help: 1.2.0 dev test

#28 Post by phalaris »

Bug: Skirmisher sling supremecy is not increasing physical power or sling damage. There is no indication of change on character sheat and damage is not changed. It is increasing the number of ammo for reload. Linux 64bit.

tokariew
Higher
Posts: 63
Joined: Sun Dec 08, 2013 9:16 pm

Re: Please help: 1.2.0 dev test

#29 Post by tokariew »

hmm, game crash at loading profile??
http://wklej.org/id/1351095/

windows say its problem with Awesomium.dll
http://wklej.org/id/1351332/

Dhurke
Higher
Posts: 62
Joined: Thu Apr 11, 2013 4:41 pm

Re: Please help: 1.2.0 dev test

#30 Post by Dhurke »

One thing that's been annoying me is the land on the world map south of Evala. It really looks like you could keep walking south there, but no... Could confuse newbies. Add another row of water so it really feels like it can't be crossed on foot.
PS. Love the new graphic (water spell and trees especially).

/Dhurke

(trying out the new and improved berserker)

Post Reply