Having just played a yeek summoner,I have seen a few things that seem like they should be changed mainly using Control and casting pets.
As far as using control to control your pets,it works fine. The issue is more with the orders given to the player character. Every time i had used control to control a pet,I always had my pc going suicidal and rushing into fights and just spamming every available spell and this was while he was given the order of standby. I wanna like using control to gain extra turns for my pets while my pc is safe in the back just watching the goings on. So,yeah,that's the problem I have with how control works.
The other thing I can't enjoy is trying to summon new pets past already summoned ones. Why are summons functioning like they are arrows and must travel in an uninterrupted line? This makes it a little hard to have any kind of field control with the summons when you have to re-position yourself for 2 or 3 turns just to get line of sight to be able to summon backup for the other summons.
Those are the 2 things that made liking summoner all the more hard. Thoughts?
Summoner Issues
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- Uruivellas
- Posts: 762
- Joined: Sun Nov 03, 2013 12:14 am
Re: Summoner Issues
Those are pretty common complaints, actually. Inasmuch as anyone complains about Summoners anymore. 
I don't have the answers as to why, though.
Although consider fighting an enemy summoner who could summon behind you meatwall. That would be bad, usually, don't you think?
And what's to stop you from summoning in any tile you can see within range, if we do that?

I don't have the answers as to why, though.
Although consider fighting an enemy summoner who could summon behind you meatwall. That would be bad, usually, don't you think?
And what's to stop you from summoning in any tile you can see within range, if we do that?
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- Uruivellas
- Posts: 708
- Joined: Wed Apr 30, 2008 5:55 pm
Re: Summoner Issues
Being able to summon through friendlies would be nice.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated.
Currently working on Elementals. It's a big project, so any help would be appreciated.

Re: Summoner Issues
I'd take the compromise of them being able to do it too if it means I don't have to waste movement and forego personal safety just to try to make use of grand arrival.The Revanchist wrote:Those are pretty common complaints, actually. Inasmuch as anyone complains about Summoners anymore.
I don't have the answers as to why, though.
Although consider fighting an enemy summoner who could summon behind you meatwall. That would be bad, usually, don't you think?
And what's to stop you from summoning in any tile you can see within range, if we do that?
Out of the two complaints,i'd rather see the 'give order' order,actually work and have my PC just idle in 1 location instead of going retardorambo,even when given the standby command.
Also,i had a pretty decent summoner going for a bit so i'll complain on their behalf regardless of how dull they can be. [Bulwarks are more boring imo]
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- Sher'Tul Godslayer
- Posts: 2402
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- Location: Ambush!
Re: Summoner Issues
StarKeep's Hedge Knight addon class is a really interesting combo of personal melee + tactical summoning, which leveraged synergies between the two to be effective.
Someone clever might be able to extend that kind of synergy to the Summoner.
Someone clever might be able to extend that kind of synergy to the Summoner.