[1.1.1]Underwater tiles are displayed offset from actual pos

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
Dekar
Spiderkin
Posts: 559
Joined: Wed Jan 26, 2011 3:47 pm

[1.1.1]Underwater tiles are displayed offset from actual pos

#1 Post by Dekar »

In underwater levels like Lake of Nur 2 the graphical display of tiles is wrong. This can be seen from targeting lines being alinged with the top of walls one tile below, instead of being partway over them and the targetling line not being aligned with the player tile on the left and right side. Clicking on the lower side of an enemy can make you move towards the tile below them, because the click is registered on the wrong tile. Thus it appears that all tiles and actors are offset to the south, while targeting graphics and click registrations are working correctly (or the other way around).
Last edited by Dekar on Tue Dec 17, 2013 9:33 am, edited 1 time in total.

jonasan
Yeek
Posts: 13
Joined: Mon Feb 25, 2013 10:59 am

Re: [1.0.5]Underwater tiles are displayed offset from actual

#2 Post by jonasan »

im having a similar issue... only on the fully underwater level (nur 2)...

all graphic for targeting is offset from character - all targeting starts from 7 or 8 tiles right and up from the actual character position.

this only occurs on this level and the bug disapears once i head down below the water barrier to level 3 of lake nur...

going back to level two reproduces the bug again.

think it might be something to do with the new 'wobly water' effect.... :)

khonkhortisan
Low Yeek
Posts: 7
Joined: Tue Aug 20, 2013 1:25 am

Re: [1.0.5]Underwater tiles are displayed offset from actual

#3 Post by khonkhortisan »

When I got this, a temporary fix was to resize the window (then resize it back)

snoop
Thalore
Posts: 122
Joined: Wed Sep 21, 2011 4:40 am

Re: [1.0.5]Underwater tiles are displayed offset from actual

#4 Post by snoop »

Well, obviously...
brokpen.jpg
brokpen.jpg (50.45 KiB) Viewed 2127 times
I'll go away now...

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: [1.0.5]Underwater tiles are displayed offset from actual

#5 Post by darkgod »

Exactly!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Dekar
Spiderkin
Posts: 559
Joined: Wed Jan 26, 2011 3:47 pm

Re: [1.1.1]Underwater tiles are displayed offset from actual

#6 Post by Dekar »

Bump, still exists in 1.1.1.

mrsandmanhh
Low Yeek
Posts: 7
Joined: Thu Dec 19, 2013 10:44 pm

Re: [1.1.1]Underwater tiles are displayed offset from actual

#7 Post by mrsandmanhh »

I have the same issue. The resizing workaround doesn't work, either.

TheGamaniac
Posts: 3
Joined: Tue Jan 31, 2012 12:31 pm

Re: [1.1.1]Underwater tiles are displayed offset from actual

#8 Post by TheGamaniac »

Just hit this bug in version 1.1.3 while in the Murgol Lair on a Yeek. It's a bit... disorienting.

Image
This is what it looks like normally, if aiming Dual Strike at nothing. The camera isn't just off-center, it's wrapping around the screen. The game still treats itself like the map is normal, so this makes any sort of mouse movement or targeting a matter of trial and error.

Image
With some screen scrolling, i can even get myself to appear in all 4 corners of the screen at once. The cursor is me aiming Dominant Will at where the game thinks I am.

Turning off OpenGL Shaders fixes the problem, and it seems linked very specifically to "OpenGL Shaders". The Advanced, Distortion, and Volumetric toggles don't affect it.

fizzix
Wayist
Posts: 20
Joined: Sat Dec 15, 2012 8:07 pm

Re: [1.1.1]Underwater tiles are displayed offset from actual

#9 Post by fizzix »

Also, there's a phantom tile row that appears on the top of the screen in the underwater levels.

Post Reply