--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Player.lua:808: attempt to compare number with nil
At [C]:-1 __lt
At /mod/class/Player.lua:808
At [C]:-1 sort
At /mod/class/Player.lua:806 automaticTalents
At /mod/class/Actor.lua:666 act
At /mod/class/Player.lua:317 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1170
---------------- Stack Dump ----------------
Playing a brawler-based adventurer with the new trees, Rhaloren Camp repeatedly spawned enough errors to lock up the game. Generally speaking I wasn't doing anything on the tick when the errors started, beyond moving up next to enemies.
[1.2test1] Stacking 'attempt to compare number with nil'
Moderator: Moderator
-
- Wayist
- Posts: 24
- Joined: Fri Nov 22, 2013 10:47 am
[1.2test1] Stacking 'attempt to compare number with nil'
- Attachments
-
- te4_log.txt
- Truncated log
- (94.78 KiB) Downloaded 138 times
-
- Wayist
- Posts: 24
- Joined: Fri Nov 22, 2013 10:47 am
Re: [1.2test1] Stacking 'attempt to compare number with nil'
This is still present as of test5.
Re: [1.2test1] Stacking 'attempt to compare number with nil'
What talents do you have on automtic use ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

-
- Wayist
- Posts: 24
- Joined: Fri Nov 22, 2013 10:47 am
Re: [1.2test1] Stacking 'attempt to compare number with nil'
Striking Stance when no enemy in sight, Greater Weapon Focus when enemy is adjacent, Thalore racial when enemy is adjacent. Might have been others? I'm not sure, I'll check when I can.
-
- Wayist
- Posts: 24
- Joined: Fri Nov 22, 2013 10:47 am
Re: [1.2test1] Stacking 'attempt to compare number with nil'
Striking Stance when enemy not visible
Unified Body when enemy not visible
Greater Weapon Focus when enemy visible and adjacent.
Unified Body when enemy not visible
Greater Weapon Focus when enemy visible and adjacent.