After adding new egos/unique items/vaults/unique monsters, is there a way to quickly see how the contents appear in the game?
Guess this can be at least partially achieved by debug mode, but don't know exactly how to use it.
A quick way to test added contents?
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- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: A quick way to test added contents?
Unique items can be spawned on command via the lua console. So can specific uniques. I'm not sure if specific egos can be or not. I think the relevant page on the wiki about debugging lists the lua commands you'd need, but I could be wrong, I seldom use the wiki.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
Re: A quick way to test added contents?
Developer mode is meant JUST for that. Turn it on - but remember to turn it off when you want to load 'regular'savefiles or they will be ruined - and then call up the debug menu(CTRL+A by default I think).
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Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system