Verdant Class Pack: v2.3
Moderator: Moderator
Re: Verdant Class Pack v1.0.2
Patched to fix bugs.
Such as the damage description of Wing Buffet being silly.
Such as the damage description of Wing Buffet being silly.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Thalore
- Posts: 131
- Joined: Sun Apr 21, 2013 8:27 am
Re: Verdant Class Pack v1.0.2
Feral power 5 does not appear to be changing my size category... that makes me a sad were-treant 

Re: Verdant Class Pack v1.0.2
Did you deactivate the sustain and then sustain again(Not sure if it does it automatically, so excuse me if i'm wrong). Also where are you checking your size category, gargantuan is largest named size.loimprevisto wrote:Feral power 5 does not appear to be changing my size category... that makes me a sad were-treant
<[Relic]> Az lonk as yu hav a hiskool dipooma you be ok wit dat gr8 speakin
Re: Verdant Class Pack v1.0.2
Could be you hit the size cap? What size were you when you used it?
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Verdant Class Pack v1.0.2
Error when an enemy rare used Ram:
Code: Select all
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:152: in function </engine/interface/ActorTalents.lua:134>
Lua Error: /engine/interface/ActorTalents.lua:174: /engine/interface/ActorTalents.lua:152: /data-verdant/talents/gifts/sharkaspect.lua:179: attempt to perform arithmetic on global 'maxsize' (a nil value)
stack traceback:
/data-verdant/talents/gifts/sharkaspect.lua:179: in function </data-verdant/talents/gifts/sharkaspect.lua:158>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:147: in function </engine/interface/ActorTalents.lua:134>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:174 useTalent
At /mod/ai//tactical.lua:382 runAI
At /mod/ai//tactical.lua:408 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1141
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
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- Thalore
- Posts: 131
- Joined: Sun Apr 21, 2013 8:27 am
Re: Verdant Class Pack v1.0.2
Yep, that fixed it... I was also under the impression that it did it automatically. I was checking size category on the racial skill description that Treants get, and I'm now up to size 7.Forger101 wrote:Did you deactivate the sustain and then sustain again(Not sure if it does it automatically, so excuse me if i'm wrong). Also where are you checking your size category, gargantuan is largest named size.loimprevisto wrote:Feral power 5 does not appear to be changing my size category... that makes me a sad were-treant
Re: Verdant Class Pack v1.0.2
Well it should have done it automagically.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Thalore
- Posts: 131
- Joined: Sun Apr 21, 2013 8:27 am
Re: Verdant Class Pack v1.0.2
I think it was some weirdness with the other addon. I'm up to size category 23 now for some reason...
Re: Verdant Class Pack v1.0.2
It would be nice if you were to update this to be compatible with DoctorNull's gem expansion. Other than that it's interesting though I am having trouble getting my characters through first few levels. Pretty sure that's mostly me being relatively new and inexperienced mostly though.
Re: Verdant Class Pack v1.0.2
I wasn't aware there was a compatibility issue.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Verdant Class Pack v1.0.2
Never mind the used in a prism bonuses weren't popping up on the nullgems due to some oddity or another when looking at them with my alchemist (it was still showing on the standard gems which is why I thought something was wrong). Playing a druid everything is fine. I apologize for the confusion.HousePet wrote:I wasn't aware there was a compatibility issue.
Re: Verdant Class Pack v1.0.2
It should only show them for a Druid. Which I guess I should change to check for the Prism-Light talent instead, in the case of adventurers.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Verdant Class Pack v1.0.2
So I booted up a Druid, and I got absolutely stomped.
I thought "I don't remember missing THIS much."
Than, after a bit of code-diving, I see you changed the tree Gaia's Embrace to Eyal's Embrace, but didn't update it on the birth file, so I had no form of accuracy boost.
Please fix this travesty, so my characters can once again swing at the ground, and not hit themselves in the foot.
I thought "I don't remember missing THIS much."
Than, after a bit of code-diving, I see you changed the tree Gaia's Embrace to Eyal's Embrace, but didn't update it on the birth file, so I had no form of accuracy boost.
Please fix this travesty, so my characters can once again swing at the ground, and not hit themselves in the foot.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: Verdant Class Pack v1.0.2
Oops.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Verdant Class Pack v1.0.3
Patched.
My feedback meter decays into coding. Give me feedback and I make mods.