Quest Addons contest for 2014!
Moderator: Moderator
Quest Addons contest for 2014!
People of Maj'Eyal, my minions!
2013 has seen the modules contest, which brought out many new interesting games that I hope will continue to be developed into even better version of themselves by their authors.
So this year, while they work on that, I will turn my focus towards a new goal: addons.
There are already a whole lot of addons that exist and this is great, be they classes, races, UI stuff, ... but one category is still sorely lacking: quests!
So, in the spirit of promoting the creation of new, quality addon based quests for Tales of Maj'Eyal I would like to create a new contest!
During this year 2014 up until the 1st December your task will be to create new, amazing and fun quests for Tales of Maj'Eyal. Anyone can, and is welcome to, participate (except me obviously) !
When the contest closes there will be a big vote where ToME players can elect the "best" addons.
Players will be asked to rate each addon on fun, polish and integration in the game, the winner being determined by the best average of those factors.
In addition to fame and pleasure of having created a fun addon the 1st place will also grant a 300€ reward, the second a 200€ reward and the third a 100€ reward (by paypal). Additionaly if you want and if I agree your quest may be addon to the main game someday.
The rules to participate are as follows:
Addons must be released by the 1st December (you can, and are encouraged to continue dev on it afterwards obviously)
Addons are encouraged (but not required) to release often during the year. Remember for players to like your addon they must be able to play it!
Addons must be published on http://te4.org/ with a tag "contest2014"
The prime focus of each addon must be a new quest (or quests)
Quest/zone/.. must be at home in the existing game's lore, this is the "integration in the game" part. If in doubt ask on the forums and I'll gladly answer all your lore questions.
A quest will probably not require a whole year to create, the idea is that you should try to produce many of them to have more chances of ranking one in the top 3 position. Try to make one addon per quest or quest "group"
Eyal is a wide world, be wild, be fun, be amazing! (yes this is a rule!)
You are very welcome to join #tome on irc.rizon.net where nice people can sometimes help you and post about your addon/progress/questions in the addons section of the forums!
Now open your code editors and start coding!
PS: source at http://te4.org/blogs/darkgod/2014/01/ne ... ntest-2014
2013 has seen the modules contest, which brought out many new interesting games that I hope will continue to be developed into even better version of themselves by their authors.
So this year, while they work on that, I will turn my focus towards a new goal: addons.
There are already a whole lot of addons that exist and this is great, be they classes, races, UI stuff, ... but one category is still sorely lacking: quests!
So, in the spirit of promoting the creation of new, quality addon based quests for Tales of Maj'Eyal I would like to create a new contest!
During this year 2014 up until the 1st December your task will be to create new, amazing and fun quests for Tales of Maj'Eyal. Anyone can, and is welcome to, participate (except me obviously) !
When the contest closes there will be a big vote where ToME players can elect the "best" addons.
Players will be asked to rate each addon on fun, polish and integration in the game, the winner being determined by the best average of those factors.
In addition to fame and pleasure of having created a fun addon the 1st place will also grant a 300€ reward, the second a 200€ reward and the third a 100€ reward (by paypal). Additionaly if you want and if I agree your quest may be addon to the main game someday.
The rules to participate are as follows:
Addons must be released by the 1st December (you can, and are encouraged to continue dev on it afterwards obviously)
Addons are encouraged (but not required) to release often during the year. Remember for players to like your addon they must be able to play it!
Addons must be published on http://te4.org/ with a tag "contest2014"
The prime focus of each addon must be a new quest (or quests)
Quest/zone/.. must be at home in the existing game's lore, this is the "integration in the game" part. If in doubt ask on the forums and I'll gladly answer all your lore questions.
A quest will probably not require a whole year to create, the idea is that you should try to produce many of them to have more chances of ranking one in the top 3 position. Try to make one addon per quest or quest "group"
Eyal is a wide world, be wild, be fun, be amazing! (yes this is a rule!)
You are very welcome to join #tome on irc.rizon.net where nice people can sometimes help you and post about your addon/progress/questions in the addons section of the forums!
Now open your code editors and start coding!
PS: source at http://te4.org/blogs/darkgod/2014/01/ne ... ntest-2014
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Quest Addons contest for 2014!
I would love to see some people do more class-specific questlines like the Keepsake quest.
I think there was something in the ideas thread about how each class (or at least archetype) should have some kind of Apotheosis questline similar to Lichform for the Necromancer
I think there was something in the ideas thread about how each class (or at least archetype) should have some kind of Apotheosis questline similar to Lichform for the Necromancer
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- Halfling
- Posts: 112
- Joined: Wed Dec 12, 2012 6:06 am
Re: Quest Addons contest for 2014!
I support this idea. The more in depth, the better. Even better if it has multiple endings or ways you can beat the quests. 

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- Uruivellas
- Posts: 762
- Joined: Sun Nov 03, 2013 12:14 am
Re: Quest Addons contest for 2014!
This is certainly some motivation! I can't wait to see what turns up.
Let's hope nobody forgets to be amazing...
Let's hope nobody forgets to be amazing...

Re: Quest Addons contest for 2014!
Oh fine.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Quest Addons contest for 2014!
HousePet wrote:Oh fine.
For some reason these 2 words have gotten me really excited
Hype yourself up more HousePet!
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- Wyrmic
- Posts: 212
- Joined: Tue Apr 10, 2012 5:33 pm
Re: Quest Addons contest for 2014!
Race specific quests please
Or one quest that has different solutions\results depending on race and\or class

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- Thalore
- Posts: 131
- Joined: Sun Apr 21, 2013 8:27 am
Re: Quest Addons contest for 2014!
Maybe now we'll get some content for Shalorans and Shatur.
Hmmm... maybe I'll put together an entry for this...
/me grabs drawing board
Hmmm... maybe I'll put together an entry for this...
/me grabs drawing board
Re: Quest Addons contest for 2014!
DG, a quick question: if i sequester an equestrian questor to hold an inquest about this brusquest quest, would such a request (or even bequest) help me in this most uniquest of conquests?
(sorry - couldn't resist)
(sorry - couldn't resist)

MADNESS rocks
Re: Quest Addons contest for 2014!
lol 

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Quest Addons contest for 2014!
I'm itching to develop an addon, however so far I've been discouraged by lack of information. Haven't found any guides on how to create addons of each category, there's only info on release. So it's pretty much by trial and error, digging through the existing addon files... So, yeah, I find the documentation lacking and it's bit much work to figure things out myself, being a lazy git. A newbie guide to addons could get me started.
Please don't tell me I'm on my own here. I really don't want the unfun time eating into the precious fun one
Please don't tell me I'm on my own here. I really don't want the unfun time eating into the precious fun one

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- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: Quest Addons contest for 2014!
IRC channel is very useful for questions about how to make an addon Kamach. Worth your time to stop by.Kamach wrote:I'm itching to develop an addon, however so far I've been discouraged by lack of information. Haven't found any guides on how to create addons of each category, there's only info on release. So it's pretty much by trial and error, digging through the existing addon files... So, yeah, I find the documentation lacking and it's bit much work to figure things out myself, being a lazy git. A newbie guide to addons could get me started.
Please don't tell me I'm on my own here. I really don't want the unfun time eating into the precious fun one
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
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- Uruivellas
- Posts: 762
- Joined: Sun Nov 03, 2013 12:14 am
Re: Quest Addons contest for 2014!
You can also look here and ask just about any question you want. That's why it's there, after all. 

Re: Quest Addons contest for 2014!
So you DO mean me to put some effort in... whether it's wrangling with IRC clients or devising a not-too-broad dumb question!
*sigh*
Right, gotta get down to it myself one of those days...
*sigh*
Right, gotta get down to it myself one of those days...

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- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: Quest Addons contest for 2014!
You could always just use the mibbit link posted here on the forums for IRC, though an actual client is a lot easier to use. Hexchat is free and simple enough to learn, though I'm sure everyone has their favorite.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.