Everything is Unique

A place to post your add ons and ideas for them

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The Revanchist
Uruivellas
Posts: 762
Joined: Sun Nov 03, 2013 12:14 am

Re: Everything is Unique

#16 Post by The Revanchist »

Well that's great news.

I only just found out myself that they don't need the latest version in general.

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Everything is Unique

#17 Post by StarKeep »

Customer's Choice Edition Released
http://te4.org/games/addons/tome/everything-unique
---
Added an option to change the spawn rate from the in-game game options.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

The Revanchist
Uruivellas
Posts: 762
Joined: Sun Nov 03, 2013 12:14 am

Re: Everything is Unique

#18 Post by The Revanchist »

Pure awesomeness! Now I don't have to worry about just how dead I'll be!

loimprevisto
Thalore
Posts: 131
Joined: Sun Apr 21, 2013 8:27 am

Re: Everything is Unique

#19 Post by loimprevisto »

Love the addon! Two quick notes:

1. I had a vanilla rare pop out of a treasure chest, not sure if that's intentional...

2. Would you mind publishing this to the Steam workshop?

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Everything is Unique

#20 Post by StarKeep »

1. Intended, thats handled in a different way of spawning.

2. It is.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Everything is Unique

#21 Post by StarKeep »

Coming soon: Utter despair.
Image

In more detail:
You can select the number of classes any Unique will have.
They will no longer have anti-magic disruption.
Elite Boss rank enemies can now spawn.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Everything is Unique

#22 Post by StarKeep »

Updated - Chaos Control Edition
http://te4.org/games/addons/tome/everything-unique
---
You can select the number of classes any Unique will have, between 2 and 20. (I am not responsible for bugs resulting from this number being set higher than your unlocks.)
Uniques will no longer have anti-magic disruption. (Their Spellpower may still suffer due to anti-magic being a big meanie.)
Elite Boss rank enemies can now spawn at a 5% chance. (for reference, normal Boss rank is 30%, while Uniques are if both of those % fail)

The first 3 versions shall be removed within minutes of this being uploaded. The Customer's Choice Edition will stay for those who only want the basic features.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Everything is Unique

#23 Post by Doctornull »

I got hit by this guy's Bone Grab for some hugely negative damage.

Then I looked at his Spellpower...

I'm using 3 classes per Boss, but this guy is a Rare with 3 classes. Rares shouldn't be modified, should they?
nice spellpower.jpg
nice spellpower.jpg (107.34 KiB) Viewed 7063 times
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Everything is Unique

#24 Post by StarKeep »

*blinks* Thats new.

I'm guessing I missed something when remove anti-magic disruption...
Guess I'll remove that part of it.

As for the rare thing: It slipped my mind, but the change I used to allow custom class amounts actually overwrites the Rare's choices as well. I'll fix that.

---

Patched, nab the new version.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Taikaponi
Yeek
Posts: 14
Joined: Wed Aug 10, 2011 3:09 pm

Re: Everything is Unique

#25 Post by Taikaponi »

Hi,

I have this lvl42 going on insane. Now all of a sudden, the game decided to inform me, that hash addon on 1.04 uniques disabled my char, and it is not on char vault.
Any way to fix this (upload the former version as well?), or is this possible first insane winner for me a goner:)


Thanks:
Taikaponi

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Everything is Unique

#26 Post by StarKeep »

It's a goner I'm afraid. I had assumed by now that anybody using the older addon versions would have updated to the superior version by now.

Appears I was incorrect, but once it's off the Vault, it's off for good.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Taikaponi
Yeek
Posts: 14
Joined: Wed Aug 10, 2011 3:09 pm

Re: Everything is Unique

#27 Post by Taikaponi »

Hi,

that's quite all right:) It's a game after all - time to restart a new one.
Feel free to remove these posts (if that's possible).
Grabbing the new addon ->

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Everything is Unique

#28 Post by Doctornull »

Some class starting areas are kind of annoying, especially under Nightmare.
Attachments
ugh not again.jpg
ugh not again.jpg (154.39 KiB) Viewed 6970 times
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Everything is Unique

#29 Post by StarKeep »

HandBasket Descending Edition
http://te4.org/games/addons/tome/everything-unique
---
Now has an option to enable bonus classes on basic bosses. (Such as Prox the Mighty.)
Seperate option for the number of classes for such bosses.

Now allows you to set a minimum level for when RandBosses will start spawning, between level 3 and 9.
This basically means no RandBosses will spawn until you reach that level, no matter what.
Basic Bosses are immune to this.
Normal will still be protected for the entirety of it's first dungeon.

Lastly, there is a new option for the rate of RandBoss spawning: Level Based.
This slowly spawns more and more Uniques as you level up, eventually becoming every single enemy at level 50.

All options are now proceeded by Uniques: in front of them, to make them more easily identifiable when paired with other addons that offer custom options.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

thanatopsis6
Wayist
Posts: 26
Joined: Sun Jan 01, 2012 7:42 pm

Re: Everything is Unique

#30 Post by thanatopsis6 »

Super-fresh update, and I was worried it'd be half-abandoned :) About to take this into the ID!

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