Shields already do an always active defence, its their stats. Block should remain as a tactical activate.
However, it should be possible to block an unlimited number of attacks per turn by default.
Making Block viable on Insane/Madness
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Re: Making Block viable on Insane/Madness
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Re: Making Block viable on Insane/Madness
This sounds like a good idea since it would make the Eternal Guard prodigy less essential but still good. I'd be happy for some of the power of the prodigies and Riposte to be moved to the Block talent and available by default.HousePet wrote:Shields already do an always active defence, its their stats. Block should remain as a tactical activate.
However, it should be possible to block an unlimited number of attacks per turn by default.
My wiki page, which contains a guide and resource compilation and class tier list.
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- Sher'Tul Godslayer
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Re: Making Block viable on Insane/Madness
The prodigy could also scale up powers which Riposte and Block also do.bpat wrote:This sounds like a good idea since it would make the Eternal Guard prodigy less essential but still good. I'd be happy for some of the power of the prodigies and Riposte to be moved to the Block talent and available by default.HousePet wrote:Shields already do an always active defence, its their stats. Block should remain as a tactical activate.
However, it should be possible to block an unlimited number of attacks per turn by default.
Like, by default Shields could block their block value or 30% of an attack, whichever is more. With the Prodigy, that expands by +20% (to 50% of an attack). Perhaps Shield Wall expands that by another +10% at 5/5.
Re: Making Block viable on Insane/Madness
The easiest way would be to make Block an instant activation, thus removing the need to sacrifice a turn to use it. Or, if that would be too powerful (as I suspect), perhaps it could take up half a turn or something along those lines.
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- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
- Location: Ambush!
Re: Making Block viable on Insane/Madness
Even with the current implementation, I can easily get a turn advantage by using Block.Isotope-X wrote:The easiest way would be to make Block an instant activation, thus removing the need to sacrifice a turn to use it. Or, if that would be too powerful (as I suspect), perhaps it could take up half a turn or something along those lines.
I gave an example of how to do this up thread

Re: Making Block viable on Insane/Madness
Reducing the cost of using Block, when the problem is that Block isn't worth using, doesn't help the situation.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Making Block viable on Insane/Madness
I like this, it makes the prodigies less essential but still great. I'd personally like to see the prodigies merged with Block able to tank an unlimited amount amount of hits by default like HousePet suggested, but unfortunately that seems unlikely.Doctornull wrote:The prodigy could also scale up powers which Riposte and Block also do.bpat wrote:This sounds like a good idea since it would make the Eternal Guard prodigy less essential but still good. I'd be happy for some of the power of the prodigies and Riposte to be moved to the Block talent and available by default.HousePet wrote:Shields already do an always active defence, its their stats. Block should remain as a tactical activate.
However, it should be possible to block an unlimited number of attacks per turn by default.
Like, by default Shields could block their block value or 30% of an attack, whichever is more. With the Prodigy, that expands by +20% (to 50% of an attack). Perhaps Shield Wall expands that by another +10% at 5/5.
My wiki page, which contains a guide and resource compilation and class tier list.