De-Beholdering the Beholder ™ for Inclusion in Vanilla ToME

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Message
Author
ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: De-Beholdering the Beholder ™ for Inclusion in Vanilla T

#16 Post by ajfluffy »

Heyas Rex, things at the new job have finally slowed down to the point where I can devote time to this. Do you need my assistance coding? I'm going to take a look at the project as it stands now early this week.

There are many things I had wanted to do with the original add-on that were never truly implemented :)

rexorcorum
Graphical God
Posts: 482
Joined: Wed Jan 05, 2011 8:05 am
Location: There and Back again

Re: De-Beholdering the Beholder ™ for Inclusion in Vanilla T

#17 Post by rexorcorum »

Gathering the latest feedback and suggestions into a single reply.
Marson wrote:I personally like "Outworlder" for alien races.
Marson, Outworlder sounds cool and there is plenty of space in-there for fearos, fearscapers and other planned friendly tourists :) (Extraeyalnials! :mrgreen: )
joebobjoe wrote:Looks fairly interesting. The starting quest is a bit odd so maybe have it be an additional tutorial type module that unlocks the race on completion (if that's even possible)?
Hurph, quite right you are - it is indeed odd in comparison with everything else in the game in terms of quests :P When you think of it, it sounds a bit like the waking of the Nameless One in the Mortuary - lots of explaining and things to do to get things started. But then again, there are always first times for everything :).
joebobjoe wrote:Also maybe have a secret paradox using caste that actually works off of the extraplanar explanations.
Damn, I knew I'm missing something important. Originally I wrote "four castes" and then I realized that I can't remember what the fourth should be...
joebobjoe wrote:Also possibly have the warrior caste not have the inherent levitation of the others while gaining durability to make up for it (possibly give them some fatigue negation to represent that they're still lighter than they should be). Also what should the other Watchers do to gain growth? Perhaps have the psychics use the same general method as the mageyes replacing arcane with psionic while the warriors eat ingredients from rare monsters in exchange for set numbers of points depending on the ingredient. Warriors maybe in exchange for less ring slots have a couple of additional tentacle weapon slots that act sort of like telekinetic weapons (would it be possible to have it limited to daggers at start progressing to 2 handed weapons on max growth?).
All interesting and valid ideas. As you probably have already figured, my proposal is more a concept than an actual design (cause I don't know ---- about math, mechanics and formulae :) ), so everything related to these is open for brainstorming and discussion.
joebobjoe wrote:The one major question I have is if extraplanar origin will be altered so that it is possible to become a zigur follower as a psychic or warrior Watcher while still maintaining it. Also might be interesting to have the image projector get a skill based around other uses of it. Low level could be a light like spell while the capstone might grant something along the lines of a skill that makes you invisible and spawns some allies with 1 hp no attack and taunt or similar. Effectively costly emergency escape button that throws up some chaff to distract enemies. The other thing to note is that channel mastery doesn't translate well to the warrior if he doesn't get eyebeams or something similar so it might be necessary to make a replacement skill.
Same as above :)
joebobjoe wrote:I apologize for the wall of text. Was mostly just putting all my ideas up to see what sticks.
Nah, your wall of texts pales before the wall-ness of the OP ;) And very nice considerations and ideas, thank you, joebobjoe.

Ajfluffy, yay :)!
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~

Nagyhal
Wyrmic
Posts: 282
Joined: Tue Feb 15, 2011 12:01 am

Re: De-Beholdering the Beholder ™ for Inclusion in Vanilla T

#18 Post by Nagyhal »

joebobjoe wrote:Also what should the other Watchers do to gain growth? Perhaps have the psychics use the same general method as the mageyes replacing arcane with psionic
This was indeed a long-standing idea. You can actually find mentions of this hidden away in some of the code.
joebobjoe wrote:The one major question I have is if extraplanar origin will be altered so that it is possible to become a zigur follower as a psychic or warrior Watcher while still maintaining it.
It seems you've thought about these things almost as deeply as I have! Separate magic trees and psionic trees were definitely going to be split out of the ones we already had. Channel Mastery was going to be shunted over to another tree and replaced with some kind of grapple - I was actually going to do some crazy things with Tribeam for that - Central Eye made fully psionic, benefits for psionic beholders added to the tier-1 Beholder racial, and much, much more.

I suppose from now on, though, it's going to depend very much on ajfluffy's designs and intentions.

Welcome back, ajfluffy!

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: De-Beholdering the Beholder ™ for Inclusion in Vanilla T

#19 Post by HousePet »

Doctornull wrote:
HousePet wrote:Corrupted Horrors are mutated creatures, these Watchers are not.
So, uh, you seem to dislike the term you came up with.
Err. Corrupted Horrors are an existing subrace of Horrors... They are the closest creatures on Eyal to Aberrations. That was an example to show how different this new race is from Aberrations.
My feedback meter decays into coding. Give me feedback and I make mods.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: De-Beholdering the Beholder ™ for Inclusion in Vanilla T

#20 Post by Doctornull »

HousePet wrote:Err. Corrupted Horrors are an existing subrace of Horrors... They are the closest creatures on Eyal to Aberrations. That was an example to show how different this new race is from Aberrations.
Please don't try that kind of strawman argument. You're not going to find success with that, but you may lower the quality of the discussion.

"Corrupted Horror" points to one specific origin.
"Space Alien" points to one specific origin.
That's part of why both terms are bad.

"Aberration" does not have that kind of baggage, which is part of why it's good.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: De-Beholdering the Beholder ™ for Inclusion in Vanilla T

#21 Post by HousePet »

Corrupted Horror points to any creature that has been warped and corrupted. The source of the corruption or the original creature are not specific.

I never said Space Alien. Alien simply means from elsewhere, nothing specific about that.

Aberration as you said is a deviation from what is normal. Other than these creatures being away from home, the is nothing to suggest they are a deviation from normality. (sure the locals might disagree)
My feedback meter decays into coding. Give me feedback and I make mods.

The Revanchist
Uruivellas
Posts: 762
Joined: Sun Nov 03, 2013 12:14 am

Re: De-Beholdering the Beholder ™ for Inclusion in Vanilla T

#22 Post by The Revanchist »

I'm still in favour of Outworlder. Broad enough to encompass... Quite a bit, really. Although maybe too broad. :(

Marson
Uruivellas
Posts: 645
Joined: Thu Jan 16, 2014 4:56 am

Re: De-Beholdering the Beholder ™ for Inclusion in Vanilla T

#23 Post by Marson »

To me it connotates outside this world, but not dimensionally (still in this universe), and could be a catch-all in that realm. But such things are pretty personal (as seen with aberration).

Outsider makes me think extra-dimensional/planar, but that's thanks to D&D. I think a ToME-specific term instead would be good for anything that isn't specifically allocated the way demons are. But that doesn't have bearing on this thread.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: De-Beholdering the Beholder ™ for Inclusion in Vanilla T

#24 Post by Doctornull »

HousePet wrote:Corrupted Horror points to any creature that has been warped and corrupted. The source of the corruption or the original creature are not specific.
Corrupted Horrors are specifically the things found in the dungeon above and around The Mouth, for which a specific original creature is known and for which a specific source of corruption is known.

Maybe in your addons you use the terms differently? I dunno. In the core game they're pretty nailed down to be something very different from what you seem to think.

Marson wrote:Outsider makes me think extra-dimensional/planar, but that's thanks to D&D. I think a ToME-specific term instead would be good for anything that isn't specifically allocated the way demons are. But that doesn't have bearing on this thread.
Yeah the one nice thing about D&D baggage is that it can be leveraged to aid in recognition.

E.g.: everyone expects Golems to be in the Construct race group, and since they are, this is a helpful bit of baggage.

I agree about "Outsider" being either too vague (for the non-D&D crowd) or incorrectly specific (for the D&D crowd).

"Alien" also has issues since in ToME there are space aliens from another planet which are currently invading, and those aliens are called Demons. So both categories already mean something, and what they mean is not the usual thing.

(Honestly the idea of demons being invading space aliens is hella cool and I really dig that bit of ToME lore, so I'd kind of dislike polluting space with "friendly" non-demonic aliens...)
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: De-Beholdering the Beholder ™ for Inclusion in Vanilla T

#25 Post by HousePet »

Alt Maze is also populated by Corrupted Horrors, including the Horned Horror.
There may have been Dwarfs on that side of the continent before the Spellblaze but the Horned Horror is definitely not a dwarf. So it appears that multiple original creatures are possible and there could be more than one source of the corruption.

But anyway, do we have a planet name for these creatures? That could be used as a superrace rather than specifying Alien, as Alien would be infinitely larger than the Eyal superrace category would be?

Another option would be Visitor. That doesn't have the dual meanings of Alien.
My feedback meter decays into coding. Give me feedback and I make mods.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: De-Beholdering the Beholder ™ for Inclusion in Vanilla T

#26 Post by Doctornull »

I like Visitor.

Planet name would be cool, too. (Would the natives be Eyaliens?)

Another option: MUTANT
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

kyuubee
Thalore
Posts: 136
Joined: Wed Jun 22, 2011 10:11 pm

Re: De-Beholdering the Beholder ™ for Inclusion in Vanilla T

#27 Post by kyuubee »

tentacled monstrosity

Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: De-Beholdering the Beholder ™ for Inclusion in Vanilla T

#28 Post by Sradac »

I personally approve of moving away from the D&D type lore and design!

Call em Void Watchers. Watching from the Void. Cause they're either from, or went through the void. To watch.

rexorcorum
Graphical God
Posts: 482
Joined: Wed Jan 05, 2011 8:05 am
Location: There and Back again

Re: De-Beholdering the Beholder ™ for Inclusion in Vanilla T

#29 Post by rexorcorum »

Sradac wrote:Call em Void Watchers. Watching from the Void. Cause they're either from, or went through the void. To watch.
Hmm, quite nice, thanks, Sradac. Now I have an excuse to further exercise my perfectly broken Sindarin: Gast-Ithirni 8). Looks and sounds intimidating and that is good.
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~

PureQuestion
Master Artificer
Posts: 726
Joined: Fri Feb 03, 2012 3:53 am

Re: De-Beholdering the Beholder ™ for Inclusion in Vanilla T

#30 Post by PureQuestion »

I like Outworlder.

Post Reply