Patch notes for 1.1.5?

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malboro_urchin
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Patch notes for 1.1.5?

#1 Post by malboro_urchin »

I didn't know there would be a 1.1.5 so soon after 1.1.4
Anyone know what's in this update?
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.

HousePet
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Re: Patch notes for 1.1.5?

#2 Post by HousePet »

Probably fixes for stuff in 1.1.4
My feedback meter decays into coding. Give me feedback and I make mods.

IvenGray
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Re: Patch notes for 1.1.5?

#3 Post by IvenGray »

Probably mainly to remove the controverisial Breeding Pit zone.

RKade8583
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Re: Patch notes for 1.1.5?

#4 Post by RKade8583 »

Controversial, you say? My rule of thumb regarding controversial and games is offer two versions: one with and one without. How hard is it to keep x zone blocked off or nonexistent?

Or offer ye mod! Ye Controversy Mod!

shonen
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Re: Patch notes for 1.1.5?

#5 Post by shonen »

the notes are posted already on te4.org, I'm sure they'll be here soon. You're both right, some fixes and no more breeding pits.

Crim, The Red Thunder
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Re: Patch notes for 1.1.5?

#6 Post by Crim, The Red Thunder »

RKade8583 wrote:Controversial, you say? My rule of thumb regarding controversial and games is offer two versions: one with and one without. How hard is it to keep x zone blocked off or nonexistent?

Or offer ye mod! Ye Controversy Mod!
Working on it. Should be out tomorrow or the day after depending on when I find the time to make it. (Barring Darkgod offering an explicit order forbidding it)
shonen wrote:the notes are posted already on te4.org, I'm sure they'll be here soon. You're both right, some fixes and no more breeding pits.
Reason for no announcement is here: http://forums.te4.org/viewtopic.php?f=38&t=40066
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
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RKade8583
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Re: Patch notes for 1.1.5?

#7 Post by RKade8583 »

Crim, The Red Thunder wrote: Working on it. Should be out tomorrow or the day after depending on when I find the time to make it. (Barring Darkgod offering an explicit order forbidding it)
Holy crap! An idea I had was implemented... That's another thing TOME and ADOM have in common. Biskup made big font options for my craptacular eye.

Sradac
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Re: Patch notes for 1.1.5?

#8 Post by Sradac »

breeding pits are GONE?! dafuq :x

SmallTownGuy
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Re: Patch notes for 1.1.5?

#9 Post by SmallTownGuy »

One problem with the breeding pits is that it made the player feel like an utter CAD for not helping the orcs. And yet, siding with the orcs isn't really an option. Nor is there a storyline available for the player to make peace between orcs and the other races.

Crim, The Red Thunder
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Re: Patch notes for 1.1.5?

#10 Post by Crim, The Red Thunder »

RKade8583 wrote:
Crim, The Red Thunder wrote: Working on it. Should be out tomorrow or the day after depending on when I find the time to make it. (Barring Darkgod offering an explicit order forbidding it)
Holy crap! An idea I had was implemented... That's another thing TOME and ADOM have in common. Biskup made big font options for my craptacular eye.
I should point out that I'm not a developer. I'm just the jerk who's going to put them back in via an addon, so people can have a choice about using it or not.
SmallTownGuy wrote:One problem with the breeding pits is that it made the player feel like an utter CAD for not helping the orcs. And yet, siding with the orcs isn't really an option. Nor is there a storyline available for the player to make peace between orcs and the other races.
The problem here is, the orcs really don't want peace. If it helps you feel less of a cad, there is a FUTURE for the orcs, because we have a sequel campaign forthcoming for orcs. In the words of Richard Pryor "I'm not dead yet m**********er!". There's also a fifth pride of orcs not seen in all the game (openly). (The orc fighting Fillarel is a member of this pride, going by the lore) They could theoretically make there way towards a more peaceful resolution in the future, but the extremely militant minded orcs fixated on nothing but revenge and destruction (not entirely without reason) are not going to sit down for peace.

I think way back a way to help the orcs and side with that member of Kruk Pride in the fight against Fillarel was planned, but either scrapped, or never got made. Wish it would be.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

shonen
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Re: Patch notes for 1.1.5?

#11 Post by shonen »

Crim, The Red Thunder wrote: Working on it. Should be out tomorrow or the day after depending on when I find the time to make it. (Barring Darkgod offering an explicit order forbidding it)
... is this still a go, or did DG give the thumbs down?
SmallTownGuy wrote:One problem with the breeding pits is that it made the player feel like an utter CAD for not helping the orcs. And yet, siding with the orcs isn't really an option. Nor is there a storyline available for the player to make peace between orcs and the other races.
I don't really get this, or at least I don't get why it's been such an issue. I appreciate all the work that went into the original story and have always been ok with the "orcs are the bad guys/monsters" narrative. Every story needs a bad guy, right? Disappointed that it got to this point, but an add-on would be a welcome compromise. Nothing against the "orc-sympathizers", just trying to give some appreciation & speak up for the side that doesn't seem to be heard quite as often.

Faeryan
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Re: Patch notes for 1.1.5?

#12 Post by Faeryan »

Funny thing.. I bet that the same people who are against orc child killing are going to download the possible add-on that brings it back and happily whack away at the orcs, for the xp.

It's just in people's nature to complain about things, but if the very thing they're complaining about gives them any harm then they're really pissed.

Compare these people with the people who demand government should give money and food to poor third world countries, yet if they're supposed to donate that money or food they go Hell No!
Stronk is a potent combatant with a terrifying appearance.

Crim, The Red Thunder
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Re: Patch notes for 1.1.5?

#13 Post by Crim, The Red Thunder »

shonen wrote:
Crim, The Red Thunder wrote: Working on it. Should be out tomorrow or the day after depending on when I find the time to make it. (Barring Darkgod offering an explicit order forbidding it)
... is this still a go, or did DG give the thumbs down?
So it was written, so it has been done. Voila!
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

shonen
Cornac
Posts: 38
Joined: Tue Feb 05, 2013 11:09 pm

Re: Patch notes for 1.1.5?

#14 Post by shonen »

Crim, The Red Thunder wrote:
So it was written, so it has been done. Voila!
Thanks Crim!!!

Zizzo
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Re: Patch notes for 1.1.5?

#15 Post by Zizzo »

Mayfair wrote:Funny thing.. I bet that the same people who are against orc child killing are going to download the possible add-on that brings it back and happily whack away at the orcs, for the xp.
You'd lose that bet. I haven't even gotten that far yet, and just from the descriptions alone, I'd already decided that even the ever-pressing need for more XP and better equipment wasn't enough to force me through a zone like that.

...Wait, most of my characters are still pre-1.1.5; the pits aren't mandatory in those versions, are they?
"Blessed are the yeeks, for they shall inherit Arda..."

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