Sorry, I should have checked back a few pages to see if it'd been mentioned. My bad.HousePet wrote:I don't need anything except some time to get around to patching these things.
Midnight (v1.13)
Moderator: Moderator
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- Higher
- Posts: 49
- Joined: Mon Jan 20, 2014 5:55 pm
Re: Midnight (v1.7.1)
Re: Midnight (v1.7.1)
Hey, I mentioned I've been having a problem with midnight-class rares, I've gone back to moon paladin to investigate which skill. It looks like sigil of fascination is giving a lua error every time myself or a rare tries to use it.
Also it seems that you intended the negative energy regenerating spells to give exactly what you need to use wax but because of the degeneration it's not quite enough.
My other addons:
Donator features
Auto-transmog gems
Furrae races
Doctornull class pack
Draconians
Beholder
Faerie
And your other classpacks for necromancer/wilder/chronomancer.
http://imgur.com/ioxyiG7
Also it seems that you intended the negative energy regenerating spells to give exactly what you need to use wax but because of the degeneration it's not quite enough.
My other addons:
Donator features
Auto-transmog gems
Furrae races
Doctornull class pack
Draconians
Beholder
Faerie
And your other classpacks for necromancer/wilder/chronomancer.
http://imgur.com/ioxyiG7
Re: Midnight (v1.7.1)
Would anyone else like to report the bug with Sigil of Fascination (AKA Sigil of Error) while its hip to do so.
I'm working on patching addons at the moment. Shouldn't be too long until I release a fix.

I'm working on patching addons at the moment. Shouldn't be too long until I release a fix.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Midnight (v1.7.1)
Sure.
Sup dude, I've got, like, an issue man.
This guy, he, like, keeps using sigils on me, and it's, like, not cool bro.
I mean yeah, it's kinda shiny and stuff... but...
Anyway, fix plz.
Sup dude, I've got, like, an issue man.
This guy, he, like, keeps using sigils on me, and it's, like, not cool bro.
I mean yeah, it's kinda shiny and stuff... but...
Anyway, fix plz.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: Midnight (v1.7.1)
Heh sorry, you didn't seem to know about any major bugs when I talked to you in IRC so I didn't bother reading back. I'll stick with my moon pala and try to come back with some feedback just so you've got some helpful information out of meHousePet wrote:Would anyone else like to report the bug with Sigil of Fascination (AKA Sigil of Error) while its hip to do so.![]()
I'm working on patching addons at the moment. Shouldn't be too long until I release a fix.

Edit: Oh by the way in case you didn't know, sigil of fascination is broken.
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- Thalore
- Posts: 157
- Joined: Sat Sep 14, 2013 9:09 pm
Re: Midnight (v1.7.1)
Not all that long ago, there was a thread somewhere about Stition pointing out how OP shadowstep was, and it could be used to clear a vault from the outside using arcane eye. DarkGod then fixed this, making it require line of sight if the target was in a no-teleport zone, and act the same as before everywhere else.
'Flashstep' is a light damage clone of shadowstep, but does NOT contain this fix. Now, most sun paladins don't want to be rushing in madly into a vault, but this should be fixed.
Also, signal of fascination is a lot more bearable when the enemies that have it also have antimagic disruption, as they waste their turns causing lua errors until it fails
'Flashstep' is a light damage clone of shadowstep, but does NOT contain this fix. Now, most sun paladins don't want to be rushing in madly into a vault, but this should be fixed.
Also, signal of fascination is a lot more bearable when the enemies that have it also have antimagic disruption, as they waste their turns causing lua errors until it fails

When in trouble / or in doubt / run in circles / scream and shout.
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- Archmage
- Posts: 393
- Joined: Thu Dec 12, 2013 7:28 pm
Re: Midnight (v1.7.1)
Are you sure you're not talking about Ambuscade? Ambuscade is a completely different ability.Orangeflame wrote:Not all that long ago, there was a thread somewhere about Stition pointing out how OP shadowstep was, and it could be used to clear a vault from the outside using arcane eye. DarkGod then fixed this, making it require line of sight if the target was in a no-teleport zone, and act the same as before everywhere else.)
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.
Re: Midnight (v1.7.1)
Adding adjustment.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Midnight (v1.7.1)
Proposed new advanced Darkness category for Anorithil and Star Slinger.
Umbra
Umbral Soul: sustain. At 1 does dark penetration. At 3 adds cold penetration. At 5 adds dark affinity. negative sustain cost.
Terminator: active. Creates a spreading zone of darkness like tidal wave, but also moves in the targetted direction.
Umbragate: active. Blinds nearby creatures and teleports you away at random.
Pitch Black: sustain. Causes Tinnugoroth(dusk elementals) to appear randomly inside your zones of darkness damage. (Terminator, Shadow Blast, Black Hole, Circle of Shifting Shadows)
Also intending on adding a new item type.
Sceptres:
One handed.
Slightly less damage than a mace, but +3 spellpower per material level.
Uses the standard combat mastery talent.
Damage modifiers are mag and con.
Stat requirements are mag and con.
I'll need to think of something nifty for making Sceptres and Ritual Daggers stand out. Feel free to send me ideas.
Umbra
Umbral Soul: sustain. At 1 does dark penetration. At 3 adds cold penetration. At 5 adds dark affinity. negative sustain cost.
Terminator: active. Creates a spreading zone of darkness like tidal wave, but also moves in the targetted direction.
Umbragate: active. Blinds nearby creatures and teleports you away at random.
Pitch Black: sustain. Causes Tinnugoroth(dusk elementals) to appear randomly inside your zones of darkness damage. (Terminator, Shadow Blast, Black Hole, Circle of Shifting Shadows)
Also intending on adding a new item type.
Sceptres:
One handed.
Slightly less damage than a mace, but +3 spellpower per material level.
Uses the standard combat mastery talent.
Damage modifiers are mag and con.
Stat requirements are mag and con.
I'll need to think of something nifty for making Sceptres and Ritual Daggers stand out. Feel free to send me ideas.

My feedback meter decays into coding. Give me feedback and I make mods.
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- Halfling
- Posts: 82
- Joined: Tue Nov 06, 2012 5:37 am
Re: Midnight (v1.7.1)
Umbra sounds like a lot of fun.
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- Archmage
- Posts: 393
- Joined: Thu Dec 12, 2013 7:28 pm
Re: Midnight (v1.7.1)
Really excited to play around with a sceptre-wielding, spell-focused Sun Pally!
Umbra looks fantastic!
Could Lunar Pulse get some kind of visual effect please?
Umbra looks fantastic!
Could Lunar Pulse get some kind of visual effect please?
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.
Re: Midnight (v1.7.1)
Oh yeah, visuals. 

My feedback meter decays into coding. Give me feedback and I make mods.
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- Halfling
- Posts: 82
- Joined: Tue Nov 06, 2012 5:37 am
Re: Midnight (v1.7.1)
I'm actually about to go for High Peak on my current Nightmare Anorthil... Wish that Umbra tree had been out when I started it! Though it's really been a cakewalk so far anyways
Re: Midnight (v1.7.1)

So someone tried to use a sigil on me, and hello infinite loop.
Re: Midnight (v1.7.1)
How do people like to range of Sigils and Glyphs?
Are they usable with just one point spent?
I can easily tweak it to round the range up instead of down.
Are they usable with just one point spent?
I can easily tweak it to round the range up instead of down.
My feedback meter decays into coding. Give me feedback and I make mods.