Furrae Races

A place to post your add ons and ideas for them

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wildwolfofdark
Halfling
Posts: 112
Joined: Wed Dec 12, 2012 6:06 am

Re: Furrae Races

#136 Post by wildwolfofdark »

But my snakes! D: lol Well, I'd love to see phoenixes. :3 And soon you shall be able to summon Nyan Cat. I don't know. I can't really think of anything for the class except for an equilibrium ranged attack that'd basically be nature and mana burn damage that drains magic and converts it into equilibrium.

nuku
Halfling
Posts: 112
Joined: Tue Jan 31, 2012 3:06 pm

Re: Furrae Races

#137 Post by nuku »

I did ask what trainings folks would like to see.

wildwolfofdark
Halfling
Posts: 112
Joined: Wed Dec 12, 2012 6:06 am

Re: Furrae Races

#138 Post by wildwolfofdark »

You pretty much nailed it with the four categories you give. I mean a pet with Rush and Fast Metabolism makes a great tank. Maybe add Battle Tactics? Or would that be too much?

nuku
Halfling
Posts: 112
Joined: Tue Jan 31, 2012 3:06 pm

Re: Furrae Races

#139 Post by nuku »

So a separate talent that gave, say, blasting powers, and another with, dunno, healing powers would not be liked?

wildwolfofdark
Halfling
Posts: 112
Joined: Wed Dec 12, 2012 6:06 am

Re: Furrae Races

#140 Post by wildwolfofdark »

For the class, yes. Several types of healing ranging from health to afflictions and maybe an offensive talent tree. I feel with the name Animal Kin the person would want to be up in the fighting to try to keep his pet/friend alive.

nuku
Halfling
Posts: 112
Joined: Tue Jan 31, 2012 3:06 pm

Re: Furrae Races

#141 Post by nuku »

Animal kin are now 'done', barring bug reports.

Added an ability to help you and your pet stay alive by sharing life force.
Added a new training line to give your pet natural powers to rock the battlefield.
Pets gain attribute points that you can assign to help them be at their best!

wildwolfofdark
Halfling
Posts: 112
Joined: Wed Dec 12, 2012 6:06 am

Re: Furrae Races

#142 Post by wildwolfofdark »

Awkward moment where Together Forever keeps firing to heal your dead pet, slowly killing you. >.>

Sinnersfury
Low Yeek
Posts: 6
Joined: Fri Jan 10, 2014 8:15 am

Re: Furrae Races

#143 Post by Sinnersfury »

Great job, keep it up!

As for new races, I can see the need of a of a larger one. All so far are small or medium-sized animals. Now, walking talking bears have been so many times they are clichée, but what about, I don't know, a humanoid dromedary or camel? Something with great carry capacity and stamina, but not necessarily stronger than the others? Others in this line would be horse/zebra/donkey/mule.

Going the other way, a humaniod (well, sort-of) centipede or beetle/other insect might be fun. Lots of boots but not that many other equipment? (Yes, yes, if you insist on the race being furry then use tarantulas, they're hairy!)

As for something aquatic, a seal/walrus might be fun with extra fire/cold resistance (all that blubber) and maybe an innate tusk attack.

Earthen mammals like voles/badgers/moles might be fun as well, maybe a fast/low cost dig that works (minorly) like a phase door, only it leaves a open trail behind it when used?

Just suggestions from the top of my head...

nuku
Halfling
Posts: 112
Joined: Tue Jan 31, 2012 3:06 pm

Re: Furrae Races

#144 Post by nuku »

wildwolfofdark wrote:Awkward moment where Together Forever keeps firing to heal your dead pet, slowly killing you. >.>
Patch uploaded!

Ok, now maybe a new critter since everyone's tossing out great ideas. I was thinking maybe a wolverine or honey badger. Something fierce and growly. Hmmm... A horse or other equine might also be nice.

loimprevisto
Thalore
Posts: 131
Joined: Sun Apr 21, 2013 8:27 am

Re: Furrae Races

#145 Post by loimprevisto »

Going the other way, a humaniod (well, sort-of) centipede or beetle/other insect might be fun. Lots of boots but not that many other equipment? (Yes, yes, if you insist on the race being furry then use tarantulas, they're hairy!)
Seconded! I love this idea!

wildwolfofdark
Halfling
Posts: 112
Joined: Wed Dec 12, 2012 6:06 am

Re: Furrae Races

#146 Post by wildwolfofdark »

I assume a wolverine would be empty handed fighters mostly. Maybe a leap attack where they 'jump onto' the enemy, pinning them and dealing several unarmed strikes? :3

nuku
Halfling
Posts: 112
Joined: Tue Jan 31, 2012 3:06 pm

Re: Furrae Races

#147 Post by nuku »

Update:

Fixed a bug that caused you to give up hitpoints for a dead animal friend, oops.

New race, Equis! Everyone likes horses, right?

wildwolfofdark
Halfling
Posts: 112
Joined: Wed Dec 12, 2012 6:06 am

Re: Furrae Races

#148 Post by wildwolfofdark »

No. Not everyone. ._. Flashbacks of a flash game...

stinkstink
Spiderkin
Posts: 543
Joined: Sat Feb 11, 2012 1:12 am

Re: Furrae Races

#149 Post by stinkstink »

I have it on good authority that, in Norway, they hate the horse.

nuku
Halfling
Posts: 112
Joined: Tue Jan 31, 2012 3:06 pm

Re: Furrae Races

#150 Post by nuku »

I am guessing, perhaps poorly, by your name that you're alright with the Blackbacks.

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