Make archers less annoying to play, please

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nogardark
Wayist
Posts: 22
Joined: Tue Feb 04, 2014 7:47 am

Re: Make archers less annoying to play, please

#31 Post by nogardark »

malboro_urchin wrote:An archmage with a simple tribeam setup can and will outdamage (and outrange) an archer in the early and midgame, not to mention that their beams can hit multiple targets, and have such a low mana cost (and a much higher resource pool) that the mana cost is really quite negligible.

Reloading as a balancing mechanic is rather ridiculous. In the endgame, sure, quivers can get large enough that you don't have to worry about reloading. In the earlygame, reloading is a much bigger problem, because your quiver/shot pouch can hold 14-20ish arrows/stones, as opposed to an archmage's higher-damage beams, which also cost a significantly lower percentage of their resource pool
People stop comparing oranges with apples, an archmage has more damage an archer has lots of status and physical damage and a lot of differences.

Is like saying that tall people are better just because their height is great.

Isotope-X
Thalore
Posts: 129
Joined: Tue May 28, 2013 1:34 pm

Re: Make archers less annoying to play, please

#32 Post by Isotope-X »

Faeryan wrote:H
Would it be too heavy a strain to lug around extra quivers?
Depends, really. For a bow archer, you'll be increasing Strength anyway so the extra weight isn't that big a deal. For a slinger, it would be a more signficant issue. Even so, when I play an Archer I typically carry multiple quivers/bags, not for reloading purposes but for different damage types/effects.

That said, it's been a while since I played an Archer, before Excellence/poisons/traps came on the scene, so things may have changed.

Judecca
Cornac
Posts: 41
Joined: Tue Sep 20, 2011 5:57 pm

Re: Make archers less annoying to play, please

#33 Post by Judecca »

nogardark wrote:A case could be made with people saying that they refuse to play archers because they are boring, if enough people cry about them the most likely scenario is that the main dev will change them, cause his main concern is sales and not game balance or character variety(or whatever primary concern was taken into account when the class was created).
Between an amazingly ridiculous comment like this, and others trying to compare infinite ammo to berserkers having 9 range, I'm preeeeeetttty sure this is not going anywhere fast.

nogardark
Wayist
Posts: 22
Joined: Tue Feb 04, 2014 7:47 am

Re: Make archers less annoying to play, please

#34 Post by nogardark »

Judecca wrote:
nogardark wrote:A case could be made with people saying that they refuse to play archers because they are boring, if enough people cry about them the most likely scenario is that the main dev will change them, cause his main concern is sales and not game balance or character variety(or whatever primary concern was taken into account when the class was created).
Between an amazingly ridiculous comment like this, and others trying to compare infinite ammo to berserkers having 9 range, I'm preeeeeetttty sure this is not going anywhere fast.
Rephrasing: if people do not find this class appealing because a simple mechanic, the wisest decision is to change it, if you feel this line of thought is ridiculous I apologize for being a ravenous rambling madman.

ohioastro
Wyrmic
Posts: 202
Joined: Thu Jan 20, 2011 4:32 am

Re: Make archers less annoying to play, please

#35 Post by ohioastro »

TOME has moved away from annoying game mechanics common in roguelikes. We don't consume food, quaff potions, read scrolls that can catch on fire, and so on.

Reloading is an annoying artifact of an older game design. In TOME the challenge is making maximum use of your turns, not resources; this is true of all classes. And balance is only important in a single player game because opponents use the same rules that players do. Unlimited basic ammo makes the early game less annoying and doesn't change late game balance at all. It needs to go away for the same reason that positive / negative energy decay needs to go away: because it doesn't align with the philosophy of the rest of the game and adds very little to overall game play.

In TOME you can fully heal between battles. The only role that resources play is in very long battles - and in most cases the smartest possible option for players is to teleport out (or otherwise extract themselves from combat) when they're low on resources. Archers face the same resource and cooldown limits that other builds do for their abilities; arrows are an *extra* check on top of using stamina for effective talents.

nogardark
Wayist
Posts: 22
Joined: Tue Feb 04, 2014 7:47 am

Re: Make archers less annoying to play, please

#36 Post by nogardark »

ohioastro wrote:TOME has moved away from annoying game mechanics common in roguelikes. We don't consume food, quaff potions, read scrolls that can catch on fire, and so on.

Reloading is an annoying artifact of an older game design. In TOME the challenge is making maximum use of your turns, not resources; this is true of all classes. And balance is only important in a single player game because opponents use the same rules that players do. Unlimited basic ammo makes the early game less annoying and doesn't change late game balance at all. It needs to go away for the same reason that positive / negative energy decay needs to go away: because it doesn't align with the philosophy of the rest of the game and adds very little to overall game play.

In TOME you can fully heal between battles. The only role that resources play is in very long battles - and in most cases the smartest possible option for players is to teleport out (or otherwise extract themselves from combat) when they're low on resources. Archers face the same resource and cooldown limits that other builds do for their abilities; arrows are an *extra* check on top of using stamina for effective talents.
I understand your point,what do you think about eliminating all the resource bars and only be gated by cooldowns?

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