Empyreal class

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Umbrall
Thalore
Posts: 153
Joined: Sat Feb 23, 2013 7:53 pm

Re: Empyreal class

#46 Post by Umbrall »

It's a complicated thing but in short There's going to be a large "update" in a while. I don't think there's anything that doesn't work with 1.04?

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Empyreal class

#47 Post by Hellcommander »

Could you make so that you can rotate the mirror wall when casting it.

Umbrall
Thalore
Posts: 153
Joined: Sat Feb 23, 2013 7:53 pm

Re: Empyreal class

#48 Post by Umbrall »

Current game targeting doesn't support anything close to that which means a whole lot of work on my part getting it in and having to override the targeting code (which is bad). I'll see what I can do about that as I do want to do stuff with the targeting code as is but it's not high priority (neither is rotating the wall).

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Empyreal class

#49 Post by Hellcommander »

Is this great mod going to be updated to the current changes that where made to skills (and use new functions maybe) since the last update of it.

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Empyreal class

#50 Post by Hellcommander »

I would be good if the projectiles made sounds too :P.

Umbrall
Thalore
Posts: 153
Joined: Sat Feb 23, 2013 7:53 pm

Re: Empyreal class

#51 Post by Umbrall »

Good thing I happened to check the forums today (after being basically 100% inactive for a while). I suppose I can get this updated, maybe as a Christmas present for you. I actually already had it updated a while ago it's just a matter of putting it out here cause there's other stuff with it.

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Empyreal class

#52 Post by Hellcommander »

sounds great

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Empyreal class

#53 Post by Hellcommander »

If its not to unbalanced can you make it so that mirrorwall acts like a one of one-way mirrors so that it can be used without blocking sight of mobs/players on the "back" of it. http://en.wikipedia.org/wiki/One-way_mirror

malboro_urchin
Archmage
Posts: 393
Joined: Thu Dec 12, 2013 7:28 pm

Re: Empyreal class

#54 Post by malboro_urchin »

This class sounds really neat, and though I haven't played it yet (waiting for its next update!), I wanted to post my support and excitement for your work!
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Empyreal class

#55 Post by Hellcommander »

I have an idea to improve the usage of the class could you please make Diffraction Pulse and Spacial Prism instant skills that don't take a turn or make them take less the turn to be used so that spacial prism works better at copying the projectiles and Diffraction pulse better reflects the projectiles back. If possible make it somehow use a turn when being cast while still being instant to prevent abuse. Even though using both Diffraction Pulse and Spacial Prism does sound to OP to me. These changes would better work with redirecting/copying you own projectiles while you have Solar Wind is active. (maybe mirror wall should not block line of site for enemies/player/allys since its likely transparent anyway since players and enemies can walk through the wall.) Without such a tweak high levels spell spell are neccessary to use the skills fast enough in most cases.

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Empyreal class

#56 Post by Hellcommander »

Are you still working on the changes?

Sradac
Sher'Tul
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Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: Empyreal class

#57 Post by Sradac »

yeah I wana play Empyreals again :mrgreen:

malboro_urchin
Archmage
Posts: 393
Joined: Thu Dec 12, 2013 7:28 pm

Re: Empyreal class

#58 Post by malboro_urchin »

I'm also waiting excitedly for changes and updates!
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Empyreal class

#59 Post by HousePet »

I've got the Starscape coding working. So you can steal that back. :mrgreen:
My feedback meter decays into coding. Give me feedback and I make mods.

Umbrall
Thalore
Posts: 153
Joined: Sat Feb 23, 2013 7:53 pm

Re: Empyreal class

#60 Post by Umbrall »

See I'm just really bad with procrastination and once I stop working on a project it's hard to get back in. I'll work on it very soon.

As for Diffraction Pulse and Spacial Prism, I thought Spacial Prism was already instant? Anyway Diffraction Pulse gives too much advantage to not take time.

Mirror Wall won't be one-way because it's basically impossible otherwise. Not doing that much code.

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