Does a high spell save help to prevent getting dispelled?
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Does a high spell save help to prevent getting dispelled?
In the late game the thing that wrecks me the most is getting my sustain abilities dispelled. How can I prevent that? A higher spell save?
Re: Does a high spell save help to prevent getting dispelled
I think the kind of save used is specific to the effect, so I don't know. For example some spells are resisted with physical save (and may cause an "off-balanced" rather than "spellshocked" cross-tier effect).
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- Thalore
- Posts: 157
- Joined: Sat Sep 14, 2013 9:09 pm
Re: Does a high spell save help to prevent getting dispelled
Some dispels are affected by saves:
Corrupted Negation (compares against spell save for each sustain/effect to be dispelled)
Spell Feedback (compares against mind save when applied)
Destroy Magic (I'm not sure of the mechanics behind this one)
Some are not:
Manaclash & other manaburn damage (indirectly disables sustains by draining your resource pool)
Disperse Magic
Corrupted Negation (compares against spell save for each sustain/effect to be dispelled)
Spell Feedback (compares against mind save when applied)
Destroy Magic (I'm not sure of the mechanics behind this one)
Some are not:
Manaclash & other manaburn damage (indirectly disables sustains by draining your resource pool)
Disperse Magic
When in trouble / or in doubt / run in circles / scream and shout.
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- Uruivellas
- Posts: 717
- Joined: Mon Jul 16, 2012 6:03 pm
Re: Does a high spell save help to prevent getting dispelled
The following status effects can all inflict you with "spell failure," which may cause you to lose your sustains:
There are also a handful of effects that can turn off your sustains directly:
- Spell Feedback is a mental status effect caused by using magic against certain powerful antimagic enemies (such as Champions of Urh'Rok).
- Spell Disruption is a physical status effect that, as far as I know, can only be inflicted by the Spellhunt Remnants. You are extremely unlikely to suffer from this, as it would require that a rare Brawler be randomly generated with the Remnants equipped; the odds of that happening are almost negligible.
- Broken Dream is a mental status effect that certain rare Solipsists can inflict on you. It requires that the enemy hold still for several turns, so NPCs aren't usually smart enough to use it against you.
There are also a handful of effects that can turn off your sustains directly:
- The Taint of the Devourer--Cannot be resisted, though fortunately only the Weirdling Beast has this ability. When you confront that monster, make sure you're ready to fight without any sustains!
- Corrupted Negation--Can be resisted with spell save. Found on Corruptors.
- Weapon/Ammunition of Purging--Cannot be resisted, though it only has a 25% chance of removing a single effect or sustain per hit. Antimagic lesser ego.