^This pretty much. I don't know what game people are playing here but the effective one-shotting does happen even on normal. Also I'm completely lost on how the rarity of one-shotting somehow justifies it: "It's rare" doesn't make it alright, it just makes it less of an issue than if it was more common.ohioastro wrote:No.
Just no.
I'm a vet here too, but TOME has a philosophy that means something. And that philosophy includes rejecting cheap and unavoidable deaths.
The rares are flatly unbalanced, and this can even happen on normal difficulty. Fix them or warn people; either works. Doing nothing is doing harm to the game.
By effective one-shotting I mean (especially) invisible/out-of-los monsters hitting your character for 80-100 % of full HP damage + status effects before you even know that there is a monster anywhere near you/or can react in any way or form. It doesn't necessarily kill your character outright -but on some cases it might as well.
I just lost a level 35 character on normal roguelike because of an invisible orc grandmaster assassin doomed rare. That rare hit my character for over 850 points of damage in one turn out of nowhere. I couldn't see the orc at all before the attack even when I had invested in heightened senses and piercing sight only to counter this kind of things from happening but it didn't work out too well. I also had umphrage so that this character couldn't be sniped from out-of-los.
After that one hit my character was left with something like 100 health so technically my character wasn't one-shotted. However, if you lose 70 % of your health (my character was near full hp but not quite there at the time) + your retribution shield + knockback + possibly gain character murdering status effects then your chances of survival take a pretty big hit especially when I still even couldn't see where that orc was. My character died after doing an emergency escape to other monsters.
So yeah, it's bad and now the last two midgame characters I've lost have been because of reasons I consider no fault of mine: first was because of a bug and the second one was this mega rare. This is not fun.
I'm sure someone will want to argue that one could always get more + see invisible and + see stealth. However, investing in skills you don't really need to survive 99.99 % percent of the time (at least on normal) only because they might save your characer in situations that happen once in X number of games is bad. Really bad. Especially since I had invested in them.