Give Sun Paladins Superiority

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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Orangeflame
Thalore
Posts: 157
Joined: Sat Sep 14, 2013 9:09 pm

Give Sun Paladins Superiority

#1 Post by Orangeflame »

It's a mostly neglected tree - usually, Shattering Impacts is the only reason to go for it on the classes that have superiority.

Sun Paladins, on the other hand, would fit well with the 'stand there and destroy' attitude the tree seems to have (juggernaut, battle call). Additionally, they can spare the stamina, since only combat techniques (locked) and shield offense use stamina.


This comes after getting the telekinetic core on a Sun Pally, and loving bringing enemies to me rather than approaching/casting at them :D
When in trouble / or in doubt / run in circles / scream and shout.

comrade raoul
Higher
Posts: 64
Joined: Sat Jun 22, 2013 2:42 pm

Re: Give Sun Paladins Superiority

#2 Post by comrade raoul »

+1

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Give Sun Paladins Superiority

#3 Post by SageAcrin »

It's not very synergistic, at all. Generally speaking, Superiority doesn't get taken on Sword/Shield builds due to Shattering Impact's high costs, Sun Paladins rarely build Willpower for high Stamina, and Battle Call's the main thing they'd care about otherwise-and is kinda iffy on a generalized, non-melee tank, as you can eat overwhelming damage from both sides instead of just one, with Battle Call.

That's why I approve of this.

Hey, I said it wasn't synergistic, not that it was bad for them. :)

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