7DRL Challenge 2014

If you have a module that you'd like comments on or would like to know how to create your very own module, post here

Moderator: Moderator

Post Reply
Message
Author
Grey
Loremaster
Posts: 3517
Joined: Thu Sep 23, 2010 10:18 pm
Location: London, England
Contact:

7DRL Challenge 2014

#1 Post by Grey »

The Seven Day Roguelike Challenge is coming soon, and it's a perfect time to break into making a T-Engine module!

The challenge will run from 8th - 16th March, and you must make a roguelike game in a 168 hour window in that time period. Many cool T-Engine modules have been made for the challenge in the past, and this is your opportunity to add your name to legend! The T-Engine in particular makes it easy to shove together an interesting and polished game in a short amount of time. Indeed, my first experience of the T-Engine and Lua was while making a 7DRL, back when there was little to no documentation too - if I can do it, so can you!

Challenge details:
http://www.roguebasin.com/index.php?tit ... lenge_2014

7DRL mailing list sign-up:
https://docs.google.com/forms/d/1t6lLy4 ... k/viewform

Also post here to state your ideas for what you'll make this year.
http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes

Grey
Loremaster
Posts: 3517
Joined: Thu Sep 23, 2010 10:18 pm
Location: London, England
Contact:

Re: 7DRL Challenge 2014

#2 Post by Grey »

For my own 7DRL I think I’m going to make something hacking themed (a bit inspired by Michael Brough’s 868-HACK) with hex tiles. Enemies don’t do damage, but if you get fully surrounded you die. Movement in the 6 directions activates special attacks dependant on the direction and the environment. The environment itself will evolve over play. Making interesting enemies will be the hard part...
http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: 7DRL Challenge 2014

#3 Post by darkgod »

Go forth my minions, show them your true powers!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: 7DRL Challenge 2014

#4 Post by lukep »

I've had this idea for a while, and I might go official with it: A basic dungeon crawler with a unique magic system. There are four elements (Earth, Air, Light, Shadow) and four magic schools (Evocation, Enhancement, Conveyance, and Divination/Illusion). Which element powers which magic school is randomly selected at birth, so in one game you can only teleport while next to walls, and launch magic missiles from the shadows, while the next game you need to be in the middle of an open room to teleport, and can scry and become stealthy in shadows.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

The Revanchist
Uruivellas
Posts: 762
Joined: Sun Nov 03, 2013 12:14 am

Re: 7DRL Challenge 2014

#5 Post by The Revanchist »

Sounds really cool, both! I can't wait to test them out. :)

Goblinz
Module Developer
Posts: 163
Joined: Tue Dec 14, 2010 3:23 am
Location: Where I need to be

Re: 7DRL Challenge 2014

#6 Post by Goblinz »

mmmm. 7drl are just so much fun. I got an idea or two that may be suitable. Time to dust off my lua knowledge. I am currently thinking as my basic premise as Follows: A ordinary human thrown into hell and must survive. The challenge is to set up a stealth system and bargaining with different factions. Well I may just change my mind in a month.
Those who complain are just Volunteering to fix the problem

<yufra> every vault designer should ask themselves exactly that: What Would Grey Do?

Grey
Loremaster
Posts: 3517
Joined: Thu Sep 23, 2010 10:18 pm
Location: London, England
Contact:

Re: 7DRL Challenge 2014

#7 Post by Grey »

Just a few days left until this starts! I'm so excited :D :D :D

I've decided my game will be called Queen, and will be both insect and computer hacking themed.

Anyone know how to do a cool shader animation thing like the starfield but with hacking-type stuff?
http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: 7DRL Challenge 2014

#8 Post by HousePet »

Just use a different texture?
My feedback meter decays into coding. Give me feedback and I make mods.

Grey
Loremaster
Posts: 3517
Joined: Thu Sep 23, 2010 10:18 pm
Location: London, England
Contact:

Re: 7DRL Challenge 2014

#9 Post by Grey »

So has anyone else started doing a 7DRL?

I've begun mine, but am wrestling with some issues with the T-Engine's FOV :-/
http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: 7DRL Challenge 2014

#10 Post by lukep »

Just started today. Haven't made much progress, but haven't run into unexpected problems either.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

malboro_urchin
Archmage
Posts: 393
Joined: Thu Dec 12, 2013 7:28 pm

Re: 7DRL Challenge 2014

#11 Post by malboro_urchin »

lukep wrote:I've had this idea for a while, and I might go official with it: A basic dungeon crawler with a unique magic system. There are four elements (Earth, Air, Light, Shadow) and four magic schools (Evocation, Enhancement, Conveyance, and Divination/Illusion). Which element powers which magic school is randomly selected at birth, so in one game you can only teleport while next to walls, and launch magic missiles from the shadows, while the next game you need to be in the middle of an open room to teleport, and can scry and become stealthy in shadows.
Wanted to say that this idea sounds incredibly fun, and has the potential to have about as much replay value as Pixel Dungeon (that is, a lot). I'm really looking forward to your work, lukep!
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.

Grey
Loremaster
Posts: 3517
Joined: Thu Sep 23, 2010 10:18 pm
Location: London, England
Contact:

Re: 7DRL Challenge 2014

#12 Post by Grey »

My game is finished, and I'm pretty happy with how it came together. daftigod nicely did some UI graphics for me. You can download the Windows version here:

http://gamesofgrey.com/games/dataqueen/ ... en-win.zip

I'll make OSX and Linux packages too... Or you can rip the module out, but you'll be missing some of the cool UI detail.

Any other successful T-Engine 7DRLs?
http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes

Dougiegee
Halfling
Posts: 111
Joined: Sun Jun 20, 2010 9:24 pm

Re: 7DRL Challenge 2014

#13 Post by Dougiegee »

Great job Grey, I just gave this a go and died within a hit of killing the 2nd boss. Really interesting, fun idea and I'd start another game right away if Dark Souls 2 hadn't just come out and taken over my life!

Post Reply