Teleport rune disabled in boss fight?

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Kaerwek
Higher
Posts: 50
Joined: Wed Feb 12, 2014 2:28 pm

Teleport rune disabled in boss fight?

#1 Post by Kaerwek »

I'm a new player, playing Alchemist. Went accidentainly in front of my golem into the boss fight, in the crypt near the starting town. Ended up being frozen, and at around 10% of my HP. I could not run, and wanted to teleport, but noticed that my teleport rune had become disabled. Ended up dying while my golem pummeled the Boss to dirt.

Why did my teleport rune get disabled?

Fiddlesnarf7
Cornac
Posts: 38
Joined: Fri Feb 07, 2014 8:25 pm

Re: Teleport rune disabled in boss fight?

#2 Post by Fiddlesnarf7 »

Teleporting is disabled if you are frozen. Were you still frozen when trying to teleport?

ooli
Halfling
Posts: 107
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Re: Teleport rune disabled in boss fight?

#3 Post by ooli »

Frozen is a physical effect. I lost dozen of character thinking it was a spell. So you can just get rid of it with your starting physical infusion:wild.

Kaerwek
Higher
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Joined: Wed Feb 12, 2014 2:28 pm

Re: Teleport rune disabled in boss fight?

#4 Post by Kaerwek »

Might very well have bene frozen when I wanted to TP. Alas, I didn't have Physical Wild equipped at the time...

Faeryan
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Re: Teleport rune disabled in boss fight?

#5 Post by Faeryan »

Rule #1: Don't get rid of that wild infusion in favor of some other type. Only replace it with better wild infusions.

When I realized that I stopped dying at lv20ish and started winning. I've even had characters with whom I've replaced that default wild infusion right before the final fight.
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Davion Fuxa
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Re: Teleport rune disabled in boss fight?

#6 Post by Davion Fuxa »

Faeryan wrote:Rule #1: Don't get rid of that wild infusion in favor of some other type. Only replace it with better wild infusions.

When I realized that I stopped dying at lv20ish and started winning. I've even had characters with whom I've replaced that default wild infusion right before the final fight.
Building on this, if Runes are your thing then the Heat Beam Rune is an Alternative - useful if you don't care about the damage reduction from Wild Infusions or the problems associated with inscribing a Rune.

Edit:

One could also drop a note about Racial talents like Timeless from Shaloran or the Indomitable Will From Halflings too.
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