Make Deflection better

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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Zeyphor
Archmage
Posts: 399
Joined: Fri Jan 04, 2013 3:20 am

Make Deflection better

#1 Post by Zeyphor »

You know that Deflection is really underwhelming for a passive defense; at ~80 mindpower and an effective talent level of 5, deflection only deflects a maximum of 280 or so damage, which is pretty much just a bit over 8 damage deflected per turn after something blasts through the 280 damage deflection shield with a critical soul rot or something at the start of the encounter against a bunch of blood mages in nightmare+ mark of the spellblaze or normal+ rhak'shor pride; I won't even mention high peak or slime tunnels.

I wouldn't be surprised if alot of people on nightmare+ only put 1 point into Deflection, even lategame.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Make Deflection better

#2 Post by Doctornull »

Another way to look at Deflection is that it's over ~200 extra hit points, about on par with Blurred Mortality, and that these extra HP stack with pretty much everything.

Hmm, makes me want to play a Doomed + Necromancy Adventurer...
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

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