It should look something like that, Talow. Can you see the purple / yellow map overlays on your screen?
Targeting should look like this. You should only be able to place the target box over squares adjacent to you, but they will always show up as red.
There is no on-cast effect. This wasn't actually something I'd thought of but, but what
will happen will be psionic abilities that can target only enemies within your gaze, sometimes one, sometimes all of them.
Is everything all in order or does this mean there's something I have to fix?
I had a real hard time getting the abilities to message correctly and without any ugliness, so I decided to delay work on messaging until the next big update. The combat log might not be very informative about what your gazes are doing, but it all plays out as described in the talent boxes. Another thing that I wanted to implement, but that didn't get to go in in time was the idea of graphics that would overlay enemies that are susceptible to your gazes.
Whether I should make gazes more all-purpose is something I can't decide on. There are a lot of enemies that don't have any spellcasting, and a lot still in the later game that are't vulnerable to sleep. It's hard to carry the D&D notion of "antimagic" (all arcane AND divine spells, all items whatsoever that have been enhanced in any way are classed as magic) over to the world of ToME, which has more of an oppositional array of power sources. But a beholder without an antimagic eye just wouldn't be a beholder.