Unbreakable Body (Constitution Berserker Category)

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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Fortescue
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Unbreakable Body (Constitution Berserker Category)

#1 Post by Fortescue »

edit: Major revisions as the whole size factor thing is not going to pan out in the long term.

A category determined to make you love Constitution!

Unbreakable Body

Blood of Berserkers
Passive. You come from a family of very tough individuals, who never quite knew when to retreat. Each point of Constitution now grants an addition 1 (+0.5 per rank) HP. At rank 3 you gain 5% bonus max HP. At rank 5 you gain an additional 5% max HP (10% total).

Overpowering Assault
Active. A powerful and risky attack skill. Attacks twice for 100% weapon damage and gains bonus damage each hit based on HP you sacrifice when using. This attack cannot be dodged / blocked. 10% hp per usage. x (rank) bonus damage. No stamina cost, no CD. Requires 2H Weapon.

Iron Physique
Passive. For every % HP you are missing, gain 0.5% (+0.2% per rank) bonus healing. At Rank 5 you also gain 5% resist all and maximum resist for every 20% hp you are missing.

Unleashed Rage
Passive. Each turn that you attack with Overpowering Assault you give yourself a stack of the Unleashed Rage buff for 3 turns and refresh the duration of the stack. Each stack grants you x (Constitution / rank) regeneration. Max 5 stacks.
Active. Consume your Unleashed Rage buffs to lash out at all nearby foes for 200% weapon damage + 10%(per rank) damage per stack. This attack cannot be dodged / blocked. Costs x Stamina. Cooldown 10.

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This is a rough draft and will change as good suggestions are posted! Next category up is a Dexterity focused set called Primal Hunter, but that won't be ready for a bit yet. The goal is to give Berserkers more meaningful choices when it comes to category points and stat builds. Consider it phase 2 of the Berserker revamp. Keep in mind that I'm pushing for Bloodthirst to be open to players at level 1. Con vs. Dex build choice will influence if you want this or Primal Hunter with your category point.
Last edited by Fortescue on Mon Mar 10, 2014 3:14 pm, edited 10 times in total.

bpat
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Re: New Locked Berserker Categories

#2 Post by bpat »

Solid ideas overall but I believe they could use a bit of tweaking. Specifically, Bloody Strikes and Massive Blows are going to be pretty overpowered. At 2,000 max health, 5/5 Bloody Strikes with 5/5 Massive Blows will deal a mere 100 damage to you while increasing your damage by 1,600 which can also crit. Also spamming a zero stamina zero cooldown talent is pretty awkward, I suggest changing this into an instant sustain. 5/5 Massive Blows will increase your damage by 50% to medium opponents. This should be closer to 20% since in comparison, Cursed's Predator category can only get to about 35% bonus damage against the marked subtype (along with other bonuses, but for those more talent points are required).

Unbreakable Body is awkward since you don't really heal except when using Unstoppable, in which case you often heal to max. I wouldn't consider putting more than 1/5 and I wouldn't take it at all if it weren't for Massive Blows. The only use for this I can think of is using the Bloodcaller ring with Bloody Strikes.

Also linear scaling is bad since enemies will get out of control with them on high difficulties where talent levels above 20 are common. For instance, Bloody Strikes should probably be 300%-500% instead of 200% per talent level and Massive Blows should be closer to 3%-10% rather than 5% per talent level.
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Maragon
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Re: New Locked Berserker Categories

#3 Post by Maragon »

Good for me.

Davion Fuxa
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Re: New Locked Berserker Categories

#4 Post by Davion Fuxa »

One of the Strength based Prodigies 'You Shall Be My Weapon!' is going to gain some noticeable damage due to Blood of Giants; specifically it will gain 160% damage putting it on par with another Strength based Prodigy 'Massive Blow' before any equipment or character positioning is even brought into play.

Might want to pay notice to your talent 'Massive Blows' being named after a talent btw.
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Fortescue
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Re: New Locked Berserker Categories

#5 Post by Fortescue »

Davion Fuxa wrote:Might want to pay notice to your talent 'Massive Blows' being named after a talent btw.
Yeah. It is hard for me to do that when I'm at work writing these :)

Fortescue
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Re: New Locked Berserker Categories

#6 Post by Fortescue »

bpat wrote:Solid ideas overall but I believe they could use a bit of tweaking. Specifically, Bloody Strikes and Massive Blows are going to be pretty overpowered. At 2,000 max health, 5/5 Bloody Strikes with 5/5 Massive Blows will deal a mere 100 damage to you while increasing your damage by 1,600 which can also crit. Also spamming a zero stamina zero cooldown talent is pretty awkward, I suggest changing this into an instant sustain. 5/5 Massive Blows will increase your damage by 50% to medium opponents. This should be closer to 20% since in comparison, Cursed's Predator category can only get to about 35% bonus damage against the marked subtype (along with other bonuses, but for those more talent points are required).

Unbreakable Body is awkward since you don't really heal except when using Unstoppable, in which case you often heal to max. I wouldn't consider putting more than 1/5 and I wouldn't take it at all if it weren't for Massive Blows. The only use for this I can think of is using the Bloodcaller ring with Bloody Strikes.

Also linear scaling is bad since enemies will get out of control with them on high difficulties where talent levels above 20 are common. For instance, Bloody Strikes should probably be 300%-500% instead of 200% per talent level and Massive Blows should be closer to 3%-10% rather than 5% per talent level.
The numbers were just sort of thrown on there, I figured DarkGod or whoever would code in properly balanced ones :) I'm really going for concept more than hard figures at this stage, so how do you like the concept and how these pieces fit together?

Unbreakable Body actually scales your HP regen from Bloodbath and items according to Shibari, so between that and a healing Infusion or whatever source you pick up it is pretty great since you'll get more from that talent than you will from any single item source when your HP are low (which is when you'd need it most). The resistance factor on it is also really high when your HP are really low, and then as you mentioned you get a huge boost to your recovery after Unstoppable. Seems like a good investment to me :O

Faeryan
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Re: New Locked Berserker Categories

#7 Post by Faeryan »

Love it! Dunno how balanced the skills are, but love how the size actually matters more.
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SageAcrin
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Re: New Locked Berserker Categories

#8 Post by SageAcrin »

Some fast numbers tweaks;

Blood of Giants: I'd remove the last +10%. It's a cool effect without that.

Bloody Strikes: Make it (90, 140%) WeaponTalentDamage, +(90, 140% Weapon Talent/(RemainingHP%)). So if you have half your life remaining, it does 50% more damage, etc. Other traits are fine.

Unbreakable Body: 0.3%/0.1% healing mod per level, 1% Resistall/3% rescap for the capstone. (It's too close to a better, passive version of True Grit, which is a solid talent, as it stands.)

Seismic Blows: Remove the last trait; Doesn't need it and no longer needed with Bloody Strikes scaling normally. Change the damage bonus to +2%-with Blood of Giants leveled properly, this is often +20% to all damage in the lategame with both talents capped, and is already pretty good.

Fortescue
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Re: New Locked Berserker Categories

#9 Post by Fortescue »

I like SageAcrin's suggestions in general. I just want this to be competitive with all the other options available, which is hard when Constitution is not considered a good investment.
Last edited by Fortescue on Thu Mar 06, 2014 5:23 pm, edited 1 time in total.

HousePet
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Re: New Locked Berserker Categories

#10 Post by HousePet »

The flavour of Blood of Giants is rather weird and +2 size categories is over the top.
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Fortescue
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Re: New Locked Berserker Categories

#11 Post by Fortescue »

Newly revised after DG said he didn't care for the size changing:

Heroic Juggernaut

Blood of Heroes
Passive. As you mature your lineage reveals itself. Each point of Constitution now grants an addition 1 (+0.5 per rank) HP. At rank 3 you gain 5% bonus max HP. At rank 5 you gain an additional 5% max HP (10% total).

Martyr's Assault
Active. A powerful and risky attack skill. Attacks twice for 100% weapon damage and gains bonus damage each hit based on HP you sacrifice when using. 10% hp per usage. x (rank) bonus damage. No stamina cost, no CD. Requires 2H Weapon.

Unbreakable Body
Passive. For every % HP you are missing, gain 0.5% (+0.2% per rank) bonus healing. At Rank 5 you also gain 5% resist all and maximum resist for every 20% hp you are missing.

Heroic Sacrifice
Passive. Each turn that you attack with Martyr's Assault you give yourself a stack of the Heroic Sacrifice buff for 3 turns and refresh the duration of the stack. Each stack grants you x (Constitution / rank) regeneration. Max 5 stacks.
Active. Consume your Heroic Sacrifice buffs to lash out at all nearby foes for 200% weapon damage + 10%(per rank) damage per stack. Costs x Stamina. Cooldown 10.

HousePet
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Re: New Locked Berserker Categories

#12 Post by HousePet »

Isn't there already a 'resist all for amount of life below max' talent already?
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Fortescue
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Re: New Locked Berserker Categories

#13 Post by Fortescue »

HousePet wrote:Isn't there already a 'resist all for amount of life below max' talent already?
Not on Berserker.

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