Arcanum Class Pack v2.3
Moderator: Moderator
Re: Arcanum Class Pack v1.7.3
The problem is it doesn't edit escorts, so you got the original talent.
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Re: Arcanum Class Pack v1.7.3
Thanks for the explanation but could you edit the alchemist escort to make it give the right talent or is that not the sort of thing you wish to dabble in?HousePet wrote:The problem is it doesn't edit escorts, so you got the original talent.
Re: Arcanum Class Pack v1.7.3
Which one is the right talent though?
My feedback meter decays into coding. Give me feedback and I make mods.
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- Thalore
- Posts: 157
- Joined: Sat Sep 14, 2013 9:09 pm
Re: Arcanum Class Pack v1.7.3
Channel staff should give 1 point in Spell:Staff Magic >> Channel Staff
Staff Mastery should give 1 point in Technique:Staff Combat >> Staff Mastery
I like the idea. You did something similar with Midnight, splitting Star Fury into Moon Magic and Star Fury, but your Aegis and Staff Combat splits aren't quite so perfect.
Staff Mastery should give 1 point in Technique:Staff Combat >> Staff Mastery
I like the idea. You did something similar with Midnight, splitting Star Fury into Moon Magic and Star Fury, but your Aegis and Staff Combat splits aren't quite so perfect.

When in trouble / or in doubt / run in circles / scream and shout.
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- Cornac
- Posts: 35
- Joined: Fri Jan 10, 2014 6:06 pm
Re: Arcanum Class Pack v1.7.3
On my first Arcanum Archmage, I took Medusa Gaze as soon as I hit level 26. I haven't been able to use it yet, or indeed ever; when I do, I get this error:

fakeedit: huh, does this forum not support spoiler tags? Weird.
realedit: It actually doesn't throw an error if there are no enemies in the area of effect, only if you're actually going to be hitting someone with it. Frustrating!

fakeedit: huh, does this forum not support spoiler tags? Weird.
realedit: It actually doesn't throw an error if there are no enemies in the area of effect, only if you're actually going to be hitting someone with it. Frustrating!
Re: Arcanum Class Pack v1.7.3
Judging by the weird error line numbers, I don't think you have the latest version.
Well, I hope that is the problem, cos I can't see anything wrong.
Well, I hope that is the problem, cos I can't see anything wrong.

My feedback meter decays into coding. Give me feedback and I make mods.
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- Cornac
- Posts: 35
- Joined: Fri Jan 10, 2014 6:06 pm
Re: Arcanum Class Pack v1.7.3
Hmm! You are correct. I must not have noticed the last update. Somehow. I'll get back to you if it doesn't work in v21. Sorry!
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- Thalore
- Posts: 157
- Joined: Sat Sep 14, 2013 9:09 pm
Re: Arcanum Class Pack v1.7.3
What is a 'potent -' ego for a ritual dagger supposed to do?
When in trouble / or in doubt / run in circles / scream and shout.
Re: Arcanum Class Pack v1.7.3
Appears to increase weapon damage and spellpower.
For Ritual Blades, I'm thinking about focussing on crit based egos and on hit spell: cast spell.
For Ritual Blades, I'm thinking about focussing on crit based egos and on hit spell: cast spell.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v1.7.3
Lua Error causing infinite loading screen. (This is all log had, in case it looks cut-off.)
Code: Select all
stack traceback:
/data-arcanum/talents/spells/arcane-elements.lua: in function 'activate'
/engine/interface/ActorTalents.lua:189: in function </engine/interface/ActorTalents.lua:180>
Lua Error: /engine/interface/ActorTalents.lua:232: /data-arcanum/talents/spells/arcane-elements.lua:217: attempt to call field 'getmana' (a nil value)
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:232 useTalent
At /mod/resolvers.lua:513 check
At /engine/Zone.lua:630 addEntity
At /engine/generator/actor/Random.lua:86 generateGuardian
At /engine/generator/actor/Random.lua:53 generate
At /engine/Zone.lua:889 newLevel
At /engine/Zone.lua:801 getLevel
At /mod/class/Game.lua:822 changeLevelReal
At /mod/class/Game.lua:694 unload
At /engine/Game.lua:367 unregisterDialog
At /mod/dialogs/ShowEquipInven.lua:156
At /engine/KeyBind.lua:229 receiveKey
At /engine/ui/Dialog.lua:542 keyEvent
At /engine/ui/Dialog.lua:314
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: Arcanum Class Pack v1.7.4
Patched:
Bug fixes.
Rebound buffed.
Bug fixes.
Rebound buffed.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v1.7.4
Because I typoed. 

My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v1.7.5
Patched and I really need to try not to put anything but fixes into patches...
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v1.7.5
I tried to activate Chaos armour (or whatever the armour is that changes each turn) for the first time and got this error. I'm on lvl 4 of the sand tunnels, having just killed the Sandworm Queen. I like the class, though. It has a really interesting play style, and unique flavour. Crunchy, and not too sweet.


~~~When life gives you lemons, make them combustible~~~