Corruptor attributes

Builds, theorycraft, ... for all defiler classes

Moderator: Moderator

Message
Author
Mankeli
Spiderkin
Posts: 535
Joined: Sun Dec 22, 2013 2:22 pm

Corruptor attributes

#1 Post by Mankeli »

The wiki lists willpower and magic as the two most important stats for corruptors but what does willpower actually do that specifically benefits corruptors? I mean, it doesn't seem to affect the amount of vim nor spellpower. Should I raise magic/cun (and con, of course) instead?

PureQuestion
Master Artificer
Posts: 726
Joined: Fri Feb 03, 2012 3:53 am

Re: Corruptor attributes

#2 Post by PureQuestion »

You should probably go for Cun.

Willpower increases the amount of vim you gain on killing an enemy, but not enough to be worth it compared to other stats.

Faeryan
Sher'Tul
Posts: 1308
Joined: Wed Jan 07, 2004 5:01 pm
Location: Finland

Re: Corruptor attributes

#3 Post by Faeryan »

With the crit chances on corruptor I'd watch not to overdo Cun. Also with Bone Shields Con ain't the biggest priority.
I'd prioritize Mag and secondary Cun, Wil and Con.
Stronk is a potent combatant with a terrifying appearance.

Mankeli
Spiderkin
Posts: 535
Joined: Sun Dec 22, 2013 2:22 pm

Re: Corruptor attributes

#4 Post by Mankeli »

Ok, thanks.

My corruptor seems to be a light magnet: thee escorts, already saved two sun paladins who gave 2 X chant of fortitude and now I'm pondering whether to take one level of healing or the whole tree from anorithil...

I've understood that even a single level of healing can be good with corruptor spellpower and especially corruptor spell crit chance?

Tharsonius
Halfling
Posts: 103
Joined: Wed Dec 04, 2013 11:49 pm

Re: Corruptor attributes

#5 Post by Tharsonius »

yea with high crit chance and multiplier 1 point is usually enough. if u dont want the other skills from the tree i wouldnt unlock it. u need 2 catpoints for bone / torment most of the time anyway

although i almost never raise con very high - on a corruptor id think about going for 60 con/cunning.. dunno willpower is really pretty useless

Faeryan
Sher'Tul
Posts: 1308
Joined: Wed Jan 07, 2004 5:01 pm
Location: Finland

Re: Corruptor attributes

#6 Post by Faeryan »

Playing a Yeek Reaver right now I'm forced to pump Con a bit, but still might not overdo it for Wil gives decent mental saves (even though Yeek racial covers some of that) which for me, especially with late game uniques, are the deadliest effects.
Bone shield and shield runes in theory should keep me from losing health.
Stronk is a potent combatant with a terrifying appearance.

Mankeli
Spiderkin
Posts: 535
Joined: Sun Dec 22, 2013 2:22 pm

Re: Corruptor attributes

#7 Post by Mankeli »

Tharsonius wrote:yea with high crit chance and multiplier 1 point is usually enough. if u dont want the other skills from the tree i wouldnt unlock it. u need 2 catpoints for bone / torment most of the time anyway

although i almost never raise con very high - on a corruptor id think about going for 60 con/cunning.. dunno willpower is really pretty useless
Thanks again everyone!

The thing is, I'm playing a cornac. So, assuming I want 5 inscriptions (I do!), the trade-off is the fearscape tree (I already unlocked torment and definitely gonna unlock bone). So the question now becomes whether I want the light tree or the shadowflame tree + healing @ level one?

Edit. also the light tree would be in the generics department where I can easily spare points.

Seian Verian
Higher
Posts: 51
Joined: Sat Dec 21, 2013 5:40 pm

Re: Corruptor attributes

#8 Post by Seian Verian »

Shadowflame isn't that great. I'd recommend getting Light.

Faeryan
Sher'Tul
Posts: 1308
Joined: Wed Jan 07, 2004 5:01 pm
Location: Finland

Re: Corruptor attributes

#9 Post by Faeryan »

http://te4.org/characters/62644/tome/c9 ... ddde582052
My corruptor char from a while back.

With my last point I unlocked shadowflame and barely had enough points to max fearscape so I could try it. Turned out that sustains for it costed so much I didn't feel it being good for me. Now that I think of it I think it's either Torment and Diseases vs. Shadowflame, not both.
Stronk is a potent combatant with a terrifying appearance.

ProfessorCirno
Cornac
Posts: 32
Joined: Tue Apr 23, 2013 2:18 pm

Re: Corruptor attributes

#10 Post by ProfessorCirno »

You generally can max three stats by the end of the game. For Corruptor, you want damage (Magic) and crits (Cunning), and EVERYONE wants Constitution.

I sincerely don't get how anyone could say "AHhhh, they don't need Con." No. EVERY class, save maybe Solipsists, need constitution. You will never regret it. The key to Bone Armor is that it's fantastic against casters and completely worthless against enemy melee or swarms. You cannot rely on it as your only defense.

I typically focus hard in Magic, Con secondary, and Cunning third.

Also why would you ever give up Shadowflame? What are you going to do, melee Worms That Walk to death? And there's something hilarious about enemy Corruptors banishing you to the shadow realm only to discover it heals you. Flame of Urk Somethingorever is fantastic, and Fearscape is a magnificent "pause" button in a fight.

Mankeli
Spiderkin
Posts: 535
Joined: Sun Dec 22, 2013 2:22 pm

Re: Corruptor attributes

#11 Post by Mankeli »

Interesting, very conflincting opinions about the uselfulness of shadowflame.

Doesn't bonespear work just fine against worms that walk? It seems like a weak spell (and wrong damage type for stacking damage boni) but if you would forego shadowflame, you'd probably have enough points to invest in it.

I agree about constitution, it's pretty much my 1-3 stat of choice for all characters.

Faeryan
Sher'Tul
Posts: 1308
Joined: Wed Jan 07, 2004 5:01 pm
Location: Finland

Re: Corruptor attributes

#12 Post by Faeryan »

Worms that walk are baddies indeed. Just recently I found out it wasn't enough to blast with Bone tree physicals.
Since I'm doing staves I could have commanded my staves to do fire to beat that WtW, but evading it was easy enough so I skipped the fight.

As for the Shadowflame and WtW / Fearscape I play on normal and get fearscaped once every three playthroughs. WtW's I encounter 2 per game on average. Those occasions I don't see formidable enough to bother using all those points in just one tree.
Pause in the fight is sometimes good but didn't really experience that I'd needed them on Corruptor or a Reaver for that matter. Besides whenever my fearscape ended (most of the time due to low vim) I didn't have much to do in real world with no vim to blast with.
Stronk is a potent combatant with a terrifying appearance.

Mankeli
Spiderkin
Posts: 535
Joined: Sun Dec 22, 2013 2:22 pm

Re: Corruptor attributes

#13 Post by Mankeli »

My cornac corruptor is still waiting for the KO argument on which tree to pick: shadowflame or light :lol:. I gotta say I'm starting to lean towards light tree...

ghostbuster
Uruivellas
Posts: 617
Joined: Mon Oct 09, 2006 7:47 pm

Re: Corruptor attributes

#14 Post by ghostbuster »

For a cornac corruptor, no hesitation. Light. Otherwise, where will you spend your generic points? Hexes and curses are not so great...
For a skelly corruptor, maybe I would double think of it.

Mankeli
Spiderkin
Posts: 535
Joined: Sun Dec 22, 2013 2:22 pm

Re: Corruptor attributes

#15 Post by Mankeli »

Yeah, I'm definitely not interested in maxing both curses and hexes. I'm only really interested in pacification hex because I heard that it can daze the final bosses as well, who are otherwise stun immune (I think?).

And if I want shadowflame later, I can maybe give up the fifth inscription slot because I got both healing and shielding from the light tree.

Thanks everyone!

Post Reply