Reformed: Blight-stricken Wilder

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Waladil
Halfling
Posts: 103
Joined: Tue Jan 10, 2012 10:40 pm

Reformed: Blight-stricken Wilder

#1 Post by Waladil »

Currently this is just in the IDEA phase. Also, I'm total crap at code so unless someone not-crap at code takes the code reigns this'll never get past the PLANNING phase. (Note: Phases are IDEA, PLANNING, CODING, TESTING & BALANCE.)

Lore: You are -- were -- Rhalore. On your initiation day you saw dark, horrible acts. You fled into the wilds, and Nature, in Her grace, sheltered you. Tried to heal you, but the sickness inside of you is insidious, infective. The Blight is part of you now, and it cannot be defeated.

The Reformed is a melee class that focuses heavily on battles of endurance. They are automatically Antimagic and they can only be a "new race" called Reformed Shalore -- a Shalore who has turned away from magic and is essentially the same except for different (but similar) skills, and with magic and willpower starting stats swapped.

Their primary attributes are strength, willpower, and constitution.

They have three primary resources: stamina, equilibrium, and infecting vim.

They would typically use either 2h weapons or sword+board, but mindstar builds would be possible (kinda like dark wyrmics in that way)

The infecting vim bar is the class' primary uniqueness. Like most resource bars, it goes up over time to a maximum value, but in gameplay it functions more akin to a paradox bar. The LOWER your infecting vim bar is, the MORE powerful your abilities get, and this effect is greatest on your healing/defensive abilities. However, as your infecting vim bar drops lower, the blight becomes more active. Akin to an anomaly, you start getting effects at low infecting vim levels. These effects are somewhat random but are usually beneficial for the player, but they come with two penalties: They decrease the player's health (while never killing him/her outright), and they increase the infecting vim bar, hampering the player's abilities, most notably the healing abilities, making it difficult to recuperate that lost health. Most of these effects would be similar to a defiler's spells, like bone novas or blood sprays. (Would not be pretty to have one go off near an escort.)

As for trees, they would have the standard combat technique trees, in addition to a few trees that utilize equilibrium and infecting vim.

Two locked class trees: Self-hate and self-pity. Self-hate has aggressive attacks that scale inversely with infecting vim (like most of the Reformed abilities), but also scale inversely with health as you draw closer to death. Self-pity has a suite of defensive and healing abilities that scale inversely with infecting vim and also scales with equilibrium, giving you powerful options to protect yourself but using them runs the risk of an equilibrium failure.

In addition, they would have the Zigur trees (Call of the Wild and Fungus) available but locked at the start. However, the blight infection has permanently damaged the Reformed's connection to Nature; both trees would be at 0.5 mastery. (They would have an alternate means of restoring equilibrium without meditation.)

Questions? Thoughts? Comments? Drunken heckling? Heckling drunks? Is it the anti-magic Shalore you've all be waiting for?

The Revanchist
Uruivellas
Posts: 762
Joined: Sun Nov 03, 2013 12:14 am

Re: Reformed: Blight-stricken Wilder

#2 Post by The Revanchist »

It seems pretty solid. I like that it isn't just "class x, with y!".

...but I want a big penalty for Equilibrium failure. A BIG penalty. After all, Nature isn't very forgiving...

Crim, The Red Thunder
Sher'Tul Godslayer
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Re: Reformed: Blight-stricken Wilder

#3 Post by Crim, The Red Thunder »

A vim/EQ class. This MUST be done.
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Forger101
Halfling
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Location: Dreamscape

Re: Reformed: Blight-stricken Wilder

#4 Post by Forger101 »

If no one else takes up the coding part of this I will gladly offer you my services :D . For the infecting vim resource, could it just be the standard vim resource. The class could have a unique sustain/passive that regenerates vim and produces the side effects you want. Also what is this reformed Shalore race going to have for racials?
<[Relic]> Az lonk as yu hav a hiskool dipooma you be ok wit dat gr8 speakin

Waladil
Halfling
Posts: 103
Joined: Tue Jan 10, 2012 10:40 pm

Re: Reformed: Blight-stricken Wilder

#5 Post by Waladil »

Forger101 wrote:If no one else takes up the coding part of this I will gladly offer you my services :D . For the infecting vim resource, could it just be the standard vim resource. The class could have a unique sustain/passive that regenerates vim and produces the side effects you want. Also what is this reformed Shalore race going to have for racials?
While very similar in lore to regular vim (and could be incredibly similar in terms of the bar's graphic), I decided it ought to be a distinct resource for two reasons: One, vim is restored when you kill enemies and gets refilled on level-up. Neither of those effects are desired here. Two, there's potential for weird potentially buggy or difficulty-breaking effects if someone were to play an adventurer with regular corruption trees and reformed trees because they would look at a similar resource in different ways.

For the Reformed Shalore, the racials would be similar but weaker and non-magical (so for a given situation where the Shalore speed boost would give say 36% global speed, Reformed Shalore would get 25-30% global speed). Also, since invisibility is AFAIK always magical, that would be replaced with something better (it would have to be good because everything else is straight worse than regular Shalore, and few/no-one really uses Shalore invisibility):
Alacrity of the Reformed:
Call up on the clarity of your Reformation to increase your global speed by x% for 7 turns. The speed boost scales with your Dex or Will, whichever is greater.

Will of the Reformed:
Nature Herself desires that you succeed. Increases critical strike chance by x% and critical multiplier by y%

Penitence of the Reformed:
You have cast the magic away from yourself, and you can drive it out of others. Imbues your melee strikes with X manaburn damage, and each strike has a y% chance to silence.

Reformation:
The world grew old while your body remained young. You have returned to Nature and you have plenty of catching up to do. Reduces the time on detrimental effects by X turns, cooling down talents by Y, and increases the time remaining on beneficial effects by X turns (up to 2 times the current duration).

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