Staff command jumping around/instantaneous when enemies viz

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rayultine
Wayist
Posts: 23
Joined: Thu Jan 03, 2013 3:09 pm

Staff command jumping around/instantaneous when enemies viz

#1 Post by rayultine »

Hey all,
Two minor quibbles with 1.0.5 that I wouldn't necessarily consider "bugs":

1) As an archmage, I have noticed that when I equip a new staff, the "Staff Command" hotkey jumps around a lot. Shouldn't there be a check to see if the same item power exists already, to just use that slot? I don't ever remember this occurring in earlier versions.

2) If I set an instantaneous command (such as the shield rune) to be used when enemies are visible, I have witnessed slightly wonky behavior. Should there be a check for this command to activate when I use stairs/doors or after a blindness effect wears off? There are some subtle instances where my shield rune does not seem to turn on. On second thought, maybe it is not activating because of saturation effects. Could an option to bypass saturation be added? But still, having instantaneous effects activate when entering a dungeon or floor with enemies present would help me be just that much lazier :)

The Revanchist
Uruivellas
Posts: 762
Joined: Sun Nov 03, 2013 12:14 am

Re: Staff command jumping around/instantaneous when enemies

#2 Post by The Revanchist »

rayultine wrote:As an archmage, I have noticed that when I equip a new staff, the "Staff Command" hotkey jumps around a lot. Shouldn't there be a check to see if the same item power exists already, to just use that slot? I don't ever remember this occurring in earlier versions.

Nor do I... peculiar.
rayultine wrote:If I set an instantaneous command (such as the shield rune) to be used when enemies are visible, I have witnessed some slightly wonky behavior. Should there be a check for this command to activate when I use stairs/doors or after a blindness effect wears off? There are some subtle instances where my shield rune does not seem to turn on. On second thought, maybe it is not activating because of saturation effects. Could an option to bypass saturation be added? But still, having instantaneous effects activate when entering a dungeon or floor with enemies present would help me be just that much lazier :)
If I recall, one of the "nono" conditions was no saturation. As for travelling across levels... I don't know.

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