Ziguranth Patrol

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joelsdaman1
Wayist
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Ziguranth Patrol

#1 Post by joelsdaman1 »

Can anyone defend their use in the game, please? Otherwise, they need removal.

1. Scumming?
2. Kill good prospects who did nothing but push an arrow key one too-many times.
3. Yet another reason to go AM

I hate them.
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Doctornull
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Re: Ziguranth Patrol

#2 Post by Doctornull »

They exist to harass mages.

Wait until you get to the patrols in the East, they make Zigur patrols look like puppy farms.
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Davion Fuxa
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Re: Ziguranth Patrol

#3 Post by Davion Fuxa »

1:) While Scummable, there is also a fair chance that an Ambush can kill you; ie, there is some risk to actively hunting patrols on the World Map.
2:) Adventurer Patrols and Ziruranth Patrols don't actively hunt you down. Your character will auto-stop running if you attempt to automatically run to your destination by clicking. When on the World Map try to resort to clicking on your destination or entering Look Mode and selecting a destination to run too; this can help prevent accidentally engagement.
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Mankeli
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Re: Ziguranth Patrol

#4 Post by Mankeli »

The problem with the patrols/parties is that 1) they are pretty common and 2) they break autoexplore/auto-travel. Together these two make world map travelling quite annoying.

I don't know if scumming for patrols is really a good strategy at all in early and early midgame (and of course it's still boring after that): there are some nasty surprises there sometimes. And when you get to the East...well, have fun with those orc necromancers :D.

But the interface concern is a real one IMO. I don't have an elegant solution for this, unfortunately.

grobblewobble
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Re: Ziguranth Patrol

#5 Post by grobblewobble »

joelsdaman1 wrote:good prospects who did nothing but push an arrow key one too-many times.
Well that will kill you in dungeons too. :wink:

joelsdaman1
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Re: Ziguranth Patrol

#6 Post by joelsdaman1 »

Basically I think the world map should safe; or at least have interesting encounters.
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Enzan
Cornac
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Re: Ziguranth Patrol

#7 Post by Enzan »

There is no reason to remove them.

joelsdaman1
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Re: Ziguranth Patrol

#8 Post by joelsdaman1 »

Any reason for that?
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HousePet
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Re: Ziguranth Patrol

#9 Post by HousePet »

Because they are an important part of the setting.

You could always kill them off. :P
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bpat
Uruivellas
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Re: Ziguranth Patrol

#10 Post by bpat »

I like farming them at level one for loot on Corruptors and Reavers (really easy with Virulent Disease and low risk since I'm losing a character I've spent no time on). Farming them later for rare egos is great too since they have an abnormally high chance to drop blue and purple egos, you just have to be careful and know the risks.
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Doctornull
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Re: Ziguranth Patrol

#11 Post by Doctornull »

HousePet wrote:You could always kill them off. :P
I like this idea.

Limiting the supply of Zigur & Adventurer patrols would both reduce farming / grinding and would make the game slightly more convenient for players who just can't seem to avoid patrols, whether due to bad luck or arrow-key abuse.

Would the limits be by tier (3 patrols before level 10, +3 from 10 to 20, etc.)? Or how?
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HousePet
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Re: Ziguranth Patrol

#12 Post by HousePet »

Siding with the Grand Corruptor?
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Zizzo
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Re: Ziguranth Patrol

#13 Post by Zizzo »

Can I just pop in and note that Ziguranth patrols are a solved problem? :mrgreen: Doesn't help with them interrupting auto-run, but Go to Landmark can help mitigate that.
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