Corruption/Vile Life: New healing generic category
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Corruption/Vile Life: New healing generic category
Because I'm bored and find it disgusting that some Corruptors and Undead would defile themselves with Sun magic for healing, and also because its unfair that Vim users and Undead don't get a category from eating the Sandworm Heart, I have devised this: Corruption/Vile Life. A generic category that focusses on healing and balance.
This category would be granted by the Sandworm Heart, to Undead or users of Vim.
It uses magic as its required stat, Vim for resource costs and effects scale with Spellpower.
Blood Splash: passive. Gain life when you make a kill or a critical hit (of any type).
Elemental Disharmony: sustain. Once every x turns, when you are hit with fire/cold/lightning/acid/nature damage, you inflict burn/freeze/daze/blind/slow back on the source.
Healing Inversion: active. Inflicts a debuff on target creature that converts any healing they receive into damage instead.
Vile Transplant: active. Transfers all your debuffs and some of your life to target adjacent enemy.
This category would be granted by the Sandworm Heart, to Undead or users of Vim.
It uses magic as its required stat, Vim for resource costs and effects scale with Spellpower.
Blood Splash: passive. Gain life when you make a kill or a critical hit (of any type).
Elemental Disharmony: sustain. Once every x turns, when you are hit with fire/cold/lightning/acid/nature damage, you inflict burn/freeze/daze/blind/slow back on the source.
Healing Inversion: active. Inflicts a debuff on target creature that converts any healing they receive into damage instead.
Vile Transplant: active. Transfers all your debuffs and some of your life to target adjacent enemy.
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Re: Corruption/Vile Life: New healing generic category
This sounds great! Elemental Disharmony could also be called Elemental Discord since it sounds a little awkward at the moment. Vile Transplant is awesome but probably overpowered, I'd make it transfer a limited (3-5?) amount of debuffs instead of all of them but it's a great idea. Reavers especially would benefit from having this awesome new category since they don't have any good uses of category points.
My wiki page, which contains a guide and resource compilation and class tier list.
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- Uruivellas
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Re: Corruption/Vile Life: New healing generic category
That's a pretty good tactical niche they'd be filling, I am in full support!
Let's see how that rogue likes poisoning you now.
Let's see how that rogue likes poisoning you now.

Re: Corruption/Vile Life: New healing generic category
Elemental Discord sounds good. Its a paradoy of Elemental Harmony, but Elemental Disharmony is a bit bleh.
Was thinking Vile Transplant could transfer life proportional to the number of debuffs being tranfered.
Was thinking Vile Transplant could transfer life proportional to the number of debuffs being tranfered.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Corruption/Vile Life: New healing generic category
I also rather like this one. You'd want some sort of an interesting fluff text talking about how your vile nature corrupts the meat as you swallow it, but is good.
I agree that it should transfer some number of debuffs, but I also like the "more debuffs means more damage" thing. Hmmm... balance, balance, balance...
- It's a melee attack. Might want to change that, actually, to make it more viable for corrupters/skeleton archers. Possibly somethign like range equal to skill level, or even range 1-3. A lot of the guys who hand out the really ugly debuffs aren't inclined to hang around near you while they do. Still, this is a limiting factor. Alternately, let you dump your blood on the floor by targeting an empty square.
- It can handle any kind of debuff. That's strong.
- It damages you on the way out, and heals the target, but it also afflicts the target with your afflictions. Might want to make it a spellpower vs spell save to hit with the afflictions (healing being automatic).
- I definitely think that it should be some limited number, dependent on skill level, with damage per affliction (as a percentage of total health) also dependent on skill level.
In general, though, it looks pretty solid. As a reaver, I'd be interested. Mind you, it wouldn't in any way stop me from also grabbing celestial/light, but I'd be interested.
I agree that it should transfer some number of debuffs, but I also like the "more debuffs means more damage" thing. Hmmm... balance, balance, balance...
- It's a melee attack. Might want to change that, actually, to make it more viable for corrupters/skeleton archers. Possibly somethign like range equal to skill level, or even range 1-3. A lot of the guys who hand out the really ugly debuffs aren't inclined to hang around near you while they do. Still, this is a limiting factor. Alternately, let you dump your blood on the floor by targeting an empty square.
- It can handle any kind of debuff. That's strong.
- It damages you on the way out, and heals the target, but it also afflicts the target with your afflictions. Might want to make it a spellpower vs spell save to hit with the afflictions (healing being automatic).
- I definitely think that it should be some limited number, dependent on skill level, with damage per affliction (as a percentage of total health) also dependent on skill level.
In general, though, it looks pretty solid. As a reaver, I'd be interested. Mind you, it wouldn't in any way stop me from also grabbing celestial/light, but I'd be interested.
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- Uruivellas
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Re: Corruption/Vile Life: New healing generic category
You could make it use the appropriate power for each status effect type (physpower/mindpower/spellpower), or make them resist it with the appropriate save for effect type, or both even. That would naturally limit it to effects which you have the appropriate stats for / what the target is weak against.Sirrocco wrote:- It can handle any kind of debuff. That's strong.
- It damages you on the way out, and heals the target, but it also afflicts the target with your afflictions. Might want to make it a spellpower vs spell save to hit with the afflictions (healing being automatic).
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Currently working on Elementals. It's a big project, so any help would be appreciated.
Currently working on Elementals. It's a big project, so any help would be appreciated.

Re: Corruption/Vile Life: New healing generic category
Having to overcome the target's saves is fair but I don't agree that it should require the appropriate power, since Corruptors only build Spellpower and Reavers build spellpower and physical power, but neither will ever build mindpower. Using your spell save against the enemy's appropriate resist would be a better solution in my opinion.grayswandir wrote:You could make it use the appropriate power for each status effect type (physpower/mindpower/spellpower), or make them resist it with the appropriate save for effect type, or both even. That would naturally limit it to effects which you have the appropriate stats for / what the target is weak against.Sirrocco wrote:- It can handle any kind of debuff. That's strong.
- It damages you on the way out, and heals the target, but it also afflicts the target with your afflictions. Might want to make it a spellpower vs spell save to hit with the afflictions (healing being automatic).
My wiki page, which contains a guide and resource compilation and class tier list.
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- Uruivellas
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- Joined: Sun Nov 03, 2013 12:14 am
Re: Corruption/Vile Life: New healing generic category
Agreed. Although I thought they renewed Vim more efficiently based on Willpower. A small benefit, I suppose.bpat wrote:Having to overcome the target's saves is fair but I don't agree that it should require the appropriate power, since Corruptors only build Spellpower and Reavers build spellpower and physical power, but neither will ever build mindpower. Using your spell save against the enemy's appropriate resist would be a better solution in my opinion.grayswandir wrote:You could make it use the appropriate power for each status effect type (physpower/mindpower/spellpower), or make them resist it with the appropriate save for effect type, or both even. That would naturally limit it to effects which you have the appropriate stats for / what the target is weak against.Sirrocco wrote:- It can handle any kind of debuff. That's strong.
- It damages you on the way out, and heals the target, but it also afflicts the target with your afflictions. Might want to make it a spellpower vs spell save to hit with the afflictions (healing being automatic).
I'm curious, is this particular talent Instant-cast or does it take a turn?
Also, for Blood Splash, what happens if your crit kills the enemy? A super-replenish?
Since I'm being picky anyway, what about Healing Inversion: Instant or Turn? And that's almost certainly going to be resistable.
Re: Corruption/Vile Life: New healing generic category
I would expect they would all cost a turn to use.
Vile Transplant: Looks like it will be limited by talent level for how many debuffs it can transfer.
Healing Inversion would likely have a spell save.
Killing a creature with a critical would just do a double Blood Splash heal. I would expect the healing amount to scale up to at most 50 life.
Vile Transplant: Looks like it will be limited by talent level for how many debuffs it can transfer.
Healing Inversion would likely have a spell save.
Killing a creature with a critical would just do a double Blood Splash heal. I would expect the healing amount to scale up to at most 50 life.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Corruption/Vile Life: New healing generic category
Change the description on the existing Heart to say 'you could eat it to improve your connection to Nature, or maybe you could find another use for it.'
That makes it clearer for newbies that eating it as a) a good thing, and b) is linked to Nature.
The other option would be to take it to the Altar at the end of the Mark of the Spellblaze zone. Placing it on the Altar would infuse the Heart with Blight energies.
The new description would say 'you could eat it to improve you connection to Blight.' and it would now give you the Vile Life category instead.
That makes it clearer for newbies that eating it as a) a good thing, and b) is linked to Nature.
The other option would be to take it to the Altar at the end of the Mark of the Spellblaze zone. Placing it on the Altar would infuse the Heart with Blight energies.
The new description would say 'you could eat it to improve you connection to Blight.' and it would now give you the Vile Life category instead.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Sher'Tul Godslayer
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Re: Corruption/Vile Life: New healing generic category
I like this. Quite a bit actually. Make sure to come up with some way to make it available in the ID as well, but corrupting the heart (as an option.) is a great way to handle this.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
Re: Corruption/Vile Life: New healing generic category
We could have the Corrupted Heart able to drop in ID.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Corruption/Vile Life: New healing generic category
done
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Corruption/Vile Life: New healing generic category





DarkGod implemented one of my suggestions!
btw, you don't need to specify a hp for a blind effect.
I guess I don't need to code it up then.

My feedback meter decays into coding. Give me feedback and I make mods.
Re: Corruption/Vile Life: New healing generic category
I love the Vile Life idea.