The Veins of the Earth

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Graziel
Wyrmic
Posts: 234
Joined: Wed Sep 15, 2010 10:32 am

Re: The Veins of the Earth

#91 Post by Graziel »

where? i didnt see it when i voted and i dont see it now

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Uushubud  0 (0%)
Versus Time  1 (0%)
Voyage to Farland  11 (0%)
Warp Core Breach
You are likely to be eaten by a grue

rexorcorum
Graphical God
Posts: 482
Joined: Wed Jan 05, 2011 8:05 am
Location: There and Back again

Re: The Veins of the Earth

#92 Post by rexorcorum »

It's under "T" - The Veins... :) Oh, and one of the votes there is mine :mrgreen:
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~

Graziel
Wyrmic
Posts: 234
Joined: Wed Sep 15, 2010 10:32 am

Re: The Veins of the Earth

#93 Post by Graziel »

whoops thats why i missed it :)
You are likely to be eaten by a grue

loimprevisto
Thalore
Posts: 131
Joined: Sun Apr 21, 2013 8:27 am

Re: The Veins of the Earth

#94 Post by loimprevisto »

11 votes!

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: The Veins of the Earth

#95 Post by Zireael »

ASCII Dreams voting has closed at 16 votes for Veins, so I guess I have to say THANKS 16 times :D

darkgod
Master of Eyal
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Re: The Veins of the Earth

#96 Post by darkgod »

You deserved way more IMO (and the other modules too but they were not even on the list :/ )
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: The Veins of the Earth

#97 Post by Zireael »

To quote Castler, real life is kicking my back end right now. It makes me a very sad panda. :( :( :( :(

Hopefully will get back into coding in the semester break - end of January, beginning of February

VotE should work with the latest version of ToME but you need to tick "show incompatible" or edit init.lua.

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: The Veins of the Earth

#98 Post by Zireael »

Real Life is a bitch.

Hoping to have some time soon.

I'm getting some error reports but as they are from 0.12, most of them are probably fixed. This tells me I need to get 0.13 out there ASAP so that people don't need to rely on hotfixes and watching that third(fourth?) digit (I mean the one in 0.12.2).

darkgod
Master of Eyal
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Re: The Veins of the Earth

#99 Post by darkgod »

Yes come back ! We miss you ! :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: The Veins of the Earth

#100 Post by Zireael »

The first thing I did after the loong hiatus was update my ToME to 1.1.5 and update the init.lua to require this version.

In the last two days, I fixed several bugs, bigger and smaller. Also, actor generation now is more sensible - no more golems on dlvl 1.

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: The Veins of the Earth

#101 Post by Zireael »

Lots of bugfixes and improvements made in the last week. I also managed to cross out a big thing from the checklist:

http://www.moddb.com/mods/the-veins-of- ... nfo-screen

Yeah, it's Sil-style XP for seeing monsters!

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: The Veins of the Earth

#102 Post by Zireael »

Not directly related to Veins per se, but:

Incursion source code to be released!!!

http://www.incursion-roguelike.org/news.html

And omg, he even mentions Veins!

youtoo
Wayist
Posts: 26
Joined: Sat Feb 02, 2013 9:08 pm

Re: The Veins of the Earth

#103 Post by youtoo »

@Zisrael: I went to moddb and the latest download i see is december 2013. You posted right here that you just put up a new download? Am I reading moddb wrong? I click downloads and then on lots of monsters out there to get to the download?

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: The Veins of the Earth

#104 Post by Zireael »

I just put up a new version, nicknamed "Can't see me".

It's not on ModDB yet due to their authorisation process and the .team file is not on te4.org because something went wonky with md5 (the game reads team just fine but I get md5 nil in the log?!)

Grab it from here

CHANGELOG

* bug fix: no longer freezing on actor gen
* bug fix: ranged combat now works properly again
* bug fix: decrease hp properly if your Con is lowered
* bug fix: right click menu now works properly
* bug fix: no more "unknown actor" spawning
* bug fix: no more trying to log on critters drowning

* XP awards for seeing first 4 monsters of a kind
* stealth
* you can now receive Weapon Focus in a random weapon as a random perk
* you can now check how many monsters of a type you've killed or seen
* in-character monster info screen
* class feats are now color-coded in character sheet
* implemented ASCII/tiles switch
* more work on poisons (don't work yet)

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: The Veins of the Earth

#105 Post by Zireael »

The bleeding edge builds can now handle character saving & loading. This is gonna make testing much easier!

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