Digging wells and canals to drown enemies
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Digging wells and canals to drown enemies
Compared to other rouguelike games, the choices in ToME4 is too limited. I think we should be able to discover more creative ways to use our tools. This can be a good start.
Re: Digging wells and canals to drown enemies
Seems cheesy and most enemies would be smart enough not to fall for it.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Digging wells and canals to drown enemies
Dig a well on the ground to prevent Faeros from moving past it? Kinda like engraving Elbereth?
Lure an enemy into watery tile and encase in stone so it can't move. Reminds me of this one class in ToME 2, the element mage dude. The name escapes me though. Too bad there was no suffocation in that.
Lure an enemy into watery tile and encase in stone so it can't move. Reminds me of this one class in ToME 2, the element mage dude. The name escapes me though. Too bad there was no suffocation in that.
Stronk is a potent combatant with a terrifying appearance.
Re: Digging wells and canals to drown enemies
geomancer - and water may not have been so much of an issue, but the lava they produced rather was.
I'm going to have to disagree with you on the limit in choices, though. TE4 has a lot of tactical options. A class focused on terrain modification might be interesting, though.
I'm going to have to disagree with you on the limit in choices, though. TE4 has a lot of tactical options. A class focused on terrain modification might be interesting, though.
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- Master Artificer
- Posts: 726
- Joined: Fri Feb 03, 2012 3:53 am
Re: Digging wells and canals to drown enemies
I strongly suspect no enemies at all would be smart enough to not fall for it.HousePet wrote:Seems cheesy and most enemies would be smart enough not to fall for it.
Re: Digging wells and canals to drown enemies
Feels very grindy. So sorry and thanks but no thanks.
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- Halfling
- Posts: 103
- Joined: Wed Dec 04, 2013 11:49 pm
Re: Digging wells and canals to drown enemies
after playing with that everything is unique mod, i can confirm that even boss mobs and others with supposedly good KI will drown in that water vault all the time.
Re: Digging wells and canals to drown enemies
thats a pretty rare occurance though. Sure enemies dont check "Am I in water? Do I need to breathe? Well I better move then" but what they will do is keep moving towards you. Really the only way this would matter is if you have some way to disable an enemies movement for an extended period of time since drowning takes something like 20+ turns.
In that time, you could have just murdered them yourself.
I dont see much value in this
In that time, you could have just murdered them yourself.
I dont see much value in this
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- Halfling
- Posts: 103
- Joined: Wed Dec 04, 2013 11:49 pm
Re: Digging wells and canals to drown enemies
enemies stop moving as soon as they dont know where u are. so teleporting away is usually enough if theres enough water.
i have seen 15k hp uniques drown pretty quickly, they'd need a check for water and to avoid it before they start suffocating imo
i have seen 15k hp uniques drown pretty quickly, they'd need a check for water and to avoid it before they start suffocating imo
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- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: Digging wells and canals to drown enemies
If we cna create water, I must drown Argoniel, Elandar, and Aeryn. In one pool.
What?
Don't look at me like that...
It's not water, It's blue kool-aid, and I finally found a use for a charisma stat!
What?
Don't look at me like that...
It's not water, It's blue kool-aid, and I finally found a use for a charisma stat!

Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.