On achievements

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Post Reply
Message
Author
zypsilon
Posts: 2
Joined: Thu Mar 06, 2014 5:11 pm

On achievements

#1 Post by zypsilon »

I love hunting down achievements, and would love to see these ideas getting implemented:

- Activating the more difficult achievements should unlock the easier corresponding ones as well. Both regarding the level of difficulty and the roguelike modifier.

- Get rid of all exploration achievements. Because achievements are about challenges.

- Implement the winner table as achievements. So there would be a chievo for each combination winning the game. This produces (without easy) 270*3=810 chievos. I know, OMG. But the two points above should make achievement hunting far less tedious.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: On achievements

#2 Post by Doctornull »

If you do #3 above, add dynamic Cheevo code so addon classes can grant them as well. ;)
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Matanui3
Higher
Posts: 66
Joined: Sun May 04, 2014 1:00 am

Re: On achievements

#3 Post by Matanui3 »

Also re-add Breeding Pits so their achievement is actually achieveable.

Post Reply