First Addon: Compensation for Melee Temporal Wardens

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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malboro_urchin
Archmage
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First Addon: Compensation for Melee Temporal Wardens

#1 Post by malboro_urchin »

I was thinking, for my first addon, to write up something that seems simple:

The addon would check, upon a TW's killing of Epoch, whether the TW has more class points invested in Archery (both Bows & Prowess) or in dual weapons+dual techniques.

If the TW has more points in archery, Epoch will drop the bow, Epoch's Curve, as usual.

If the TW has more points in dual weapon fighting, Epoch will drop the Sword of Potential Futures & the Dagger of the Past.

A tie will result in Epoch's Curve dropping.

Thoughts?
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.

nogardark
Wayist
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Re: First Addon: Compensation for Melee Temporal Wardens

#2 Post by nogardark »

I really like what you have in mind, but you gotta think more technically and try to find all the possible cases there are.

1. the bow only drops here while the sword and dagger can drop anywhere.
2. not all TW are ranged OR melee but some are mixed.
3.what happens if you already have the sword or the dagger or both.


you could create a "new" way to give rewards with a prompt asking which item you want and then dropping it, like in ffV where you can get the chicken knife or the brave sword.

malboro_urchin
Archmage
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Re: First Addon: Compensation for Melee Temporal Wardens

#3 Post by malboro_urchin »

I assumed that ToME wouldn't allow multiple instances of one artifact to coexist. If I'm incorrect in my assumption, I'll have to address that in this addon.

I will likely either make the Sword + Dagger set restricted to TW's upon killing Epoch, just as Epoch's Curve is, or to allow Epoch's Curve to drop anywhere. I favor the former more than the latter, particularly because Epoch's Curve is a t5 item, whereas the Sword & Dagger are both t3.

Your point that the bow can only be acquired from this quest, while the sword + dagger set can be found anywhere is an excellent one, and one that I hadn't considered.

I think a prompt is a great way to handle this, and I can probably figure out how to create a dialogue prompt the same way I plan on figuring out the rest of this addon: via blatant ripoffs of other addons that have done similar things. That would relieve me of the need to figure out how to add and compare talent points invested between various categories too, so it's definitely an option. However, my initial suggestion of summation & comparing investment in melee vs archery strikes me as more ToME-y, especially with how the game distributes artifacts.
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.

HousePet
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Re: First Addon: Compensation for Melee Temporal Wardens

#4 Post by HousePet »

It can create the same artifact multiple times, but it isn't supposed to.
Forcing the generation will ignore if it already exists.
My feedback meter decays into coding. Give me feedback and I make mods.

malboro_urchin
Archmage
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Joined: Thu Dec 12, 2013 7:28 pm

Re: First Addon: Compensation for Melee Temporal Wardens

#5 Post by malboro_urchin »

HousePet wrote:It can create the same artifact multiple times, but it isn't supposed to.
Forcing the generation will ignore if it already exists.
Thanks for the advice, I appreciate it! Is there a way for me to ask the game to check if an artifact exists?
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: First Addon: Compensation for Melee Temporal Wardens

#6 Post by HousePet »

Well you can check to see if the player is holding one.
My feedback meter decays into coding. Give me feedback and I make mods.

Sirrocco
Sher'Tul
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Joined: Fri Apr 23, 2010 4:56 am

Re: First Addon: Compensation for Melee Temporal Wardens

#7 Post by Sirrocco »

Alternately, as it is a T5 vs two T3s, you could try coming up with a T5 sword and/or dagger to fit that slot, and make it drop only there. Possibly let them pick sword, bow, or dagger.

Sword of Future's Ending.
Threadcutter
The Timeless Blade

something like that

stinkstink
Spiderkin
Posts: 543
Joined: Sat Feb 11, 2012 1:12 am

Re: First Addon: Compensation for Melee Temporal Wardens

#8 Post by stinkstink »

Giving the player a T5 bow in Daikara is alright because bow tier doesn't affect damage, only range. T5 Melee weapons would either make everything before the prides too easy or weak enough to be a worse choice in the long run.

Sirrocco
Sher'Tul
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Joined: Fri Apr 23, 2010 4:56 am

Re: First Addon: Compensation for Melee Temporal Wardens

#9 Post by Sirrocco »

Ah - my confusion. I've not played temp wardens a whole lot, and didn't know where in the game this was.

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