[edit 2013-11-12 11:44pm: Technical info:]
Code: Select all
Superload:
mod.dialogs.Birther:
getLock() [to return false for race/class locks]
applyingDescriptor() [to remove the allow_build[] check]
Moderator: Moderator
Code: Select all
Superload:
mod.dialogs.Birther:
getLock() [to return false for race/class locks]
applyingDescriptor() [to remove the allow_build[] check]
Possibly; I'll need to investigate and find out where that lock is enforced.eliotn wrote:Can this also unlock the Wildfire/Cold trees for the Archmage?
Ooh, no no no, major bad juju overloading stuff in data/. [sound F/X: source diving] Ah, but the lock is actually enforced in a method in Birther, which I'm already superloading, so that shouldn't be a problem. [sound F/X: coding] And I've pushed out a new version of the addon with this change.lukep wrote:It looks like wildfire (etc) is checked in data/birth/classes/mage.lua. Moving them from unlockable_talents_types to talents_types (and deleting the last bit) should work. Also, with Poisons.
Thank you!Zizzo wrote: Ooh, no no no, major bad juju overloading stuff in data/. [sound F/X: source diving] Ah, but the lock is actually enforced in a method in Birther, which I'm already superloading, so that shouldn't be a problem. [sound F/X: coding] And I've pushed out a new version of the addon with this change.
[sound F/X: source diving] Well, first off, the addon has no effect on the numbers displayed in the title of the character creation dialog; those reflect things you've actually unlocked, and as the description says, this addon doesn't unlock anything, it just ignores some of the locks. More generally, any new locked races or classes will almost certainly use the same birth-descriptor locking mechanism as the current unlocked races and classes,? so they should get picked up by the addon automatically without further modification.Gunthar wrote:Will be there an update to the most recent version (currently 1.1.5). I see 32/36 unlocks but I dunno what are the remaining 4.
Meh, that's starting to get into mission creep. I can offer you this, though.Baldu wrote:Hello, would it be possible to improve this addon to also unlock the highest difficulties? I'd like to try a gimmick on Madness difficulty but it may be a while before I can beat Insane.