Class Idea: Witch Doctor
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Class Idea: Witch Doctor
EDIT:Download it here
The rough idea for this class is field control and dot effects. It is a vim equi based class.
This is a very rough idea any ideas and or feed back would be appreciated
Wilder/Witch Doctor
Generic Categories:
Wild-gift/Call of the wild
Wild-gift/Fungus
*Corruption/Blighted Nature
Corruption/Curses
(locked)Wild-gift/Harmony
(locked)Corruption/Torment
(locked)Corruption/Hexes
Class Categories:
Wild-gift/Moss
*Wild-gift/Roots
*Wild-gift/Toxins
Corruption/Plague
(locked)Corruption/Blight
Corruption/Blighted Nature
Weakening Aura:Your presence weakens targets in a radius, reducing thier mental and spell saves. Sustain, 60 Vim. 0cd
Purge:Temporarily purge you and your surroundings of magical energy bringing you closer to nature. AoE manaburn centered on caster whom it will also effect, reduces equi. Activated, 0 Vim. 5cd
LifeLink:Creates a energy link between you and the target, draining a portion of its life as vim and slowing it. Requires a staff, will break if a spell is used(not effected by nature talents). Sustain, 5 Vim. 20cd
Vim Shell: You tap into your vim reserves to shield you, the amount the shield can asorb will scale with your current equi up to a maximum value. Activated, 10 Vim. 15cd
Wild-gift/Roots
Hidden Path: Roots drag you underneath the earth to the targeted location. Is not considered a teleport. Limited to LOS. Activated, 5 Equi. 5cd
Sprout: Roots shoot up from the earth blocking the path of your enemies. Creates impassable terrain. If an enemy is in the path then it will be damaged and knockbacked. Activated, 10 Equi. 10cd
Sinkhole: Roots attempt to drag your enemies into the earth, pinning them and dealing damage.Activated, 10 Equi. 10cd
Blah Blah Blah:Does something. Blah, ??Equi.??cd
Wild-gift/Toxins
Mana-Toxin: Infects the target with a mana-toxin dealing manaburn damage over time and restoring equi. Whenever a spell is used against you there is a chance to infect the target with mana-toxin. If the target has no arcane energies to burn the toxin will deal reduced arcane damage. Activated, 4 Equi. 3cd
Acid Splash:Splash the targeted area with corrosive acid, dealing acid damage over time and disarming enemies caught in its radius. Activated: 4 Equi. 3cd
Paralyzing Venom: Spit paralyzing venom at the target dealing nature damage over time and slowing. Whenever hit by a target next to you there is a chance to
infect the target with paralyzing venom. Activated: 4 Equi. 6cd
Poisoned Knowledge: Your knowledge of plagues and toxins gives you resistances against contracting them. Increases disease and poison resists. Passive
The rough idea for this class is field control and dot effects. It is a vim equi based class.
This is a very rough idea any ideas and or feed back would be appreciated
Wilder/Witch Doctor
Generic Categories:
Wild-gift/Call of the wild
Wild-gift/Fungus
*Corruption/Blighted Nature
Corruption/Curses
(locked)Wild-gift/Harmony
(locked)Corruption/Torment
(locked)Corruption/Hexes
Class Categories:
Wild-gift/Moss
*Wild-gift/Roots
*Wild-gift/Toxins
Corruption/Plague
(locked)Corruption/Blight
Corruption/Blighted Nature
Weakening Aura:Your presence weakens targets in a radius, reducing thier mental and spell saves. Sustain, 60 Vim. 0cd
Purge:Temporarily purge you and your surroundings of magical energy bringing you closer to nature. AoE manaburn centered on caster whom it will also effect, reduces equi. Activated, 0 Vim. 5cd
LifeLink:Creates a energy link between you and the target, draining a portion of its life as vim and slowing it. Requires a staff, will break if a spell is used(not effected by nature talents). Sustain, 5 Vim. 20cd
Vim Shell: You tap into your vim reserves to shield you, the amount the shield can asorb will scale with your current equi up to a maximum value. Activated, 10 Vim. 15cd
Wild-gift/Roots
Hidden Path: Roots drag you underneath the earth to the targeted location. Is not considered a teleport. Limited to LOS. Activated, 5 Equi. 5cd
Sprout: Roots shoot up from the earth blocking the path of your enemies. Creates impassable terrain. If an enemy is in the path then it will be damaged and knockbacked. Activated, 10 Equi. 10cd
Sinkhole: Roots attempt to drag your enemies into the earth, pinning them and dealing damage.Activated, 10 Equi. 10cd
Blah Blah Blah:Does something. Blah, ??Equi.??cd
Wild-gift/Toxins
Mana-Toxin: Infects the target with a mana-toxin dealing manaburn damage over time and restoring equi. Whenever a spell is used against you there is a chance to infect the target with mana-toxin. If the target has no arcane energies to burn the toxin will deal reduced arcane damage. Activated, 4 Equi. 3cd
Acid Splash:Splash the targeted area with corrosive acid, dealing acid damage over time and disarming enemies caught in its radius. Activated: 4 Equi. 3cd
Paralyzing Venom: Spit paralyzing venom at the target dealing nature damage over time and slowing. Whenever hit by a target next to you there is a chance to
infect the target with paralyzing venom. Activated: 4 Equi. 6cd
Poisoned Knowledge: Your knowledge of plagues and toxins gives you resistances against contracting them. Increases disease and poison resists. Passive
Last edited by Forger101 on Wed Apr 09, 2014 3:41 pm, edited 1 time in total.
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Re: Class Idea: Witch Doctor
Not sure Harmony fits this class that well.
I'd also drop Fungus and Torment.
Throw in a class category with some healing in it. Equil, Vim or both.
Acid Splash is already used as a talent name.
Move the Mana-Toxin and Paralyzing Venom auto casts to Poisoned Knowledge.
Looks fun.
I'd also drop Fungus and Torment.
Throw in a class category with some healing in it. Equil, Vim or both.
Acid Splash is already used as a talent name.
Move the Mana-Toxin and Paralyzing Venom auto casts to Poisoned Knowledge.
Looks fun.

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Re: Class Idea: Witch Doctor
Seems fun to me as well. :3
Changing Acid Splash's name'd be easy enough. Though. Tainted Blood? Iunno.
That said, if this becomes a thing, I'll definitely give it a whirl. Poison/field control mage? Sounds like something I can get behind, yeah

Changing Acid Splash's name'd be easy enough. Though. Tainted Blood? Iunno.
That said, if this becomes a thing, I'll definitely give it a whirl. Poison/field control mage? Sounds like something I can get behind, yeah
Doesn't Call of the Wild have Nature's Touch in it? Or am I just derping?HousePet wrote:Not sure Harmony fits this class that well.
I'd also drop Fungus and Torment.
Throw in a class category with some healing in it. Equil, Vim or both.
Acid Splash is already used as a talent name.
Move the Mana-Toxin and Paralyzing Venom auto casts to Poisoned Knowledge.
Looks fun.

Re: Class Idea: Witch Doctor
I will probably keep Torment at least since vim is so hard to get for this classHousePet wrote:Not sure Harmony fits this class that well.
I'd also drop Fungus and Torment.
Darn it.HousePet wrote: Acid Splash is already used as a talent name.
Excellent idea will definitely do thatHousePet wrote:Move the Mana-Toxin and Paralyzing Venom auto casts to Poisoned Knowledge.
Any ideas for the missing talent in "Wild-gift/Root" I just cant find anything that fits well in there?
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Re: Class Idea: Witch Doctor
Perhaps some sort of vim-infused root?Forger101 wrote:I will probably keep Torment at least since vim is so hard to get for this classHousePet wrote:Not sure Harmony fits this class that well.
I'd also drop Fungus and Torment.
Darn it.HousePet wrote: Acid Splash is already used as a talent name.
Excellent idea will definitely do thatHousePet wrote:Move the Mana-Toxin and Paralyzing Venom auto casts to Poisoned Knowledge.
Any ideas for the missing talent in "Wild-gift/Root" I just cant find anything that fits well in there?
Blighted Vines: Entrap a foe in vim-infused vines, doing blight damage each turn and slowing them. Possibly an effect to make them more vulnerable to other DoTs?
Maybe something like that? Or do we want to keep vines a purely equilibrium tree?
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- Sher'Tul Godslayer
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- Location: Ambush!
Re: Class Idea: Witch Doctor
My suggestions:
- "Witch Doctor" is a pretty specific tribal name, maybe just call it "Witch" or "Wild Witch" or "Blightwitch*"?
- Don't give Torment.
- Don't give Plague: you don't give any of the trees which have synergy.
- Give either Fungus or Call of the Wild, but don't give both.
- Consider giving Mindstar Mastery. The capstone talent is 100% in line with how Vim talents operate: hurt them + heal yourself.
Talent ideas:
Rot Worm
Equilibrium 3
Infect the target with a rot grub that deals Acid damage over time and feeds you 20% of the damage as Vim. This is your primary mechanism for recovering Vim.
Arcane Spores
Vim 15
Cone; inflict Poison damage on living targets, or Arcane damage on undead targets.
Leech Blades
Sustain
When you hit with your Psiblades, you inflict 10-50 extra Manaburn damage; you regain 50% of this damage back as healing, and 10% of this damage back as Equilibrium reduction.
Earthpurge
No cost.
Reduce your Equilibrium by 10-100 (based on Spellpower) and cause an Earthquake in the area, changing walls around, and attempting to Stun and Slow everyone in the area (including you).
Flamepurge
No cost.
Reduce your Equilibrium by 10-100 (based on Spellpower) and cause a huge fiery explosion centered on yourself, which sets everyone on fire (including you).
Spellpurge
No cost.
Reduce your Equilibrium by 10-100 (based on Spellpower) and cause an eldritch explosion centered on yourself, which inflicts Arcane damage on everyone (including you), Silences everyone nearby (including you) and hits everyone except you with a bunch of Manaburn damage and Arcane spell failure.
*) I bet there's a suburb of London called "Blightwitch".
- "Witch Doctor" is a pretty specific tribal name, maybe just call it "Witch" or "Wild Witch" or "Blightwitch*"?
- Don't give Torment.
- Don't give Plague: you don't give any of the trees which have synergy.
- Give either Fungus or Call of the Wild, but don't give both.
- Consider giving Mindstar Mastery. The capstone talent is 100% in line with how Vim talents operate: hurt them + heal yourself.
Talent ideas:
Rot Worm
Equilibrium 3
Infect the target with a rot grub that deals Acid damage over time and feeds you 20% of the damage as Vim. This is your primary mechanism for recovering Vim.
Arcane Spores
Vim 15
Cone; inflict Poison damage on living targets, or Arcane damage on undead targets.
Leech Blades
Sustain
When you hit with your Psiblades, you inflict 10-50 extra Manaburn damage; you regain 50% of this damage back as healing, and 10% of this damage back as Equilibrium reduction.
Earthpurge
No cost.
Reduce your Equilibrium by 10-100 (based on Spellpower) and cause an Earthquake in the area, changing walls around, and attempting to Stun and Slow everyone in the area (including you).
Flamepurge
No cost.
Reduce your Equilibrium by 10-100 (based on Spellpower) and cause a huge fiery explosion centered on yourself, which sets everyone on fire (including you).
Spellpurge
No cost.
Reduce your Equilibrium by 10-100 (based on Spellpower) and cause an eldritch explosion centered on yourself, which inflicts Arcane damage on everyone (including you), Silences everyone nearby (including you) and hits everyone except you with a bunch of Manaburn damage and Arcane spell failure.
*) I bet there's a suburb of London called "Blightwitch".
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Re: Class Idea: Witch Doctor
Problem with giving them Mindstar Mastery is that at least one of the current skills requires a staff to use, so something'd have to be tweaked there. Also, a skill that silences yourself when the class itself is a spellcaster class seems...unwise.Doctornull wrote:My suggestions:
- "Witch Doctor" is a pretty specific tribal name, maybe just call it "Witch" or "Wild Witch" or "Blightwitch*"?
- Don't give Torment.
- Don't give Plague: you don't give any of the trees which have synergy.
- Give either Fungus or Call of the Wild, but don't give both.
- Consider giving Mindstar Mastery. The capstone talent is 100% in line with how Vim talents operate: hurt them + heal yourself.
Talent ideas:
Rot Worm
Equilibrium 3
Infect the target with a rot grub that deals Acid damage over time and feeds you 20% of the damage as Vim. This is your primary mechanism for recovering Vim.
Arcane Spores
Vim 15
Cone; inflict Poison damage on living targets, or Arcane damage on undead targets.
Leech Blades
Sustain
When you hit with your Psiblades, you inflict 10-50 extra Manaburn damage; you regain 50% of this damage back as healing, and 10% of this damage back as Equilibrium reduction.
Earthpurge
No cost.
Reduce your Equilibrium by 10-100 (based on Spellpower) and cause an Earthquake in the area, changing walls around, and attempting to Stun and Slow everyone in the area (including you).
Flamepurge
No cost.
Reduce your Equilibrium by 10-100 (based on Spellpower) and cause a huge fiery explosion centered on yourself, which sets everyone on fire (including you).
Spellpurge
No cost.
Reduce your Equilibrium by 10-100 (based on Spellpower) and cause an eldritch explosion centered on yourself, which inflicts Arcane damage on everyone (including you), Silences everyone nearby (including you) and hits everyone except you with a bunch of Manaburn damage and Arcane spell failure.
*) I bet there's a suburb of London called "Blightwitch".
That said....the name'd probably have to fit both sides. Blightwitch falls too much to the Vim side of things, I feel(Doesn't really give the feel that they use nature AND dark magic). I'm probably overthinking it, though.
Re: Class Idea: Witch Doctor
Forgot about Nature's Touch.
Mindstar Mastery doesn't have a talent that silences you.
Torment doesn't really do anything useful for generating Vim, it just allows you to store more of it.

Mindstar Mastery doesn't have a talent that silences you.
Torment doesn't really do anything useful for generating Vim, it just allows you to store more of it.
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Re: Class Idea: Witch Doctor
I meant your Spellpurge idea, not Mindstar Mastery. For Mindstars, I meant it sorta went against the original idea, since Lifelink specifcally mentions it needs a staff to work.HousePet wrote:Forgot about Nature's Touch.![]()
Mindstar Mastery doesn't have a talent that silences you.
Torment doesn't really do anything useful for generating Vim, it just allows you to store more of it.
Re: Class Idea: Witch Doctor
Code: Select all
Wilder/Witch Doctor
Generic Categories:
Wild-gift/Call of the wild
Wild-gift/Mindstar Mastery
*Corruption/Blighted Nature
Corruption/Curses
(locked)Wild-gift/Harmony
(locked)Corruption/Hexes
Class Categories:
Wild-gift/Moss
*Wild-gift/Roots
*Wild-gift/Toxins
Corruption/Plague
(locked)Corruption/Blight
Corruption/Blighted Nature
Weakening Aura:Your presence weakens targets in a radius, reducing thier mental and spell saves. Sustain, 40 Vim. 0cd
Purge:Temporarily purge you and your surroundings of magical energy bringing you closer to nature. AoE manaburn centered on caster whom it will also effect, reduces equi. Activated, 0 Vim. 5cd
LifeLink:Creates a energy link between you and the target, draining a portion of its life as vim and slowing it. Requires a staff or mindstar, will break if a spell is used(not effected by nature talents).This talent gives a passive manaburn and life drain to physical attacks.Sustain, 5 Vim. 20cd
Vim Shell: You tap into your vim reserves to shield you, the amount the shield can asorb will scale with your current equi up to a maximum value. Activated, 10 Vim. 15cd
Wild-gift/Roots
Hidden Path: Roots drag you underneath the earth to the targeted location. Is not considered a teleport. Limited to LOS. Activated, 5 Equi. 5cd
Fling:Roots erupt from the earth and attempt to fling the target backwards, deals nature damage. Activated, 5 Equi.5cd
Sinkhole: Roots attempt to drag your enemies into the earth, pinning them and dealing damage.Activated, 10 Equi. 10cd
Sprout: Roots shoot up from the earth blocking the path of your enemies. Creates impassable terrain. If an enemy is in the path then it will be damaged and knockbacked. Activated, 10 Equi. 10cd
Wild-gift/Toxins
Mana-Toxin: Infects the target with a mana-toxin dealing manaburn damage over time and restoring equi. If the target has no arcane energies to burn the toxin will deal reduced arcane damage. Activated, 4 Equi. 3cd
Corrosive Splash:Splash the targeted area with corrosive acid, dealing acid damage over time and disarming enemies caught in its radius. Activated: 4 Equi. 3cd
Paralyzing Venom: Spit paralyzing venom at the target dealing nature damage over time and slowing. Activated: 4 Equi. 6cd
Poisoned Knowledge: Your knowledge of plagues and toxins gives you resistances against contracting them. Increases disease and poison resists. At level 3, Whenever a spell is used against you there is a chance to infect the target with mana-toxin. At level 5, Whenever hit by a target next to you there is a chance to infect the target with paralyzing venom. Passive
By the way it was DoctorNull who posted those ideas, you were talking to Houspet.NemesisZeru wrote:I meant your Spellpurge idea, not Mindstar Mastery. For Mindstars, I meant it sorta went against the original idea, since Lifelink specifcally mentions it needs a staff to work.
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Re: Class Idea: Witch Doctor
Moved from addons to ideas because some people get annoyed at that. (Not me, but hey)
I'll move it back if someone does make an addon of it.
I'll move it back if someone does make an addon of it.
Re: Class Idea: Witch Doctor
Well I was actually planning on that, guess I should have made it more clearPureQuestion wrote:Moved from addons to ideas because some people get annoyed at that. (Not me, but hey)
I'll move it back if someone does make an addon of it.

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- Sher'Tul Godslayer
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Re: Class Idea: Witch Doctor
Corruptors and Reavers (and my Vector and Flenser classes) all have ways to generate synergy with Plague. The Corruptor has Blood Spray and Dark Portal to get the disease-fest started, and with Blood Spray you can often infect some strong guys while you kill a weak guy and get the casting off for free, which helps with Vim management a lot. The Reaver has a free Blight follow-up attack when casting Epidemic in melee, so that's free spread for a great effect. The Vector has disease synergy with the entry sustain and with Vim regen from shooting diseased targets (so for him the Plague tree can actually be a source of Vim, unlike most other classes); and the Flenser can compound a diseased target's suffering with Twist the Knife to get really nasty status effects on a boss or unique.Forger101 wrote:I probably wont budge on the plague tree as I personally feel it's important to the theme of the class.
I'd suggest that if you can't find a way to generate synergy with diseases, drop it.
But if you can find a way to generate synergy, keep it!
(So if you want to keep it, find some synergy!)
Re: Class Idea: Witch Doctor
Weakening Aura now gives a chance for diseases to spread in its radius. Poisoned Knowledge now increases damage against poisoned and or diseased enemies.
This will be the template I will be using for the addon. Suggestions are still welcome.
Code: Select all
Wilder/Witch Doctor
Generic Categories:
Wild-gift/Call of the wild
Wild-gift/Mindstar Mastery
*Corruption/Blighted Nature
Corruption/Curses
(locked)Wild-gift/Harmony
(locked)Corruption/Hexes
Class Categories:
Wild-gift/Moss
*Wild-gift/Roots
*Wild-gift/Toxins
Corruption/Plague
(locked)Corruption/Blight
Corruption/Blighted Nature
Weakening Aura:Your presence weakens targets in a radius, reducing thier mental and spell saves and diseases have a chance to spread within its radius. Sustain, 40 Vim. 0cd
Purge:Temporarily purge you and your surroundings of magical energy bringing you closer to nature. AoE manaburn centered on caster whom it will also effect, reduces equi. Activated, 0 Vim. 5cd
LifeLink:Creates a energy link between you and the target, draining a portion of its life as vim and slowing it. Requires a staff or mindstar, will break if a spell is used(not effected by nature talents).This talent gives a passive manaburn and life drain to physical attacks.Sustain, 5 Vim. 20cd
Vim Shell: You tap into your vim reserves to shield you, the amount the shield can asorb will scale with your current equi up to a maximum value. Activated, 10 Vim. 15cd
Wild-gift/Roots
Hidden Path: Roots drag you underneath the earth to the targeted location. Is not considered a teleport. Limited to LOS. Activated, 5 Equi. 5cd
Fling:Roots erupt from the earth and attempt to fling the target backwards, deals nature damage. Activated, 5 Equi.5cd
Sinkhole: Roots attempt to drag your enemies into the earth, pinning them and dealing damage.This talent ignores saves. Activated, 10 Equi. 10cd
Sprout: Roots shoot up from the earth blocking the path of your enemies. Creates impassable terrain. If an enemy is in the path then it will be damaged and knockbacked. Activated, 10 Equi. 10cd
Wild-gift/Toxins
Corrosive Splash:Splash the targeted area with corrosive acid, dealing initial acid damage and damage over time while disarming enemies caught in its radius. Activated: 4 Equi. 3cd
Mana-Toxin: Infects the target with a mana-toxin dealing manaburn damage over time and restoring equi. If the target has no arcane energies to burn, the toxin will deal reduced arcane damage. Activated, 4 Equi. 3cd
Paralyzing Venom: Spit paralyzing venom at the target dealing nature damage over time and slowing. Activated: 4 Equi. 6cd
Poisoned Knowledge: Your knowledge of plagues and toxins gives you resistances against contracting them. This knowledge allows you to take advantage of poisons and diseases in others increasing the damage they receive. Increases disease and poison resists. At level 3, Whenever a spell is used against you there is a chance to infect the target with mana-toxin. At level 5, Whenever hit by a target next to you there is a chance to infect the target with paralyzing venom. Passive
<[Relic]> Az lonk as yu hav a hiskool dipooma you be ok wit dat gr8 speakin
Re: Class Idea: Witch Doctor
This Class is now available as an addon go get it here. If a moderator sees this I would please ask them to moves this to the addons section. Go have fun and please be cool
and provide feedback.

<[Relic]> Az lonk as yu hav a hiskool dipooma you be ok wit dat gr8 speakin