Addon Idea:Race,Ents

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Forger101
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Addon Idea:Race,Ents

#1 Post by Forger101 »

Decided to try designing my first addon, so here it is.
(Ents are walking trees if you didn't know)

The main focus for this race is size category growth, making it great for grappling brawlers and a certain prodigy.

Race:Ent
-20% Movement
25% Exp penalty

Talent:Gigantic Growth
Size category +1/2/3/4/5

Talent:Healthy Girth
+Con,+Wil scaled by size category

Talent:Throw Boulder
Boulder Throwers talent rescaled for either Con or Will

Talent:Towering Stride
+4% movement speed per Size category


Cooldowns and lore will come after I figure out the basics of the race
Don't be afraid to pick this apart, I need ideas.

EDIT: Initial Version released http://te4.org/games/addons/tome/treantrace
Last edited by Forger101 on Fri Feb 14, 2014 9:04 pm, edited 1 time in total.
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devilindupriest
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Posts: 49
Joined: Mon Jan 20, 2014 5:55 pm

Re: Addon Idea:Race,Ents

#2 Post by devilindupriest »

Forger101 wrote:Decided to try designing my first addon, so here it is.
(Ents are walking trees if you didn't know)

The main focus for this race is size category growth, making it great for grappling brawlers and a certain prodigy.

Race:Ent
-20% Movement
25% Exp penalty

Talent:Gigantic Growth
Size category +1/2/3/4/5

Talent:Healthy Girth
+Con,+Wil scaled by size category

Talent:Throw Boulder
Boulder Throwers talent rescaled for either Con or Will

Talent:Towering Stride
+4% movement speed per Size category


Cooldowns and lore will come after I figure out the basics of the race
Don't be afraid to pick this apart, I need ideas.

I like it. Maybe give them an arcane lockout like the opposite of skeletons.

The Revanchist
Uruivellas
Posts: 762
Joined: Sun Nov 03, 2013 12:14 am

Re: Addon Idea:Race,Ents

#3 Post by The Revanchist »

It seems like a really interesting idea, I agree.

Perhaps only lock them out of Defilers, though?

And... an "ent" is Tolkienesque. In these parts, we have Treants. :)

HousePet
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Re: Addon Idea:Race,Ents

#4 Post by HousePet »

Starting with a movement speed penalty and then giving a talent for removing it is an icky idea.

How about a global speed penalty and a bigger movement speed buff?

Also, would be pretty interesting to make all their racials scale with creature size.
Something like:

Talent:Healthy Girth
+Con,+Wil scaled by size category
-5% global speed per size category

Talent:Throw Boulder
Boulder Throwers talent rescaled for size category

Talent:Towering Stride
+10% movement speed per Size category

Talent:Gigantic Growth
Size category +1/1/2/2/3 (+5 size category is crazy huge)
+Life based on size category
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Forger101
Halfling
Posts: 91
Joined: Sun Oct 20, 2013 3:40 pm
Location: Dreamscape

Re: Addon Idea:Race,Ents

#5 Post by Forger101 »

Thanks for the initial feedback guys.
The Revanchist wrote:Perhaps only lock them out of Defilers, though?

And... an "ent" is Tolkienesque. In these parts, we have Treants.
I agree with locking them out of Defilers. Regarding the Treants IIRC thier lore indicates them having the same intelligence as animals, so I went with Ents to avoid that issue.
HousePet wrote:Starting with a movement speed penalty and then giving a talent for removing it is an icky idea.

How about a global speed penalty and a bigger movement speed buff?

Also, would be pretty interesting to make all their racials scale with creature size.
Something like:

Talent:Healthy Girth
+Con,+Wil scaled by size category
-5% global speed per size category

Talent:Throw Boulder
Boulder Throwers talent rescaled for size category

Talent:Towering Stride
+10% movement speed per Size category

Talent:Gigantic Growth
Size category +1/1/2/2/3 (+5 size category is crazy huge)
+Life based on size category
Your right on the ickiness of the speed penalty, maybe remove the innate speed penalty and make Towering Stride a tradeoff of movement and global speed.
Maybe I could change it to something like this.

Talent:Healthy Girth
+Con,+Wil scaled by size category

Talent:Throw Boulder
Boulder Throwers talent rescaled for size category
and by some stat so it scales late game

Talent:Towering Stride
+10% movement speed per Size category
-5% global speed per size category

Talent:Gigantic Growth
Size category +1/1/2/2/3
+Life based on size category"What should be the default +Life be ,10"
<[Relic]> Az lonk as yu hav a hiskool dipooma you be ok wit dat gr8 speakin

loimprevisto
Thalore
Posts: 131
Joined: Sun Apr 21, 2013 8:27 am

Re: Addon Idea:Race,Ents

#6 Post by loimprevisto »

I've been curious about the lore involving Treants for quite a while, it would be great to flesh it out. It's hinted that the tree's sentience is somehow related to the sher'tul ruins in the old forest... where did Treants come from? Did they exist in the age of haze or are they a more recent development?

Forger101
Halfling
Posts: 91
Joined: Sun Oct 20, 2013 3:40 pm
Location: Dreamscape

Re: Addon Idea:Race,Ents

#7 Post by Forger101 »

Update: Made the treant start small, allowing me to squeeze in another size increase. Added Stats. Increased exp penalty. Added some talent scaling.

Race:Treant

Size:Small

Stats:+1 Str, +2 Con, -2 Dex, +2 Wil, -2 Cun, +0 Mag

Immunities found on normal treants
100%Bleed Resist
100%Fear Resist

Life Rating:+10
Exp Penalty:35%

Talent:Healthy Girth
+(0.5/1/1.5/2.5/4)*Size Cat; Con and Wil

Talent:Throw Boulder
(+50 Dmg)*Size Cat, +(1 or 0.5 dmg) for highest stat Con or Will
4/5/6/7/8 Range

Talent:Towering Stride
+(2/4/6/8/10) movement speed per Size category
-5% global speed per size category

Talent:Gigantic Growth
Size category +1/2/2/3/4
+ 2 Life Rating per size category

I'm thinking of having the starting area being Norgos and tying in a jump in intelligence with the weird things going on in the Heart of Gloom. What do you think?
<[Relic]> Az lonk as yu hav a hiskool dipooma you be ok wit dat gr8 speakin

devilindupriest
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Posts: 49
Joined: Mon Jan 20, 2014 5:55 pm

Re: Addon Idea:Race,Ents

#8 Post by devilindupriest »

probably a bit much on Healthy Girth still. A 32 stat point skill is pretty impressive. Skells get 22 as a tier 1 admittedly. Never really pushed augmentation or Strength of purpose very far but most I've gotten from them is 19-20ish.

Forger101
Halfling
Posts: 91
Joined: Sun Oct 20, 2013 3:40 pm
Location: Dreamscape

Re: Addon Idea:Race,Ents

#9 Post by Forger101 »

devilindupriest wrote:probably a bit much on Healthy Girth still. A 32 stat point skill is pretty impressive. Skells get 22 as a tier 1 admittedly. Never really pushed augmentation or Strength of purpose very far but most I've gotten from them is 19-20ish.
Yeah it's a lot but you have to invest 10 generics into 2 talents for that. It can be changed later if it's way too much.
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HousePet
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Re: Addon Idea:Race,Ents

#10 Post by HousePet »

Healthy Girth seems fine since you do have to max two talents to get a good effect.

Gigantic Growth: Are you aware that any changes to life rating aren't retro active, so those bonus life points will only apply to later levels after getting that talent?
My feedback meter decays into coding. Give me feedback and I make mods.

Forger101
Halfling
Posts: 91
Joined: Sun Oct 20, 2013 3:40 pm
Location: Dreamscape

Re: Addon Idea:Race,Ents

#11 Post by Forger101 »

HousePet wrote:Gigantic Growth: Are you aware that any changes to life rating aren't retro active, so those bonus life points will only apply to later levels after getting that talent?
Yeah, I was aware that it wasn't retroactive. I've been debating whether to make Gigantic Growth the 1st skill or make it the last but make it available at level 12, so that the life rating takes effect early. Also beginning the actual coding so it should be available for testing soon.
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malboro_urchin
Archmage
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Re: Addon Idea:Race,Ents

#12 Post by malboro_urchin »

I think a global speed penalty is a bad idea. Look at ghouls, the global speed penalty they have is huge.

Re: throw boulder, I'd maybe make it throw a branch as a beam attack instead.
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Forger101
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Posts: 91
Joined: Sun Oct 20, 2013 3:40 pm
Location: Dreamscape

Re: Addon Idea:Race,Ents

#13 Post by Forger101 »

Addon is now released and ready for testing, thalore starter lore and quest are placeholders for now. http://te4.org/games/addons/tome/treantrace
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loimprevisto
Thalore
Posts: 131
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Re: Addon Idea:Race,Ents

#14 Post by loimprevisto »

I've been enjoying it so far!

The best first impression was from the character sprite- seeing a tree tucked into a robe and holding a staff was great :)

Stone throw makes for good early game sniping, and now I just need to get lucky and find a 'monstrous' ego in one of the shops...

loimprevisto
Thalore
Posts: 131
Joined: Sun Apr 21, 2013 8:27 am

Re: Addon Idea:Race,Ents

#15 Post by loimprevisto »

Were-treant will crush the tree-killers!

Treant werebeast (from verdant class pack) gets treant aspect, and can stalk people by the light of the moon!

Gigantic growth seems slightly abusable, by pumping it just before level-up for the life rating if you weren't planning on maxing it out anyway. Maybe make it unlearnable?

Also, I still find it hilarious to imagine a treant squeezing its roots into a set of boots or balancing a wizard's hat on it's canopy :D

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